mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
Set blocker, not world blocker
This commit is contained in:
parent
6462e18527
commit
0cef93134f
1 changed files with 24 additions and 26 deletions
|
@ -69,22 +69,21 @@ var GetOverlapY = function (body1, body2, overlapOnly, bias)
|
|||
body1.setTouchingDown();
|
||||
body2.setTouchingUp();
|
||||
|
||||
// Soft blocks can be moved apart
|
||||
// body1.setBlockedDown(body2);
|
||||
// body2.setBlockedUp(body1);
|
||||
body1.setBlockedDown(body2);
|
||||
body2.setBlockedUp(body1);
|
||||
|
||||
// World blocks cannot be penetrated
|
||||
if (worldBlocked2.down || body2Immovable)
|
||||
{
|
||||
body1.setWorldBlockedDown();
|
||||
body1.setBlocker(body2);
|
||||
}
|
||||
// if (worldBlocked2.down || body2Immovable)
|
||||
// {
|
||||
// body1.setWorldBlockedDown();
|
||||
// body1.setBlocker(body2);
|
||||
// }
|
||||
|
||||
if (worldBlocked1.up || body1Immovable)
|
||||
{
|
||||
body2.setWorldBlockedUp();
|
||||
body2.setBlocker(body1);
|
||||
}
|
||||
// if (worldBlocked1.up || body1Immovable)
|
||||
// {
|
||||
// body2.setWorldBlockedUp();
|
||||
// body2.setBlocker(body1);
|
||||
// }
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -106,22 +105,21 @@ var GetOverlapY = function (body1, body2, overlapOnly, bias)
|
|||
body1.setTouchingUp();
|
||||
body2.setTouchingDown();
|
||||
|
||||
// Soft blocks can be moved apart
|
||||
// body1.setBlockedUp(body2);
|
||||
// body2.setBlockedDown(body1);
|
||||
body1.setBlockedUp(body2);
|
||||
body2.setBlockedDown(body1);
|
||||
|
||||
// World blocks cannot be penetrated
|
||||
if (worldBlocked2.up || body2Immovable)
|
||||
{
|
||||
body1.setWorldBlockedUp();
|
||||
body1.setBlocker(body2);
|
||||
}
|
||||
// if (worldBlocked2.up || body2Immovable)
|
||||
// {
|
||||
// body1.setWorldBlockedUp();
|
||||
// body1.setBlocker(body2);
|
||||
// }
|
||||
|
||||
if (worldBlocked1.down || body1Immovable)
|
||||
{
|
||||
body2.setWorldBlockedDown();
|
||||
body2.setBlocker(body1);
|
||||
}
|
||||
// if (worldBlocked1.down || body1Immovable)
|
||||
// {
|
||||
// body2.setWorldBlockedDown();
|
||||
// body2.setBlocker(body1);
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue