All of the Arcade Physics Components are now available directly under the Phaser.Physics.Arcade.Components namespace. Fix #4440

This commit is contained in:
Richard Davey 2019-03-24 22:51:34 +00:00
parent f895dab6c8
commit a85e6283ec
2 changed files with 2 additions and 0 deletions

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@ -36,6 +36,7 @@ Notes:
* `Body.overlapR` has been removed as it was never used internally.
* `StaticBody.overlapX` has been removed as it was never used internally. It's now available in a `CollisionInfo` object.
* `StaticBody.overlapY` has been removed as it was never used internally. It's now available in a `CollisionInfo` object.
* All of the Arcade Physics Components are now available directly under the `Phaser.Physics.Arcade.Components` namespace. Fix #4440 (thanks @jackfreak)
#### Bug Fixes

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@ -23,6 +23,7 @@ var Arcade = {
ArcadePhysics: require('./ArcadePhysics'),
Body: require('./Body'),
Collider: require('./Collider'),
Components: require('./components'),
Factory: require('./Factory'),
Group: require('./PhysicsGroup'),
Image: require('./ArcadeImage'),