Namespace fixes

This commit is contained in:
Richard Davey 2019-02-12 12:48:41 +00:00
parent dc73993fe2
commit 4e817497d4
18 changed files with 18 additions and 17 deletions

View file

@ -645,6 +645,7 @@ BitmapText.ALIGN_RIGHT = 2;
* Adds the parsed Bitmap Font data to the cache with the `fontName` key.
*
* @name Phaser.GameObjects.BitmapText.ParseFromAtlas
* @type {function}
* @since 3.0.0
*
* @param {Phaser.Scene} scene - The Scene to parse the Bitmap Font for.

View file

@ -13,7 +13,7 @@ var _FLAG = 2; // 0010
* Provides methods used for setting the alpha properties of a Game Object.
* Should be applied as a mixin and not used directly.
*
* @name Phaser.GameObjects.Components.Alpha
* @namespace Phaser.GameObjects.Components.Alpha
* @since 3.0.0
*/

View file

@ -10,7 +10,7 @@ var BlendModes = require('../../renderer/BlendModes');
* Provides methods used for setting the blend mode of a Game Object.
* Should be applied as a mixin and not used directly.
*
* @name Phaser.GameObjects.Components.BlendMode
* @namespace Phaser.GameObjects.Components.BlendMode
* @since 3.0.0
*/

View file

@ -8,7 +8,7 @@
* Provides methods used for calculating and setting the size of a non-Frame based Game Object.
* Should be applied as a mixin and not used directly.
*
* @name Phaser.GameObjects.Components.ComputedSize
* @namespace Phaser.GameObjects.Components.ComputedSize
* @since 3.0.0
*/

View file

@ -7,7 +7,7 @@
/**
* Provides methods used for getting and setting the texture of a Game Object.
*
* @name Phaser.GameObjects.Components.Crop
* @namespace Phaser.GameObjects.Components.Crop
* @since 3.12.0
*/

View file

@ -8,7 +8,7 @@
* Provides methods used for setting the depth of a Game Object.
* Should be applied as a mixin and not used directly.
*
* @name Phaser.GameObjects.Components.Depth
* @namespace Phaser.GameObjects.Components.Depth
* @since 3.0.0
*/

View file

@ -8,7 +8,7 @@
* Provides methods used for visually flipping a Game Object.
* Should be applied as a mixin and not used directly.
*
* @name Phaser.GameObjects.Components.Flip
* @namespace Phaser.GameObjects.Components.Flip
* @since 3.0.0
*/

View file

@ -12,7 +12,7 @@ var Vector2 = require('../../math/Vector2');
* Provides methods used for obtaining the bounds of a Game Object.
* Should be applied as a mixin and not used directly.
*
* @name Phaser.GameObjects.Components.GetBounds
* @namespace Phaser.GameObjects.Components.GetBounds
* @since 3.0.0
*/

View file

@ -10,7 +10,7 @@ var GeometryMask = require('../../display/mask/GeometryMask');
/**
* Provides methods used for getting and setting the mask of a Game Object.
*
* @name Phaser.GameObjects.Components.Mask
* @namespace Phaser.GameObjects.Components.Mask
* @since 3.0.0
*/

View file

@ -10,7 +10,7 @@
* Display values contain the calculated pixel values.
* Should be applied as a mixin and not used directly.
*
* @name Phaser.GameObjects.Components.Origin
* @namespace Phaser.GameObjects.Components.Origin
* @since 3.0.0
*/

View file

@ -7,7 +7,7 @@
/**
* Provides methods used for setting the WebGL rendering pipeline of a Game Object.
*
* @name Phaser.GameObjects.Components.Pipeline
* @namespace Phaser.GameObjects.Components.Pipeline
* @webglOnly
* @since 3.0.0
*/

View file

@ -9,7 +9,7 @@ var ScaleModes = require('../../renderer/ScaleModes');
/**
* Provides methods used for getting and setting the scale of a Game Object.
*
* @name Phaser.GameObjects.Components.ScaleMode
* @namespace Phaser.GameObjects.Components.ScaleMode
* @since 3.0.0
*/

View file

@ -7,7 +7,7 @@
/**
* Provides methods used for getting and setting the Scroll Factor of a Game Object.
*
* @name Phaser.GameObjects.Components.ScrollFactor
* @namespace Phaser.GameObjects.Components.ScrollFactor
* @since 3.0.0
*/

View file

@ -7,7 +7,7 @@
/**
* Provides methods used for getting and setting the size of a Game Object.
*
* @name Phaser.GameObjects.Components.Size
* @namespace Phaser.GameObjects.Components.Size
* @since 3.0.0
*/

View file

@ -10,7 +10,7 @@ var _FLAG = 8; // 1000
/**
* Provides methods used for getting and setting the texture of a Game Object.
*
* @name Phaser.GameObjects.Components.Texture
* @namespace Phaser.GameObjects.Components.Texture
* @since 3.0.0
*/

View file

@ -10,7 +10,7 @@ var _FLAG = 8; // 1000
/**
* Provides methods used for getting and setting the texture of a Game Object.
*
* @name Phaser.GameObjects.Components.TextureCrop
* @namespace Phaser.GameObjects.Components.TextureCrop
* @since 3.0.0
*/

View file

@ -15,7 +15,7 @@ var _FLAG = 4; // 0100
/**
* Provides methods used for getting and setting the position, scale and rotation of a Game Object.
*
* @name Phaser.GameObjects.Components.Transform
* @namespace Phaser.GameObjects.Components.Transform
* @since 3.0.0
*/

View file

@ -11,7 +11,7 @@ var _FLAG = 1; // 0001
* Provides methods used for setting the visibility of a Game Object.
* Should be applied as a mixin and not used directly.
*
* @name Phaser.GameObjects.Components.Visible
* @namespace Phaser.GameObjects.Components.Visible
* @since 3.0.0
*/