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jsdoc fixes
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3 changed files with 16 additions and 7 deletions
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@ -138,7 +138,7 @@ var ScaleManager = new Class({
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* The game scale mode.
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*
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* @name Phaser.DOM.ScaleManager#scaleMode
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* @type {integer}
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* @type {Phaser.Scale.ScaleModes}
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* @since 3.16.0
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*/
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this.scaleMode = CONST.NONE;
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@ -157,7 +157,12 @@ var ScaleManager = new Class({
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/**
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* The game zoom factor.
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*
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* This allows you to set a base size that is a multiple of your game size, before any scaling takes place.
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* This value allows you to multiply your games base size by the given zoom factor.
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* This is then used when calculating the display size, even in `NO_SCALE` situations.
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* If you don't want Phaser to touch the canvas style at all, this value should be 1.
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*
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* Can also be set to `MAX_ZOOM` in which case the zoom value will be derived based
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* on the game size and available space within the parent.
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*
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* @name Phaser.DOM.ScaleManager#zoom
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* @type {number}
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@ -202,7 +207,7 @@ var ScaleManager = new Class({
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/**
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* The current device orientation.
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*
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* Orientation events are dispatched via the Device Orientation API and typically only on mobile browsers.
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* Orientation events are dispatched via the Device Orientation API, typically only on mobile browsers.
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*
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* @name Phaser.DOM.ScaleManager#orientation
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* @type {string}
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@ -5,9 +5,13 @@
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*/
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/**
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* Global consts.
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* Phaser Scale Manager constants.
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*
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* @ignore
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* @name Phaser.Scale.ScaleModes
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* @enum {integer}
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* @memberof Phaser
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* @readonly
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* @since 3.16.0
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*/
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module.exports = {
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@ -5,7 +5,7 @@
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*/
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var Extend = require('../utils/object/Extend');
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var CONST = require('./const');
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var ScaleModes = require('./const');
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/**
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* @namespace Phaser.Scale
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@ -17,6 +17,6 @@ var Scale = {
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};
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Scale = Extend(false, Scale, CONST);
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Scale = Extend(false, Scale, ScaleModes);
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module.exports = Scale;
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