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Transparent type added GameConfig
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* @property {boolean} [autoFocus=true] - Automatically call window.focus() when the game boots. Usually necessary to capture input events if the game is in a separate frame.
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* @property {(boolean|Phaser.Core.Types.InputConfig)} [input] - Input configuration, or `false` to disable all game input.
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* @property {boolean} [disableContextMenu=false] - Disable the browser's default 'contextmenu' event (usually triggered by a right-button mouse click).
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* @property {boolean} [transparent=false] - Whether the game canvas will have a transparent background.
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* @property {(boolean|Phaser.Core.Types.BannerConfig)} [banner=false] - Configuration for the banner printed in the browser console when the game starts.
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* @property {Phaser.Core.Types.DOMContainerConfig} [dom] - The DOM Container configuration object.
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* @property {Phaser.Core.Types.FPSConfig} [fps] - Game loop configuration.
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