Updated jsdocs

This commit is contained in:
Richard Davey 2019-03-05 09:20:30 +00:00
parent c85648e06a
commit 3456e19815

View file

@ -504,7 +504,7 @@ var Animation = new Class({
* @since 3.0.0
*
* @param {(string|Phaser.Animations.Animation)} key - The string-based key of the animation to play, as defined previously in the Animation Manager. Or an Animation instance.
* @param {boolean} [ignoreIfPlaying=false] - If an animation is already playing then ignore this call.
* @param {boolean} [ignoreIfPlaying=false] - If this animation is already playing then ignore this call.
* @param {integer} [startFrame=0] - Optionally start the animation playing from this frame index.
*
* @return {Phaser.GameObjects.GameObject} The Game Object that owns this Animation Component.