mirror of
https://github.com/photonstorm/phaser
synced 2025-02-16 22:18:29 +00:00
Moved Scale consts to their own files for better docs navigation
This commit is contained in:
parent
3b52b8387e
commit
537d58a858
7 changed files with 293 additions and 142 deletions
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@ -1,139 +0,0 @@
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Phaser Scale Manager constants.
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*
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* @name Phaser.Scale.ScaleModes
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* @enum {integer}
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* @memberof Phaser
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* @readonly
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* @since 3.16.0
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*/
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module.exports = {
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/**
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* No scaling happens at all. The canvas is set to the size given in the game config and Phaser doesn't change it
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* again from that point on. If you change the canvas size, either via CSS, or directly via code, then you need
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* to call the Scale Managers `resize` method to give the new dimensions, or input events will stop working.
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*
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* @name Phaser.Scale.NONE
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* @enum {integer}
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* @since 3.16.0
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*/
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NONE: 0,
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/**
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*
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*
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* @name Phaser.Scale.WIDTH_CONTROLS_HEIGHT
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* @enum {integer}
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* @since 3.16.0
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*/
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WIDTH_CONTROLS_HEIGHT: 1,
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/**
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*
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*
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* @name Phaser.Scale.HEIGHT_CONTROLS_WIDTH
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* @enum {integer}
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* @since 3.16.0
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*/
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HEIGHT_CONTROLS_WIDTH: 2,
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/**
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*
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*
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* @name Phaser.Scale.FIT
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* @enum {integer}
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* @since 3.16.0
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*/
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FIT: 3,
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/**
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*
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*
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* @name Phaser.Scale.ENVELOP
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* @enum {integer}
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* @since 3.16.0
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*/
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ENVELOP: 4,
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/**
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* Canvas is resized to fit all available parent space, regardless of aspect ratio.
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*
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* @name Phaser.Scale.RESIZE
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* @enum {integer}
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* @since 3.16.0
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*/
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RESIZE: 5,
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/**
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* Canvas is not centered within the parent.
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*
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* @name Phaser.Scale.NO_CENTER
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* @enum {integer}
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* @since 3.16.0
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*/
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NO_CENTER: 0,
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/**
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* Canvas is centered both horizontally and vertically within the parent.
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*
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* @name Phaser.Scale.CENTER_BOTH
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* @enum {integer}
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* @since 3.16.0
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*/
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CENTER_BOTH: 1,
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/**
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* Canvas is centered horizontally within the parent.
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*
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* @name Phaser.Scale.CENTER_HORIZONTALLY
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* @enum {integer}
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* @since 3.16.0
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*/
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CENTER_HORIZONTALLY: 2,
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/**
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* Canvas is centered vertically within the parent.
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*
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* @name Phaser.Scale.CENTER_VERTICALLY
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* @enum {integer}
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* @since 3.16.0
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*/
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CENTER_VERTICALLY: 3,
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/**
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* Browser is in landscape orientation.
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*
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* @name Phaser.Scale.LANDSCAPE
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* @enum {string}
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* @since 3.16.0
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*/
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LANDSCAPE: 'landscape-primary',
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/**
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* Browser is in portrait orientation.
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*
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* @name Phaser.Scale.PORTRAIT
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* @enum {string}
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* @since 3.16.0
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*/
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PORTRAIT: 'portrait-primary',
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/**
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* Calculate the zoom value based on the maximum multiplied game size that will
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* fit into the parent, or browser window if no parent is set.
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*
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* @name Phaser.Scale.MAX_ZOOM
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* @enum {integer}
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* @since 3.16.0
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*/
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MAX_ZOOM: -1
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};
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70
src/scale/const/CENTER_CONST.js
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70
src/scale/const/CENTER_CONST.js
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Phaser Scale Manager constants for centering the game canvas.
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*
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* @namespace Phaser.Scale.Center
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* @memberof Phaser.Scale
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* @since 3.16.0
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*/
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module.exports = {
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/**
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* The game canvas is not centered within the parent by Phaser.
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* You can still center it yourself via CSS.
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*
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* @name Phaser.Scale.Center.NO_CENTER
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* @type {integer}
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* @const
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* @since 3.16.0
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*/
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NO_CENTER: 0,
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/**
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* The game canvas is centered both horizontally and vertically within the parent.
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* To do this, the parent has to have a bounds that can be calculated and not be empty.
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*
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* Centering is achieved by setting the margin left and top properties of the
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* game canvas, and does not factor in any other CSS styles you may have applied.
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*
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* @name Phaser.Scale.Center.CENTER_BOTH
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* @type {integer}
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* @const
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* @since 3.16.0
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*/
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CENTER_BOTH: 1,
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/**
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* The game canvas is centered horizontally within the parent.
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* To do this, the parent has to have a bounds that can be calculated and not be empty.
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*
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* Centering is achieved by setting the margin left and top properties of the
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* game canvas, and does not factor in any other CSS styles you may have applied.
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*
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* @name Phaser.Scale.Center.CENTER_HORIZONTALLY
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* @type {integer}
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* @const
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* @since 3.16.0
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*/
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CENTER_HORIZONTALLY: 2,
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/**
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* The game canvas is centered both vertically within the parent.
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* To do this, the parent has to have a bounds that can be calculated and not be empty.
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*
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* Centering is achieved by setting the margin left and top properties of the
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* game canvas, and does not factor in any other CSS styles you may have applied.
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*
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* @name Phaser.Scale.Center.CENTER_VERTICALLY
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* @type {integer}
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* @const
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* @since 3.16.0
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*/
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CENTER_VERTICALLY: 3
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};
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37
src/scale/const/ORIENTATION_CONST.js
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37
src/scale/const/ORIENTATION_CONST.js
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Phaser Scale Manager constants for orientation.
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*
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* @namespace Phaser.Scale.Orientation
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* @memberof Phaser.Scale
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* @since 3.16.0
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*/
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module.exports = {
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/**
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* A landscape orientation.
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*
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* @name Phaser.Scale.Orientation.LANDSCAPE
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* @type {string}
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* @const
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* @since 3.16.0
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*/
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LANDSCAPE: 'landscape-primary',
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/**
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* A portrait orientation.
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*
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* @name Phaser.Scale.Orientation.PORTRAIT
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* @type {string}
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* @const
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* @since 3.16.0
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*/
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PORTRAIT: 'portrait-primary'
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};
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82
src/scale/const/SCALE_MODE_CONST.js
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82
src/scale/const/SCALE_MODE_CONST.js
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Phaser Scale Manager constants for the different scale modes available.
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*
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* @namespace Phaser.Scale.ScaleModes
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* @memberof Phaser.Scale
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* @since 3.16.0
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*/
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module.exports = {
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/**
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* No scaling happens at all. The canvas is set to the size given in the game config and Phaser doesn't change it
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* again from that point on. If you change the canvas size, either via CSS, or directly via code, then you need
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* to call the Scale Managers `resize` method to give the new dimensions, or input events will stop working.
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*
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* @name Phaser.Scale.ScaleModes.NONE
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* @type {integer}
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* @const
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* @since 3.16.0
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*/
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NONE: 0,
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/**
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* The height is automatically adjusted based on the width.
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*
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* @name Phaser.Scale.ScaleModes.WIDTH_CONTROLS_HEIGHT
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* @type {integer}
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* @const
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* @since 3.16.0
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*/
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WIDTH_CONTROLS_HEIGHT: 1,
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/**
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* The width is automatically adjusted based on the height.
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*
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* @name Phaser.Scale.ScaleModes.HEIGHT_CONTROLS_WIDTH
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* @type {integer}
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* @const
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* @since 3.16.0
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*/
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HEIGHT_CONTROLS_WIDTH: 2,
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/**
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* The width and height are automatically adjusted to fit inside the given target area,
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* while keeping the aspect ratio. Depending on the aspect ratio there may be some space
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* inside the area which is not covered.
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*
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* @name Phaser.Scale.ScaleModes.FIT
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* @type {integer}
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* @const
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* @since 3.16.0
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*/
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FIT: 3,
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/**
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* The width and height are automatically adjusted to make the size cover the entire target
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* area while keeping the aspect ratio. This may extend further out than the target size.
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*
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* @name Phaser.Scale.ScaleModes.ENVELOP
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* @type {integer}
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* @const
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* @since 3.16.0
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*/
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ENVELOP: 4,
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/**
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* The Canvas is resized to fit all available _parent_ space, regardless of aspect ratio.
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*
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* @name Phaser.Scale.ScaleModes.RESIZE
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* @type {integer}
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* @const
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* @since 3.16.0
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*/
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RESIZE: 5
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};
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58
src/scale/const/ZOOM_CONST.js
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58
src/scale/const/ZOOM_CONST.js
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Phaser Scale Manager constants for zoom modes.
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*
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* @namespace Phaser.Scale.Zoom
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* @memberof Phaser.Scale
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* @since 3.16.0
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*/
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module.exports = {
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/**
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* The game canvas will not be zoomed by Phaser.
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*
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* @name Phaser.Scale.Zoom.NO_ZOOM
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* @type {integer}
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* @const
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* @since 3.16.0
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*/
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NO_ZOOM: 1,
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/**
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* The game canvas will be 2x zoomed by Phaser.
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*
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* @name Phaser.Scale.Zoom.ZOOM_2X
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* @type {integer}
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* @const
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* @since 3.16.0
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*/
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ZOOM_2X: 2,
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/**
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* The game canvas will be 4x zoomed by Phaser.
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*
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* @name Phaser.Scale.Zoom.ZOOM_4X
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* @type {integer}
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* @const
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* @since 3.16.0
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*/
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ZOOM_4X: 4,
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/**
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* Calculate the zoom value based on the maximum multiplied game size that will
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* fit into the parent, or browser window if no parent is set.
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*
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* @name Phaser.Scale.Zoom.MAX_ZOOM
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* @type {integer}
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* @const
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* @since 3.16.0
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*/
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MAX_ZOOM: -1
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};
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16
src/scale/const/index.js
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16
src/scale/const/index.js
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var CONST = {
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CENTER: require('./CENTER_CONST'),
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ORIENTATION: require('./ORIENTATION_CONST'),
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SCALE_MODE: require('./SCALE_MODE_CONST'),
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ZOOM: require('./ZOOM_CONST')
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};
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module.exports = CONST;
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*/
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var Extend = require('../utils/object/Extend');
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var ScaleModes = require('./const');
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var CONST = require('./const');
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/**
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* @namespace Phaser.Scale
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*
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* @borrows Phaser.Scale.Center.NO_CENTER as Phaser.Scale.NO_CENTER
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* @borrows Phaser.Scale.Center.CENTER_BOTH as Phaser.Scale.CENTER_BOTH
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* @borrows Phaser.Scale.Center.CENTER_HORIZONTALLY as Phaser.Scale.CENTER_HORIZONTALLY
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* @borrows Phaser.Scale.Center.CENTER_VERTICALLY as Phaser.Scale.CENTER_VERTICALLY
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*
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* @borrows Phaser.Scale.Orientation.LANDSCAPE as Phaser.Scale.LANDSCAPE
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* @borrows Phaser.Scale.Orientation.PORTRAIT as Phaser.Scale.PORTRAIT
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*
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* @borrows Phaser.Scale.ScaleModes.NONE as Phaser.Scale.NONE
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* @borrows Phaser.Scale.ScaleModes.WIDTH_CONTROLS_HEIGHT as Phaser.Scale.WIDTH_CONTROLS_HEIGHT
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* @borrows Phaser.Scale.ScaleModes.HEIGHT_CONTROLS_WIDTH as Phaser.Scale.HEIGHT_CONTROLS_WIDTH
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* @borrows Phaser.Scale.ScaleModes.FIT as Phaser.Scale.FIT
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* @borrows Phaser.Scale.ScaleModes.ENVELOP as Phaser.Scale.ENVELOP
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* @borrows Phaser.Scale.ScaleModes.RESIZE as Phaser.Scale.RESIZE
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*
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* @borrows Phaser.Scale.Zoom.NO_ZOOM as Phaser.Scale.NO_ZOOM
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* @borrows Phaser.Scale.Zoom.ZOOM_2X as Phaser.Scale.ZOOM_2X
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* @borrows Phaser.Scale.Zoom.ZOOM_4X as Phaser.Scale.ZOOM_4X
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* @borrows Phaser.Scale.Zoom.MAX_ZOOM as Phaser.Scale.MAX_ZOOM
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*/
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var Scale = {
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ScaleManager: require('./ScaleManager')
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Center: require('./const/CENTER_CONST'),
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Orientation: require('./const/ORIENTATION_CONST'),
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ScaleManager: require('./ScaleManager'),
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ScaleModes: require('./const/SCALE_MODE_CONST'),
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Zoom: require('./const/ZOOM_CONST')
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};
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Scale = Extend(false, Scale, ScaleModes);
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Scale = Extend(false, Scale, CONST.CENTER);
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Scale = Extend(false, Scale, CONST.ORIENTATION);
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Scale = Extend(false, Scale, CONST.SCALE_MODE);
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Scale = Extend(false, Scale, CONST.ZOOM);
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module.exports = Scale;
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