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https://github.com/photonstorm/phaser
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Matter and Snapshot typedefs
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16 changed files with 96 additions and 69 deletions
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@ -12,14 +12,6 @@ var GetFastValue = require('../../utils/object/GetFastValue');
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var HasValue = require('../../utils/object/HasValue');
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var Vertices = require('./lib/geometry/Vertices');
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/**
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* @typedef {object} MatterTileOptions
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*
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* @property {MatterJS.Body} [body=null] - An existing Matter body to be used instead of creating a new one.
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* @property {boolean} [isStatic=true] - Whether or not the newly created body should be made static. This defaults to true since typically tiles should not be moved.
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* @property {boolean} [addToWorld=true] - Whether or not to add the newly created body (or existing body if options.body is used) to the Matter world.
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*/
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/**
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* @classdesc
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* A wrapper around a Tile that provides access to a corresponding Matter body. A tile can only
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@ -49,7 +41,7 @@ var Vertices = require('./lib/geometry/Vertices');
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*
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* @param {Phaser.Physics.Matter.World} world - [description]
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* @param {Phaser.Tilemaps.Tile} tile - The target tile that should have a Matter body.
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* @param {MatterTileOptions} [options] - Options to be used when creating the Matter body.
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* @param {Phaser.Physics.Matter.Types.MatterTileOptions} [options] - Options to be used when creating the Matter body.
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*/
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var MatterTileBody = new Class({
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@ -121,20 +113,13 @@ var MatterTileBody = new Class({
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}
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},
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/**
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* @typedef {object} MatterBodyTileOptions
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*
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* @property {boolean} [isStatic=true] - Whether or not the newly created body should be made static. This defaults to true since typically tiles should not be moved.
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* @property {boolean} [addToWorld=true] - Whether or not to add the newly created body (or existing body if options.body is used) to the Matter world.
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*/
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/**
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* Sets the current body to a rectangle that matches the bounds of the tile.
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*
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* @method Phaser.Physics.Matter.TileBody#setFromTileRectangle
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* @since 3.0.0
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*
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* @param {MatterBodyTileOptions} [options] - Options to be used when creating the Matter body. See MatterJS.Body for a list of what Matter accepts.
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* @param {Phaser.Physics.Matter.Types.MatterBodyTileOptions} [options] - Options to be used when creating the Matter body. See MatterJS.Body for a list of what Matter accepts.
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*
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* @return {Phaser.Physics.Matter.TileBody} This TileBody object.
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*/
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7
src/physics/matter-js/typedefs/MatterBodyTileOptions.js
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7
src/physics/matter-js/typedefs/MatterBodyTileOptions.js
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@ -0,0 +1,7 @@
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/**
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* @typedef {object} Phaser.Physics.Matter.Types.MatterBodyTileOptions
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* @since 3.0.0
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*
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* @property {boolean} [isStatic=true] - Whether or not the newly created body should be made static. This defaults to true since typically tiles should not be moved.
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* @property {boolean} [addToWorld=true] - Whether or not to add the newly created body (or existing body if options.body is used) to the Matter world.
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*/
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8
src/physics/matter-js/typedefs/MatterTileOptions.js
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8
src/physics/matter-js/typedefs/MatterTileOptions.js
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@ -0,0 +1,8 @@
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/**
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* @typedef {object} Phaser.Physics.Matter.Types.MatterTileOptions
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* @since 3.0.0
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*
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* @property {MatterJS.Body} [body=null] - An existing Matter body to be used instead of creating a new one.
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* @property {boolean} [isStatic=true] - Whether or not the newly created body should be made static. This defaults to true since typically tiles should not be moved.
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* @property {boolean} [addToWorld=true] - Whether or not to add the newly created body (or existing body if options.body is used) to the Matter world.
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*/
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9
src/physics/matter-js/typedefs/index.js
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9
src/physics/matter-js/typedefs/index.js
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@ -0,0 +1,9 @@
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* @namespace Phaser.Physics.Matter.Types
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*/
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@ -12,22 +12,6 @@ var corePlugins = {};
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// These are the source objects, not instantiated.
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var customPlugins = {};
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/**
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* @typedef {object} CorePluginContainer
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*
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* @property {string} key - The unique name of this plugin in the core plugin cache.
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* @property {function} plugin - The plugin to be stored. Should be the source object, not instantiated.
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* @property {string} [mapping] - If this plugin is to be injected into the Scene Systems, this is the property key map used.
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* @property {boolean} [custom=false] - Core Scene plugin or a Custom Scene plugin?
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*/
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/**
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* @typedef {object} CustomPluginContainer
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*
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* @property {string} key - The unique name of this plugin in the custom plugin cache.
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* @property {function} plugin - The plugin to be stored. Should be the source object, not instantiated.
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*/
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var PluginCache = {};
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/**
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@ -110,7 +94,7 @@ PluginCache.hasCustom = function (key)
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*
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* @param {string} key - The key of the core plugin to get.
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*
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* @return {CorePluginContainer} The core plugin object.
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* @return {Phaser.Plugins.Types.CorePluginContainer} The core plugin object.
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*/
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PluginCache.getCore = function (key)
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{
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@ -125,7 +109,7 @@ PluginCache.getCore = function (key)
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*
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* @param {string} key - The key of the custom plugin to get.
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*
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* @return {CustomPluginContainer} The custom plugin object.
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* @return {Phaser.Plugins.Types.CustomPluginContainer} The custom plugin object.
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*/
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PluginCache.getCustom = function (key)
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{
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@ -14,15 +14,6 @@ var GetFastValue = require('../utils/object/GetFastValue');
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var PluginCache = require('./PluginCache');
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var Remove = require('../utils/array/Remove');
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/**
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* @typedef {object} GlobalPlugin
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*
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* @property {string} key - The unique name of this plugin within the plugin cache.
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* @property {function} plugin - An instance of the plugin.
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* @property {boolean} [active] - Is the plugin active or not?
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* @property {string} [mapping] - If this plugin is to be injected into the Scene Systems, this is the property key map used.
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*/
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/**
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* @classdesc
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* The PluginManager is responsible for installing and adding plugins to Phaser.
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@ -88,7 +79,7 @@ var PluginManager = new Class({
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* A plugin must have been started at least once in order to appear in this list.
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*
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* @name Phaser.Plugins.PluginManager#plugins
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* @type {GlobalPlugin[]}
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* @type {Phaser.Plugins.Types.GlobalPlugin[]}
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* @since 3.8.0
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*/
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this.plugins = [];
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@ -231,7 +222,7 @@ var PluginManager = new Class({
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for (i = 0; i < globalPlugins.length; i++)
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{
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pluginKey = globalPlugins[i];
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if (game[pluginKey])
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{
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sys[pluginKey] = game[pluginKey];
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@ -291,7 +282,7 @@ var PluginManager = new Class({
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for (i = 0; i < pluginList.length; i++)
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{
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var entry = pluginList[i];
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if (entry.mapping)
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{
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scene[entry.mapping] = entry.plugin;
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@ -488,7 +479,7 @@ var PluginManager = new Class({
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*
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* @param {string} key - The unique plugin key.
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*
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* @return {GlobalPlugin} The plugin entry.
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* @return {Phaser.Plugins.Types.GlobalPlugin} The plugin entry.
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*/
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getEntry: function (key)
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{
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9
src/plugins/typedefs/CorePluginContainer.js
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9
src/plugins/typedefs/CorePluginContainer.js
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/**
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* @typedef {object} Phaser.Plugins.Types.CorePluginContainer
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* @since 3.8.0
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*
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* @property {string} key - The unique name of this plugin in the core plugin cache.
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* @property {function} plugin - The plugin to be stored. Should be the source object, not instantiated.
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* @property {string} [mapping] - If this plugin is to be injected into the Scene Systems, this is the property key map used.
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* @property {boolean} [custom=false] - Core Scene plugin or a Custom Scene plugin?
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*/
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src/plugins/typedefs/CustomPluginContainer.js
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7
src/plugins/typedefs/CustomPluginContainer.js
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/**
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* @typedef {object} Phaser.Plugins.Types.CustomPluginContainer
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* @since 3.8.0
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*
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* @property {string} key - The unique name of this plugin in the custom plugin cache.
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* @property {function} plugin - The plugin to be stored. Should be the source object, not instantiated.
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*/
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src/plugins/typedefs/GlobalPlugin.js
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9
src/plugins/typedefs/GlobalPlugin.js
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/**
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* @typedef {object} Phaser.Plugins.Types.GlobalPlugin
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* @since 3.0.0
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*
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* @property {string} key - The unique name of this plugin within the plugin cache.
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* @property {function} plugin - An instance of the plugin.
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* @property {boolean} [active] - Is the plugin active or not?
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* @property {string} [mapping] - If this plugin is to be injected into the Scene Systems, this is the property key map used.
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*/
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9
src/plugins/typedefs/index.js
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9
src/plugins/typedefs/index.js
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* @namespace Phaser.Plugins.Types
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*/
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@ -158,7 +158,7 @@ var CanvasRenderer = new Class({
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* If a non-null `callback` is set in this object, a snapshot of the canvas will be taken after the current frame is fully rendered.
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*
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* @name Phaser.Renderer.Canvas.CanvasRenderer#snapshotState
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* @type {SnapshotState}
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* @type {Phaser.Renderer.Snapshot.Types.SnapshotState}
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* @since 3.16.0
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*/
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this.snapshotState = {
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@ -4,25 +4,6 @@
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* @callback SnapshotCallback
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*
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* @param {(Phaser.Display.Color|HTMLImageElement)} snapshot - Either a Color object if a single pixel is being grabbed, or a new Image which contains a snapshot of the canvas contents.
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*/
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/**
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* @typedef {object} SnapshotState
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*
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* @property {SnapshotCallback} callback - The function to call after the snapshot is taken.
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* @property {string} [type='image/png'] - The format of the image to create, usually `image/png` or `image/jpeg`.
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* @property {number} [encoderOptions=0.92] - The image quality, between 0 and 1. Used for image formats with lossy compression, such as `image/jpeg`.
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* @property {integer} [x=0] - The x coordinate to start the snapshot from.
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* @property {integer} [y=0] - The y coordinate to start the snapshot from.
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* @property {integer} [width] - The width of the snapshot.
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* @property {integer} [height] - The height of the snapshot.
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* @property {boolean} [getPixel=false] - Is this a snapshot to get a single pixel, or an area?
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*/
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/**
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* @namespace Phaser.Renderer.Snapshot
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*/
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6
src/renderer/snapshot/typedefs/SnapshotCallback.js
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6
src/renderer/snapshot/typedefs/SnapshotCallback.js
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/**
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* @callback Phaser.Renderer.Snapshot.Types.SnapshotCallback
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* @since 3.16.1
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*
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* @param {(Phaser.Display.Color|HTMLImageElement)} snapshot - Either a Color object if a single pixel is being grabbed, or a new Image which contains a snapshot of the canvas contents.
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*/
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13
src/renderer/snapshot/typedefs/SnapshotState.js
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src/renderer/snapshot/typedefs/SnapshotState.js
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/**
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* @typedef {object} Phaser.Renderer.Snapshot.Types.SnapshotState
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* @since 3.16.1
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*
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* @property {Phaser.Renderer.Snapshot.Types.SnapshotCallback} callback - The function to call after the snapshot is taken.
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* @property {string} [type='image/png'] - The format of the image to create, usually `image/png` or `image/jpeg`.
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* @property {number} [encoderOptions=0.92] - The image quality, between 0 and 1. Used for image formats with lossy compression, such as `image/jpeg`.
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* @property {integer} [x=0] - The x coordinate to start the snapshot from.
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* @property {integer} [y=0] - The y coordinate to start the snapshot from.
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* @property {integer} [width] - The width of the snapshot.
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* @property {integer} [height] - The height of the snapshot.
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* @property {boolean} [getPixel=false] - Is this a snapshot to get a single pixel, or an area?
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*/
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9
src/renderer/snapshot/typedefs/index.js
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9
src/renderer/snapshot/typedefs/index.js
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* @namespace Phaser.Renderer.Snapshot.Types
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*/
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@ -198,7 +198,7 @@ var WebGLRenderer = new Class({
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* If a non-null `callback` is set in this object, a snapshot of the canvas will be taken after the current frame is fully rendered.
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*
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* @name Phaser.Renderer.WebGL.WebGLRenderer#snapshotState
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* @type {SnapshotState}
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* @type {Phaser.Renderer.Snapshot.Types.SnapshotState}
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* @since 3.0.0
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*/
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this.snapshotState = {
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