Richard Davey
535388b828
Added Distance Threshold and seeking
2019-03-28 23:32:46 +00:00
Richard Davey
5589374e71
Removed debugging
2019-03-28 23:32:24 +00:00
Richard Davey
14781003b3
Temp logs on
2019-03-28 14:58:57 +00:00
Richard Davey
cb77405031
Better seek handling
2019-03-28 14:58:51 +00:00
Richard Davey
bb058dc7ba
Moved OverlapRect to a component and added option to scan both dynamic and static bodies
2019-03-28 14:10:03 +00:00
Richard Davey
9577f3e612
Added condition to resolve fast moving body penetration hitting the wrong face
2019-03-28 14:09:45 +00:00
Antonio Román
a55b106f12
fix: Inconsistent return in TweenManager#makeActive()
2019-03-28 13:06:19 +01:00
Antonio Román
e2a0c091ce
fix: Inconsistent return in Tween#pause()
2019-03-28 01:03:29 +01:00
Richard Davey
2317cb216e
Emits new TOUCH event
2019-03-27 15:53:19 +00:00
Richard Davey
5eebdff3ca
Now properly handles body face blocking
2019-03-27 15:53:01 +00:00
Richard Davey
13181e2238
Embedded? Don't block then.
2019-03-27 15:52:45 +00:00
Richard Davey
07149fd737
New TOUCH event
2019-03-27 15:52:31 +00:00
Richard Davey
7dbda9fe62
Added new arguments to method
2019-03-27 15:52:18 +00:00
Richard Davey
28b41254ba
Removed unused code
2019-03-27 15:52:04 +00:00
Richard Davey
7a05c205b1
Docs fix
2019-03-27 15:51:55 +00:00
Richard Davey
7ae4a441e1
Added onTouch event flag and setCheckCollision methods
2019-03-27 15:51:43 +00:00
Richard Davey
e5f03f02db
Added isBody
boolean.
2019-03-27 11:54:08 +00:00
Richard Davey
a67792ada6
Handle non-Game Object Body collision
2019-03-27 11:53:56 +00:00
Richard Davey
cc1b96a309
The Body.setCollideWorldBounds
method has two new optional arguments bounceX
and bounceY
which, if given, will set the World Bounce values for the body.
2019-03-27 11:53:34 +00:00
Richard Davey
2b4568cf05
Body no longer sleeps if rotating and fixed moving a rebounding object
2019-03-27 10:46:42 +00:00
Richard Davey
7dbb502616
Fixed jsdocs references
2019-03-27 09:50:58 +00:00
Richard Davey
596803a434
Exposed the overlap functions
2019-03-27 09:50:48 +00:00
Richard Davey
168e184d04
You can now create a Body or StaticBody directly
2019-03-27 09:50:36 +00:00
Richard Davey
6e3d4bac6d
Removed un-needed files
2019-03-27 09:50:20 +00:00
Richard Davey
adb28d2f6e
Added new Rectangle Arcade Physics Body type
2019-03-27 00:21:03 +00:00
Richard Davey
c819599304
Use of a Game Object bound to a body is now optional
2019-03-27 00:20:49 +00:00
Richard Davey
811ed0e340
Dynamic and Static both now extend the Base Body.
2019-03-26 16:51:15 +00:00
Richard Davey
2e5e438ec4
Added a new Base Body class to extend from. Saves a lot of duplication.
2019-03-26 16:51:01 +00:00
Richard Davey
5bb2161d49
Fixed issue with non zero origins
2019-03-26 15:29:58 +00:00
Richard Davey
6a2397bbae
The Clock.now
property value is now synced to be the TimeStep.time
value when the Clock plugin boots and is no longer Date.now()
until the first update
2019-03-26 14:35:14 +00:00
Richard Davey
ab2f489c5a
Renamed ambiguous movingX/Y
, also broke out moveX
to checkX
and tidied up more
2019-03-26 13:07:57 +00:00
Richard Davey
0b8fb1a21e
Much better hard blocking flag sets
2019-03-26 13:07:25 +00:00
Richard Davey
d942d28a81
Swap to use canMove and also new moveX/Y methods
2019-03-26 13:07:04 +00:00
Richard Davey
5242a62221
Comment out logs
2019-03-26 13:06:45 +00:00
Richard Davey
469b74b489
Handle single face intersects
2019-03-26 13:06:26 +00:00
Richard Davey
b7f1888549
Work out the dominant face even if not intersecting, or if perfectly aligned
2019-03-26 00:05:26 +00:00
Richard Davey
9b65f1bcc6
Moved sleep checks around
2019-03-26 00:05:09 +00:00
Richard Davey
108e2e5d7f
Added GravityX and reduced iterations to 1 for testing
2019-03-26 00:04:55 +00:00
Richard Davey
c58526fc74
Tidying up and resolving fractional comparisons
2019-03-25 17:25:39 +00:00
Richard Davey
7171d95578
Log out some test data
2019-03-25 17:25:25 +00:00
Richard Davey
c8ec524068
Debug tests
2019-03-25 17:25:17 +00:00
Richard Davey
74be0955ca
Lots of small tweaks
2019-03-25 17:25:11 +00:00
Richard Davey
e83db95f77
Use ColInfo
2019-03-25 17:25:03 +00:00
Richard Davey
075e030fb1
Zero out fractional intersections
2019-03-25 17:24:48 +00:00
Richard Davey
17d4600f2f
Updating separate method
2019-03-25 12:56:01 +00:00
Richard Davey
21df050e88
Works using ColInfo object now
2019-03-25 12:55:52 +00:00
Richard Davey
df55ffd32a
Lots of little fixes
2019-03-25 12:55:41 +00:00
Richard Davey
3e499831cc
Added functions for left / right checks
2019-03-25 12:55:31 +00:00
Richard Davey
8c825692af
Added most interesting face result
2019-03-25 12:55:18 +00:00
Richard Davey
eec2f4cac1
Single functions to handle the data
2019-03-25 12:55:08 +00:00
Richard Davey
780b0bca90
Removed missing component
2019-03-25 12:54:49 +00:00
Richard Davey
e976721321
Start of the update to make it work across both axis
2019-03-24 23:31:31 +00:00
Richard Davey
d3460ba20f
Only needs CollisionInfo
2019-03-24 23:31:20 +00:00
Richard Davey
94bebab24d
Silence logs for now
2019-03-24 23:31:11 +00:00
Richard Davey
9dcd3569b4
Added new X axis functions
2019-03-24 23:30:57 +00:00
Richard Davey
1f07eaa79f
Testing rideable bodies
2019-03-24 23:30:38 +00:00
Richard Davey
e017691c68
The ScaleMode
Component has been removed from every Game Object, and along with it the scaleMode
property and setScaleMode
method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
2019-03-24 23:07:27 +00:00
Richard Davey
a85e6283ec
All of the Arcade Physics Components are now available directly under the Phaser.Physics.Arcade.Components
namespace. Fix #4440
2019-03-24 22:51:34 +00:00
LoolzRules
842ed1a995
issue #4411 fix
2019-03-25 03:31:16 +06:00
Richard Davey
427019ab53
Tidied it all up. Refactored down into smaller function.
2019-03-22 19:08:08 +00:00
Richard Davey
3cba010a28
Removed un-used properties
2019-03-22 19:07:52 +00:00
Richard Davey
c86ff4c7c7
Silence logs
2019-03-22 19:07:41 +00:00
Richard Davey
766e0eb210
Don't need these properties any more
2019-03-22 19:07:30 +00:00
Richard Davey
4f0a9ba01d
Better immovable handling
2019-03-22 19:07:19 +00:00
Richard Davey
de08c9b0db
Removed lots of un-used vars and added 'rideable' support
2019-03-22 19:07:06 +00:00
Richard Davey
b48247dada
Body now wakes from direct velocity property modification
2019-03-22 15:01:47 +00:00
Richard Davey
ad9a0fad00
Fixed body waking situations
2019-03-22 14:48:00 +00:00
Richard Davey
cf504ac9c2
Body.setVelocity
was cause the speed
property to be set to NaN
if you didn't provide a y
argument.
2019-03-22 13:16:37 +00:00
Richard Davey
bef0b163a2
Clear snapTo
2019-03-22 12:50:28 +00:00
Richard Davey
34ed8f0b5a
Remove log
2019-03-22 12:50:21 +00:00
Richard Davey
4d4c5353ec
Added World positionIterations property to help settle busy scenes
2019-03-22 12:18:34 +00:00
Richard Davey
7c5f6adfe8
Don't apply the force until postUpdate - resolves all issues with body spacing :)
2019-03-22 11:34:23 +00:00
Richard Davey
963ed11cb4
Fixed getMove flow
2019-03-22 02:39:10 +00:00
Richard Davey
06acf492bc
Refactored getMoveY
2019-03-22 02:29:48 +00:00
Richard Davey
026c2049c0
Commented out a few logs
2019-03-22 02:29:34 +00:00
Richard Davey
813e135f72
Pass on the hardblock state
2019-03-22 01:58:36 +00:00
Richard Davey
ec67d02b21
Blockers is now a face array and added hardBlocked support
2019-03-22 01:17:32 +00:00
Richard Davey
18333f9ec7
Set hard blocking
2019-03-22 01:17:14 +00:00
Richard Davey
ae89e44364
New debug colors
2019-03-22 01:16:54 +00:00
Richard Davey
19bfe38d04
Resolved issue with bounds penetration (finally)
2019-03-21 23:21:02 +00:00
Richard Davey
9ac70e32b0
Now using CollisionInfo (and more debugging)
2019-03-21 17:25:01 +00:00
Richard Davey
21ca1abe00
Gravity application test
2019-03-21 17:24:47 +00:00
Richard Davey
9cabcd5d73
Tidying up
2019-03-21 17:24:34 +00:00
Richard Davey
212e8caba2
Now using CollisionInfo
2019-03-21 17:24:26 +00:00
Richard Davey
977e3b0ac3
Exposed IntersectsRects
2019-03-21 17:24:14 +00:00
Richard Davey
eae681bda2
Added new CollisionInfo handler
2019-03-21 17:24:03 +00:00
Richard Davey
0005cf590e
Resolved bounds sleep issue
...
Now to create collision info objects for sleep settling.
2019-03-21 11:31:05 +00:00
Richard Davey
6a145049b1
Testing issue with sticky bodies
2019-03-21 01:02:38 +00:00
Richard Davey
1518f49c23
Finally traced down the culprit. Now to resolve.
2019-03-20 17:14:44 +00:00
Richard Davey
1383aba08e
Hide some logs
2019-03-20 17:14:31 +00:00
Richard Davey
a0fc1ca3cc
Tidying up
2019-03-20 17:14:21 +00:00
Richard Davey
792f458e32
Better "is moving" handling
2019-03-20 15:00:17 +00:00
Richard Davey
93f012d3e3
Frame counter. Handy for debuggin.
2019-03-20 15:00:05 +00:00
Richard Davey
0f59b326f6
Sleeping can now force a position
2019-03-20 14:59:53 +00:00
Richard Davey
ec1b765833
Logging to figure out sleeping in the air
2019-03-20 10:41:06 +00:00
Richard Davey
1c81425771
Add forceY arguments
2019-03-20 10:40:32 +00:00
Richard Davey
bfdd039bf4
Don't force body position at this point
2019-03-20 10:40:19 +00:00
Richard Davey
290ef210f4
Doh, sqrt returns positive. Math.abs our velocities
2019-03-20 10:20:02 +00:00
Richard Davey
022ce80333
Fixed 'moves' assignment and added min velocity support
2019-03-20 04:07:58 +00:00
Richard Davey
bf25e424f0
Added support for minVelocity and fixed zero gravity rebound issue
2019-03-20 04:06:53 +00:00
Richard Davey
81e2851b37
Moved sleeping to new function and made stronger
2019-03-20 01:28:00 +00:00
Richard Davey
5dcd844701
Added world blocked debug color
2019-03-20 00:08:23 +00:00
Richard Davey
87e9f8e62d
Don't reforce a forced position
2019-03-20 00:02:16 +00:00
Richard Davey
1e5c2ea0fc
Reworked blocker handling
2019-03-20 00:02:04 +00:00
Richard Davey
fcd7f25091
Preparing to swap for isBlocked checks
2019-03-19 23:21:59 +00:00
Richard Davey
68c8bd3af2
Removed logs array and tidying up the flow
2019-03-19 23:21:48 +00:00
Richard Davey
7a602ab105
Removed logs and added blockers
2019-03-19 23:21:35 +00:00
Richard Davey
0cef93134f
Set blocker, not world blocker
2019-03-19 23:21:23 +00:00
Richard Davey
6462e18527
Gravity vars
2019-03-19 23:21:06 +00:00
Richard Davey
8373936896
Removing need for sqrts when mass is the same
2019-03-19 00:27:26 +00:00
Richard Davey
d59617a627
Never ending debugging ahoy.
2019-03-18 17:17:59 +00:00
Richard Davey
5485c07b32
Fixed world gravity rebound
2019-03-18 14:55:54 +00:00
Richard Davey
df0c76569f
Added world rebounds handler
2019-03-18 14:12:52 +00:00
Richard Davey
4e993ce296
Much better seperation code and testing block exchange
2019-03-18 14:12:40 +00:00
Richard Davey
728a6da8e6
Gravity stored in properties. Intersects padding removed.
2019-03-18 14:12:12 +00:00
Richard Davey
1306ad2f4a
Splitting up the process of checking and separating, merging results back into Body
...
Body now tracks previously blocked so it can test block status before update happens.
2019-03-18 08:08:46 +00:00
Richard Davey
01ddf26662
Optimizing code out
2019-03-15 19:22:51 +00:00
Richard Davey
f555757032
Refined soft blocks vs. hard blocks
2019-03-15 19:22:42 +00:00
Richard Davey
2e63be9dd8
Added setWorldBlocked methods
2019-03-15 19:22:32 +00:00
Richard Davey
7e6efb342e
Only apply gravity if not blocked and use new intersects method
2019-03-15 19:22:13 +00:00
Richard Davey
edf1b57c17
New Intersects method as it's used in multiple places
2019-03-15 19:21:54 +00:00
Richard Davey
3e967ab300
Move sleep iterations to property and add wake method
2019-03-15 13:31:57 +00:00
Richard Davey
1fc476d738
Wake-up sleeping bodies on impact
2019-03-15 13:31:40 +00:00
Richard Davey
9500fbc97c
No gravity for sleeping bodies
2019-03-15 13:31:26 +00:00
Richard Davey
e93c40ddb1
Set forcePosition flag
2019-03-15 12:54:25 +00:00
Richard Davey
bdde075643
Implemented sleeping and much better debug drawing
2019-03-15 12:53:59 +00:00
Richard Davey
ae93accf2e
Added the new debug colors to the World defaults
2019-03-15 12:52:55 +00:00
Richard Davey
0897b78f8a
Added remove method to fully nuke a tween from the manager.
2019-03-15 10:30:50 +00:00
Richard Davey
a799f5abf0
Added Tween.remove method.
2019-03-15 10:30:31 +00:00
Hua
b562917490
Fix fixedWidth, fixedHeight assignment issue
2019-03-15 17:11:04 +08:00
Hua
3c75872335
Fix word wrap issue
2019-03-15 17:06:39 +08:00
Hua
a1d4417a7a
Fix bug about counting height of text object
...
Drawing lines might not equal to amount of lines
2019-03-15 14:31:05 +08:00
Richard Davey
b635458ebb
More resting tests
2019-03-14 17:20:47 +00:00
Richard Davey
a74feee87d
Use local var
2019-03-14 17:20:31 +00:00
Richard Davey
54612b55fb
Adding flip flop test
2019-03-14 14:52:07 +00:00
Richard Davey
07eea60143
Removed wasBlocked and tidied up
2019-03-14 14:16:25 +00:00
Richard Davey
a605ad8d0c
Handle nonn intersects aborts
2019-03-14 14:16:15 +00:00
Richard Davey
343964dd3a
Removed debug stuff and fixed array vs. array iteration
2019-03-14 14:15:58 +00:00
Richard Davey
3b53057257
Fixed prev distance calculation + added intersects check
2019-03-14 14:15:43 +00:00
Richard Davey
dc31e39e01
Pushing to carry on debugging at home
2019-03-13 17:27:11 +00:00
Richard Davey
9ad4ed6d8f
Overlap sharing implemented, allowing bounce to work again
2019-03-13 02:27:51 +00:00
Richard Davey
e42936314c
Test previous difference too, to mitigate tunneling
2019-03-13 02:27:11 +00:00
Richard Davey
395e4d0554
Cache vars
2019-03-13 02:26:52 +00:00
Richard Davey
5b4b2d2fa9
Fixed issue re: would bounce
2019-03-11 22:47:59 +00:00
Richard Davey
24921d653b
Added body filtering back
2019-03-11 22:47:48 +00:00
Richard Davey
b228e23dfd
Added blocked debug
2019-03-11 17:28:43 +00:00
Richard Davey
afd1dac03c
Move flag responsibility back in
2019-03-11 17:28:23 +00:00
Richard Davey
3ab9da8f04
Test just Y for now
2019-03-11 17:27:55 +00:00
Richard Davey
dea9a06dd2
Reworked the logic to reduce quantity of flags
2019-03-11 17:27:29 +00:00
Richard Davey
59859e93a7
Reset velocity on world bounds and blocked by setting
2019-03-11 12:26:58 +00:00
Richard Davey
f8b59e3e14
Added embedded check
2019-03-11 12:26:23 +00:00
Richard Davey
1d5dbb960a
A Body can only be blocked by 1 object per frame
2019-03-11 12:26:11 +00:00
Richard Davey
09cb8db2d8
Removed logging
2019-03-11 11:05:58 +00:00
Richard Davey
70f6484716
Flag swizzles ahoy
2019-03-11 11:05:51 +00:00
Richard Davey
932f70cea2
Removed logging and handled bounds collision
2019-03-11 11:05:42 +00:00
Richard Davey
89e33ae53e
Testing. Please do not use this build, it will break AP.
2019-03-11 09:19:41 +00:00
Bill Reed
22f14ed6dc
fix bug where scrollX and scrollY wouldn't be set
2019-03-09 13:34:07 -05:00
Bogdan Sikora
6e1db82a96
Transparent type added GameConfig
2019-03-09 16:05:36 +01:00
Peter Ellis Jones
2682874d1f
Fix incorrect documentation for Phaser.Tilemaps.Tilemap#convertLayerToStatic
2019-03-09 15:47:49 +02:00
Martin Lindhe
38444d3443
improve ts type hints for Phaser.Tilemaps.Types.StyleConfig
2019-03-09 11:51:00 +01:00
Richard Davey
9db9511bf1
Working on new blocked flag setting
2019-03-08 20:12:49 +00:00
Richard Davey
e27196ce52
Removed responsibility for flag setting from overlay, also return a value all the time, not just in motion
2019-03-08 20:11:27 +00:00
Richard Davey
e1f9e31e9f
Added setTouching and setBlocked methods + refactored the way world bounds collision is done
2019-03-08 20:10:49 +00:00
Richard Davey
08d4961aab
Allow to pass in a single array to check against itself
2019-03-08 20:09:18 +00:00
Richard Davey
e5fbe13649
Updated docs
2019-03-08 19:54:46 +00:00
Richard Davey
8839ab1c0e
Added the new overlapRect
method.
2019-03-07 15:16:31 +00:00
Richard Davey
8e872fcb51
Fixed closest and furthest when the RTree is disabled
2019-03-07 14:13:45 +00:00
Richard Davey
d36ada0386
Added collideTiles
and overlapTiles
to AP.
2019-03-07 13:36:15 +00:00
Richard Davey
39e18a5b41
Updated docs
2019-03-07 13:36:01 +00:00
Richard Davey
e0f2b829f8
startFullscreen now uses a Promise internally, if it can do so, to resolve and handle the request.
...
It also tidies up after itself, fires the new 'fail' event and has better documentation.
2019-03-07 12:32:32 +00:00
Richard Davey
046e9801aa
Improved docs
2019-03-07 12:31:44 +00:00
Richard Davey
9440412f19
New fullscreen failed event
2019-03-07 12:31:34 +00:00
Richard Davey
c1c03b8464
Improved docs
2019-03-07 12:31:25 +00:00
Richard Davey
0ee2442597
Bumping to 3.17.0
2019-03-07 12:31:06 +00:00
florianvazelle
0c59c83f6b
Create new functions to get intersections
2019-03-07 10:32:29 +01:00
florianvazelle
1b59cedcfe
Add out argument in intersect functions
2019-03-07 10:32:29 +01:00
Richard Davey
95d47a429d
Tidying up
2019-03-05 14:46:41 +00:00
Richard Davey
197fef7b52
Tilemap.removeTile
is a new method that allows you to remove a tile, or an array of tiles, by passing in references to the tiles themselves, rather than coordinates. The tiles can be replaced with new tiles of the given index, or removed entirely, and the method can optionally recalculate interesting faces on the layer.
2019-03-05 14:45:53 +00:00
Richard Davey
8167d6d305
New isLayer handling
2019-03-05 14:43:20 +00:00
Richard Davey
d160df3194
Removed late
Set, optimized step process and added overlapTiles
and collideTile
methods.
2019-03-05 14:42:15 +00:00
Richard Davey
73617da673
Tidied up the formatting
2019-03-05 14:41:35 +00:00
Richard Davey
6095ab0ef6
Split the Body step up into preUpdate, update and postUpdate. Also tidied up the postUpdate method.
2019-03-05 14:17:57 +00:00
Richard Davey
b75db77db8
Updated docs
2019-03-05 09:25:19 +00:00
Richard Davey
3456e19815
Updated jsdocs
2019-03-05 09:20:30 +00:00
Richard Davey
c85648e06a
The PluginManager.installScenePlugin
method has a new optional boolean parameter fromLoader
which controls if the plugin is coming in from the result of a Loader operation or not. If it is, it no longer throws a console warning if the plugin already exists. This fixes an issue where if you return to a Scene that loads a Scene Plugin it would throw a warning and then not install the plugin to the Scene.
2019-02-28 12:24:41 +00:00
samme
0d1e0f203d
Add isPaused() methods to ScenePlugin, SceneManager
2019-02-27 12:23:02 -08:00
samme
0b2658c1b0
Docs descriptions for the isActive() methods
2019-02-27 12:19:55 -08:00
Wilmer Marchan
378665b912
Declared dataset as object for internet explorer 10
...
Internet explorer 10 crashed when trying to access the dataset property of the audio object.
2019-02-26 14:39:38 -05:00
Richard Davey
c15734f1bc
A Scene will now emit the new CREATE
event after it has been created by the Scene Manager. If the Scene has a create
method this event comes after that, so is useful to knowing when a Scene may have finished creating Game Objects, etc.
2019-02-26 11:00:20 +00:00
Richard Davey
a1265a207b
The return from the ScenePlugin.add
method has changed. Previously, it would return the ScenePlugin, but now it returns a reference to the Scene that was added to the Scene Manager, keeping it in-line with all other add
methods in the API. Fix #4359
2019-02-25 17:12:00 +00:00
Richard Davey
8180764cca
Added jsdoc override for origin
2019-02-25 17:07:09 +00:00
Richard Davey
9589c9194f
Merge branch 'master' of https://github.com/photonstorm/phaser
2019-02-24 23:36:59 +00:00
Richard Davey
35363631d6
Added jsdoc blocks
2019-02-24 23:36:56 +00:00
Richard Davey
dfb1e48f6f
Merge pull request #4380 from englercj/master
...
Correct jsdoc for Class utilities
2019-02-24 23:07:10 +00:00
Richard Davey
84c24862cf
GetAdvancedValue
now uses the correct Math RND reference, which means anything that used the randInt
or randFloat
features of this function, such as creating a Sprite from a Config object, or Bitmap Text sizing, will no longer throw an error about a null object reference. Fix #4369
2019-02-24 22:56:29 +00:00
Richard Davey
06f966e3b0
Merge branch 'master' of https://github.com/photonstorm/phaser
2019-02-24 22:12:20 +00:00
Richard Davey
9bfd1e28b0
Added missing audio config property
2019-02-24 22:12:11 +00:00
Richard Davey
a87f275054
The parent bounds are reset when exiting fullscreen mode in the Scale Manager. This fixes an issue when leaving fullscreen mode by pressing ESC (instead of programmatically) would leave the canvas in the full screen size. Fix #4357
2019-02-24 22:12:00 +00:00
Richard Davey
5f9154606f
Merge pull request #4371 from cruzdanilo/frame-numbers
...
fix reverse generateFrameNumbers
2019-02-24 21:47:14 +00:00
Richard Davey
1e3b75b32c
Merge pull request #4363 from rootasjey/patch-1
...
Update `Tile.properties` type to `any`
2019-02-24 21:45:23 +00:00
Richard Davey
341e78ce0d
Added touch Window handlers and remove handlers
2019-02-22 02:26:52 +00:00
Richard Davey
c90ae09f9f
Added window specific handlers
...
And game config option:
```
input: {
windowEvents: false
},
```
2019-02-22 02:11:13 +00:00
sky-coding
bab6a0bd69
remove erroneous doc comment parameter
2019-02-20 20:48:09 -08:00
Chad Engler
5fbef0b1cb
Correct jsdoc for Class utilities
2019-02-18 16:47:44 -08:00
danilo neves cruz
a586a4adeb
fix reverse generateFrameNumbers
2019-02-15 17:38:39 -02:00
Richard Davey
376f06d2a9
Updated for 3.16.3
2019-02-15 10:39:07 +00:00
Richard Davey
53c63fa190
Removed all references to Cocoon.
2019-02-15 10:38:57 +00:00
Jeremie Corpinot
e40ff20a2c
Update Tile.properties
type to any
...
Update `Tile.properties` type from ` object` to `any` so we can access any un-declared property without TypeScript throwing an error.
Solve issue https://github.com/photonstorm/phaser/issues/4356
2019-02-13 20:04:45 +01:00
Richard Davey
0479badd6e
Properties are optional
2019-02-13 17:20:10 +00:00
Richard Davey
31b14156de
Fixed event name
2019-02-13 16:55:52 +00:00
Richard Davey
fd629fe783
Adding callback typedefs
2019-02-13 16:32:27 +00:00
Richard Davey
4fc817c519
Final batch of typedefs
2019-02-13 16:06:00 +00:00
Richard Davey
ccf677dfa6
Textures typedefs
2019-02-13 15:43:08 +00:00
Richard Davey
0db663d901
More typedefs
2019-02-13 15:38:50 +00:00
Richard Davey
42cb39749f
Matter and Snapshot typedefs
2019-02-13 15:22:29 +00:00
Richard Davey
b4dbfea0a1
Impact typedefs
2019-02-13 15:05:16 +00:00
Richard Davey
3bb73c5664
Fixed Group defs and completed Arcade Physics defs
2019-02-13 14:45:36 +00:00
Richard Davey
43b4aad96c
Math typedefs
2019-02-13 14:20:51 +00:00
Richard Davey
3938675d9f
Input typedefs
2019-02-13 14:17:36 +00:00
Richard Davey
c9bdb83941
GameObject and Loader typedefs
2019-02-13 13:57:59 +00:00
Richard Davey
f62ec4a739
Config typedefs done
2019-02-13 12:58:04 +00:00
Richard Davey
70a87a576d
Some legacy instances of float
moved to number
.
2019-02-13 12:39:36 +00:00
Richard Davey
e7b1d086e7
Moving all of the typedefs to properly namespaced scopes, rather than globals
...
\o/ ~ "Someone, save me!"
2019-02-13 12:35:12 +00:00
Richard Davey
b50e1c78b5
Lots more jsdoc tweaks and improvements
2019-02-12 15:01:54 +00:00
Richard Davey
c8439393fb
Much better keycode jsdoc handling.
2019-02-12 12:51:43 +00:00
Richard Davey
4e817497d4
Namespace fixes
2019-02-12 12:48:41 +00:00
Richard Davey
dc73993fe2
Added jsdoc version numbers
2019-02-12 12:22:25 +00:00
Richard Davey
56dfdb7a74
More jsdoc global fixes
2019-02-12 12:14:26 +00:00
Richard Davey
27004061f5
Fixed jsdocs
2019-02-12 12:04:35 +00:00
Richard Davey
c85497b6c5
Fixing jsdocs
2019-02-12 11:59:31 +00:00
Richard Davey
ccaae460a4
Added jsdoc version numbers to each event
2019-02-12 11:37:58 +00:00
Richard Davey
3104246386
Merge pull request #4347 from rgk/patch-5
...
On mobile, have pointerup and pointerout get triggered together.
2019-02-10 21:17:24 +00:00
Richard Davey
62399a3aa5
Removed un-used package
2019-02-10 17:33:51 +00:00
Richard Davey
d50475045d
Added Zone.setBlendMode
method as a NOOP function, fixing a bug where if you added a Zone to a Container when running under Canvas it would fail. Fix #4295
2019-02-10 17:30:01 +00:00
Richard Davey
f3f65d1437
Refactored the game over and out handling to work with the non-legacy input system. Fix #4344
2019-02-10 17:10:13 +00:00
Richard Davey
a252225be6
Entering Fullscreen mode in the Scale Manager and then pressing ESC would leave the injected fullsceen div in the DOM, causing it to fail with a node insertion failure the second time you wanted to enter fullscreen mode. Fix #4352
2019-02-10 16:13:45 +00:00
Richard Davey
0ab61ac6de
When the Matter World creates its wall bounds, the left and right walls now extend further up and down than before, so that in a 4-wall setting there are no gaps in the corners, which previously allowed for fast moving objects that hit a corner intersection point to sometimes travel through it.
2019-02-09 16:27:20 +00:00
Richard Davey
fd8d75ab02
Refactored the Pointer Constraint to make it work more like a real pointer does, added missing events, added full jsdocs.
2019-02-09 16:02:21 +00:00
Richard Davey
7041601893
Added drag events to Pointer Constraint
2019-02-09 14:58:42 +00:00
Cirras
9a38ddf7b8
Add __BASE texture entry to spritesheets created with SpriteSheetFromAtlas parser
2019-02-10 01:33:30 +11:00
Richard Davey
bb83f4803e
Testing Pointer events.
2019-02-08 19:46:23 +00:00
Richard Davey
5f03d2cd5e
Testing Composite.remove, instead of removeBody.
2019-02-08 19:46:13 +00:00
Richard Davey
ac1b0d8d85
Added dirty rect arguments to putData method
2019-02-08 19:45:58 +00:00
Robert Kowalski
6105c1a9b2
Emit pointerout always after pointerup on touch.
...
Now pointerout will always emit after pointerup.
2019-02-08 09:33:25 -05:00
Richard Davey
2467b624d0
Merge pull request #4350 from brian-lui/patch-1
...
Fix: Type declaration for blendMode
2019-02-08 13:37:53 +00:00
Richard Davey
550ac7a051
Bumped version number
2019-02-08 13:37:07 +00:00
Richard Davey
7fbf4152c7
Merge branch 'master' of https://github.com/photonstorm/phaser
2019-02-08 13:36:37 +00:00
Richard Davey
f121b1e416
Merge pull request #4346 from strangeweekend/doc-fix-scale-manager-in-scene
...
Added this.scale property to Scene
2019-02-08 13:35:36 +00:00
Richard Davey
6cd17618b1
Moved time to getter and fixed checkDown.
2019-02-08 13:32:54 +00:00
Richard Davey
7f91956c09
Added time property and preStep.
2019-02-08 13:32:44 +00:00
Richard Davey
f0de61961f
3.16.2
2019-02-08 13:32:34 +00:00
Richard Davey
17d56bd8ac
Moved jsdoc comment to stop weird TS module generation
2019-02-08 13:08:32 +00:00
Richard Davey
f8c4252fcb
Tweaked setTileScale arguments
2019-02-08 12:13:01 +00:00
Brian Lui
af085646eb
Fix: Type declaration for blendMode
2019-02-08 15:58:18 +08:00
Richard Davey
916a13cf9d
resetKeys doc update. Fix #4345
2019-02-07 00:31:10 +00:00
Richard Davey
05e3520048
The Mesh.setAlpha
method has been restored, even though it's empty and does nothing, to prevent runtime errors when adding a Mesh or Quad object to a Container. Fix #4338 #4343
2019-02-06 23:36:05 +00:00
Robert Kowalski
b94f655405
Only needs to be cleared once.
...
No need for the duplicate clearing of this, and quick fix.
2019-02-06 11:38:50 -05:00
Robert Kowalski
8cd8b6f98e
Stops pointerover from being triggered if pointerup has been.
...
In 3.16.1 if you trigger pointerup and then move to another button, the past buttons pointerover event gets triggered. This clears that and stops that from happening by stopping pointerover from being triggered if pointerup has been.
2019-02-06 11:27:22 -05:00
Richard Davey
b09fa3f10e
Preparing for 3.17 dev
2019-02-06 12:41:18 +00:00
Elliott Wallace
6adb88619e
Added this.scale property to Scene
2019-02-06 12:13:03 +00:00
Richard Davey
f9cb8972ab
3.16.1 (because, npm)
2019-02-05 00:49:42 +00:00
Richard Davey
81a5bbf2db
Updated jsdocs
2019-02-05 00:03:34 +00:00
Richard Davey
ba381f8e3d
Don't create a promise unless the context exists
2019-02-04 23:29:39 +00:00
Richard Davey
cfe6452924
Don't set if game is being destroyed
2019-02-04 23:29:22 +00:00
Richard Davey
4cfa29a524
Added flag to help avoid cursor reset issue
2019-02-04 23:29:10 +00:00
Richard Davey
e423e9c387
No scale mode, no expansion.
2019-02-04 22:14:16 +00:00
Richard Davey
0b4dc5f037
Should be a config setter.
2019-02-04 21:50:55 +00:00
Richard Davey
60542a25cc
Numerous jsdoc and TS related fixes
2019-02-04 17:16:08 +00:00
Richard Davey
a3b615bac5
JSDoc fixes
2019-02-04 11:49:34 +00:00
Richard Davey
d04232ae54
JSDoc fixes
2019-02-04 11:45:17 +00:00
Richard Davey
38f90ec355
Release number
2019-02-04 10:55:26 +00:00
Richard Davey
f3075fea72
Updated jsdocs
2019-02-04 10:55:09 +00:00
Richard Davey
eb9ed3463f
Lots of namespace and jsdoc fixes
2019-02-01 18:02:58 +00:00
Richard Davey
8e195838ae
Release Candidate 3
2019-01-31 14:48:59 +00:00
Richard Davey
348306cafb
Lots more jsdoc fixes and new documentation
2019-01-31 14:47:50 +00:00
Richard Davey
4f6f6ee72f
Lots of jsdoc and type fixes
2019-01-31 12:19:01 +00:00
Richard Davey
b7f99496dc
Updated function name
2019-01-31 11:27:26 +00:00
Richard Davey
404c94ac27
Fixed namespace name
2019-01-31 11:27:15 +00:00
Richard Davey
4d4f500629
Improved typedefs
2019-01-31 11:12:00 +00:00
Richard Davey
ffde5564e3
Now uses GetTarget and new consts
2019-01-31 11:11:49 +00:00
Richard Davey
537d58a858
Moved Scale consts to their own files for better docs navigation
2019-01-31 11:11:35 +00:00
Richard Davey
3b52b8387e
Fixed jsdoc type
2019-01-31 11:11:05 +00:00
Richard Davey
87ef5a14cf
DOM.GetTarget
is a new helper function that will return a reference to a DOM Element based on the given string or node.
2019-01-31 11:10:40 +00:00
Richard Davey
fd38cbd3ca
Lots of Scale Manager tweaks to deal with dead div parents, dead height body docs and lots more.
2019-01-31 00:48:43 +00:00
Richard Davey
dbd3745b4a
The AddToDOM
method has had the overflowHidden
argument removed. The DOM element the canvas is inserted into no longer has overflow: hidden
applied to its style. If you wish to have this, please add it directly via CSS.
2019-01-30 22:46:29 +00:00
Richard Davey
a9d6951660
A Tween Timeline will now set it's internal destroy state _before_ calling either the onComplete
callback or sending the COMPLETE
event. This means you can now call methods that will change the state of the Timeline, such as play
, during the callback handlers, where-as before doing this would have had the internal state changed immediately, preventing it
2019-01-30 15:49:08 +00:00
florianvazelle
01f1daad51
Fix getCenter methods returning wrong value for scaled layers
2019-01-30 15:57:51 +01:00
Richard Davey
04f06140d3
RC2
2019-01-30 00:17:42 +00:00
Richard Davey
1a6ac029ac
Fixed Extern arguments, added as core and finished jsdocs.
2019-01-30 00:02:11 +00:00
Richard Davey
44f4ac3598
Type def fix
2019-01-29 23:49:23 +00:00
Richard Davey
3d5d84c01f
Stop listener
2019-01-29 23:22:29 +00:00
Richard Davey
1c0acc2342
Needs to listen for the PROCESS event, plus emit keydown_
as well.
2019-01-29 23:21:54 +00:00
Richard Davey
fb0c4af780
Trim the keycodes
2019-01-29 23:21:34 +00:00
Richard Davey
21c06668fb
jsdoc fix
2019-01-29 23:21:24 +00:00
Richard Davey
6c16a888b3
Updated namespace, added missing docs, explained in more detail some methods.
2019-01-29 19:17:07 +00:00
Richard Davey
3080286a30
Tidying up
2019-01-29 17:19:51 +00:00
Richard Davey
3e3acee4f6
jsdoc fixes
2019-01-29 17:17:26 +00:00
Richard Davey
cb7b335d7f
Moved ScaleManager to its own namespace (Phaser.Scale) and out of DOM
2019-01-29 15:42:27 +00:00
Richard Davey
da8ac37192
resize
can now be called at any point, moved centering to a new more solid method, added zoom support with scale mode none and more.
2019-01-29 15:18:47 +00:00
Richard Davey
0be5bd23a0
Added MAX_ZOOM const
2019-01-29 15:18:12 +00:00