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3.16.1 (because, npm)
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# Change Log
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## Version 3.16.0 - Ishikawa - 5th February 2019
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## Version 3.16.0 / 3.16.1 - Ishikawa - 5th February 2019
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Phaser 3.16 is a massive update. The single largest in the history of Phaser 3 and it contains _breaking changes_. If you're upgrading from an earlier version please do check the log entries below.
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Please note: there is no difference between 3.16.0 and 3.16.1. The version bump was just to get around a stupid npm semver policy.
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### Important Namespace Changes
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* The `Phaser.Boot` namespace has been renamed to `Phaser.Core`. As a result, the `boot` folder has been renamed to `core`. This impacts the `TimeStep` class and `VisibilityHandler` function, which have been moved to be under the new namespace.
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18
README.md
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README.md
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@ -100,13 +100,13 @@ npm install phaser
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[Phaser is on jsDelivr](https://www.jsdelivr.com/projects/phaser) which is a "super-fast CDN for developers". Include the following in your html:
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```html
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<script src="//cdn.jsdelivr.net/npm/phaser@3.16.0/dist/phaser.js"></script>
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<script src="//cdn.jsdelivr.net/npm/phaser@3.16.1/dist/phaser.js"></script>
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```
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or the minified version:
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```html
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<script src="//cdn.jsdelivr.net/npm/phaser@3.16.0/dist/phaser.min.js"></script>
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<script src="//cdn.jsdelivr.net/npm/phaser@3.16.1/dist/phaser.min.js"></script>
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```
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### API Documentation
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@ -178,13 +178,13 @@ We've 3 tutorials related to Facebook Instant Games and Phaser:
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A special build of Phaser with the Facebook Instant Games Plugin ready-enabled is [available on jsDelivr](https://www.jsdelivr.com/projects/phaser). Include the following in your html:
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```html
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<script src="//cdn.jsdelivr.net/npm/phaser@3.16.0/dist/phaser-facebook-instant-games.js"></script>
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<script src="//cdn.jsdelivr.net/npm/phaser@3.16.1/dist/phaser-facebook-instant-games.js"></script>
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```
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or the minified version:
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```html
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<script src="//cdn.jsdelivr.net/npm/phaser@3.16.0/dist/phaser-facebook-instant-games.min.js"></script>
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<script src="//cdn.jsdelivr.net/npm/phaser@3.16.1/dist/phaser-facebook-instant-games.min.js"></script>
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```
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The build files are in the git repository in the `dist` folder, and you can also include the plugin in custom builds.
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@ -201,7 +201,7 @@ Create an `index.html` page locally and paste the following code into it:
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<!DOCTYPE html>
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<html>
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<head>
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<script src="https://cdn.jsdelivr.net/npm/phaser@3.16.0/dist/phaser-arcade-physics.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/phaser@3.16.1/dist/phaser-arcade-physics.min.js"></script>
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</head>
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<body>
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@ -312,10 +312,12 @@ You can then run `webpack` to create a development build in the `build` folder w
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# Change Log
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## Version 3.16.0 - Ishikawa - 5th February 2019
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## Version 3.16.0 / 3.16.1 - Ishikawa - 5th February 2019
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Phaser 3.16 is a massive update. The single largest in the history of Phaser 3 and it contains _breaking changes_. If you're upgrading from an earlier version please do check the log entries below.
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Please note: there is no difference between 3.16.0 and 3.16.1. The version bump was just to get around a stupid npm semver policy.
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### Important Namespace Changes
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* The `Phaser.Boot` namespace has been renamed to `Phaser.Core`. As a result, the `boot` folder has been renamed to `core`. This impacts the `TimeStep` class and `VisibilityHandler` function, which have been moved to be under the new namespace.
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@ -764,8 +766,8 @@ All rights reserved.
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"Above all, video games are meant to be just one thing: fun. Fun for everyone." - Satoru Iwata
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[get-js]: https://github.com/photonstorm/phaser/releases/download/v3.16.0/phaser.js
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[get-minjs]: https://github.com/photonstorm/phaser/releases/download/v3.16.0/phaser.min.js
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[get-js]: https://github.com/photonstorm/phaser/releases/download/v3.16.1/phaser.js
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[get-minjs]: https://github.com/photonstorm/phaser/releases/download/v3.16.1/phaser.min.js
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[clone-http]: https://github.com/photonstorm/phaser.git
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[clone-ssh]: git@github.com:photonstorm/phaser.git
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[clone-ghwin]: github-windows://openRepo/https://github.com/photonstorm/phaser
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dist/phaser-arcade-physics.js
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dist/phaser-arcade-physics.js
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@ -5135,7 +5135,7 @@ var CONST = {
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* @type {string}
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* @since 3.0.0
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*/
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VERSION: '3.16.0',
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VERSION: '3.16.1',
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BlendModes: __webpack_require__(60),
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dist/phaser-arcade-physics.min.js
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dist/phaser-facebook-instant-games.js
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dist/phaser-facebook-instant-games.js
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* @type {string}
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* @since 3.0.0
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*/
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VERSION: '3.16.0',
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VERSION: '3.16.1',
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BlendModes: __webpack_require__(66),
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dist/phaser-facebook-instant-games.min.js
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dist/phaser.js
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* @type {string}
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* @since 3.0.0
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*/
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VERSION: '3.16.0',
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VERSION: '3.16.1',
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BlendModes: __webpack_require__(60),
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dist/phaser.min.js
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{
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"name": "phaser",
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"version": "3.16.0",
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"version": "3.16.1",
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"release": "Ishikawa",
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"description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.",
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"author": "Richard Davey <rich@photonstorm.com> (http://www.photonstorm.com)",
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* @type {string}
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* @since 3.0.0
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*/
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VERSION: '3.16.0',
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VERSION: '3.16.1',
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BlendModes: require('./renderer/BlendModes'),
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