Documented the missing descriptions for the Mesh game object.

This commit is contained in:
Chris Andrew 2018-06-08 15:42:55 +01:00
parent 07e9878166
commit ae214a8664

View file

@ -38,10 +38,10 @@ var MeshRender = require('./MeshRender');
* @param {Phaser.Scene} scene - The Scene to which this Game Object belongs. A Game Object can only belong to one Scene at a time.
* @param {number} x - The horizontal position of this Game Object in the world.
* @param {number} y - The vertical position of this Game Object in the world.
* @param {float[]} vertices - An array containing the vertices data for this Mesh.
* @param {float[]} uv - An array containing the uv data for this Mesh.
* @param {float[]} colors - An array containing the color data for this Mesh.
* @param {float[]} alphas - An array containing the alpha data for this Mesh.
* @param {number[]} vertices - An array containing the vertices data for this Mesh.
* @param {number[]} uv - An array containing the uv data for this Mesh.
* @param {number[]} colors - An array containing the color data for this Mesh.
* @param {number[]} alphas - An array containing the alpha data for this Mesh.
* @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
* @param {(string|integer)} [frame] - An optional frame from the Texture this Game Object is rendering with.
*/
@ -115,7 +115,7 @@ var Mesh = new Class({
}
/**
* [description]
* An array containing the vertices data for this Mesh.
*
* @name Phaser.GameObjects.Mesh#vertices
* @type {Float32Array}
@ -124,7 +124,7 @@ var Mesh = new Class({
this.vertices = new Float32Array(vertices);
/**
* [description]
* An array containing the uv data for this Mesh.
*
* @name Phaser.GameObjects.Mesh#uv
* @type {Float32Array}
@ -133,7 +133,7 @@ var Mesh = new Class({
this.uv = new Float32Array(uv);
/**
* [description]
* An array containing the color data for this Mesh.
*
* @name Phaser.GameObjects.Mesh#colors
* @type {Uint32Array}
@ -142,7 +142,7 @@ var Mesh = new Class({
this.colors = new Uint32Array(colors);
/**
* [description]
* An array containing the alpha data for this Mesh.
*
* @name Phaser.GameObjects.Mesh#alphas
* @type {Float32Array}