in0finite
|
5b33399623
|
add action buttons
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
0afbaa9d4e
|
aim button works
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
4045311d59
|
preserve input for some buttons
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
551fcf7988
|
don't lock cursor to allow for touch input testing
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
da20c52e05
|
load arrow textures
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
cb7c1418d2
|
move all HUD drawing functions to BaseScriptState
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
f2b4059c49
|
add fire button
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
3db52f9849
|
add action buttons for touch input
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
563f526003
|
improve movement buttons
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
13f94bf27d
|
don't draw hud when input should not be read
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
d53a8f1c5f
|
remove comment from json file
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
39077b1b06
|
add UIManager script to prefab
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
8c03f86241
|
add custom input script to prefab
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
2596a88be6
|
draw touch input for movement
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
8ff92619ff
|
working on touch input
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
6e35c438bb
|
custom input: add support for button-down, key-down, axisraw
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
6e398f4b4a
|
if button/key with specified name is not set in custom input, use value from default input
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
986a6a3c74
|
use custom input in PlayerController
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
904dcdef93
|
touch input can be toggled in options
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
2f8d697935
|
working on touch input
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
4539dfdfa2
|
custom input logic done ?
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
dd544fef9a
|
add 1 more predefined path for android
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
e88487c8fd
|
load gta3.img before loading game folder, because game path could be invalid
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
85a370c043
|
rename anim group file, because Unity can't load text resources with .dat extension
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
38e3a15e52
|
add some predefined paths in file browser, when on android
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
1d8677654a
|
use different value for default max fps on mobile
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
17db595e4c
|
delete postprocessing script
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
ebaee83e71
|
moved config.json to resources, and generated some meta files
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
827aec1c9e
|
config file is loaded from resources
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
e97e36a9a4
|
sfx bank timings are loaded from resources
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
42892654df
|
custom anim groups are loaded from resources
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
814cb38cc9
|
anim group can be loaded from stream reader
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
54f976de22
|
remove Update()
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
31ba43228c
|
move Data folder to resources
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
5e0f3d747c
|
move file to appropriate folder
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
de0cb01239
|
state can draw it's own hud
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
5fe0a8fe46
|
destroy player's vehicles when he disconnects
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
a6713c24da
|
send only the current wheel state, and prevent memory leak bug in Mirror
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
626567e289
|
some improvements for roll state
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
95120b46d3
|
client detects when roll direction changes, and plays anim again
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
2e7289d1b4
|
use base64 encoding for converting between string and byte array
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
d18a226925
|
fix only the broken anim
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
8cde278b13
|
try to fix skeleton while running with weapon
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
d380eaeb55
|
trying to fix passenger anim
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
8cae6c9206
|
fix memory leak related to anim clips
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
6ffaf6a552
|
rename methods
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
257645ba7f
|
cache weapon audio clips
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
bec4139a68
|
try to fix position of passenger
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
2a56f7f336
|
'DontLoadTextures' can be configured
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
b1fdbf4256
|
don't draw vehicles on minimap
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
9b73165fa4
|
game can work without loading textures
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
1fab8740c5
|
add script to prefab
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
09daa45721
|
display vehicles on minimap
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
853a264750
|
...
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
75ab5d5d9b
|
sync offset
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
eade6fc3d8
|
extract method
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
a5cda1b996
|
assign offset every frame
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
62d6925020
|
store vehicle parent offset
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
c6143c3647
|
prevent possible NRE
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
1a7a4d5471
|
prevent possible NRE
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
59ca8f3d77
|
adjust root frame position in crouch state
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
aba5c41ffd
|
extract method
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
7f6ca3f4aa
|
fix possible NRE
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
0127b0d392
|
send fire position to server
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
3ff374aefa
|
weapon can't damage owner ped
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
0db8b63c1a
|
draw line from weapon only if that is the current weapon
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
bae6676196
|
using fire direction from client when trying to fire
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
7983812074
|
send fire direction to server
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
a1601341e6
|
fixing fire direction on clients
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
b38bf70f8b
|
preserve movement input
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
dc16ede651
|
roll direction is synced
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
1a66200d70
|
client uses 'loop' wrap mode for roll anim
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
c67acba8b2
|
vehicle states now wait for vehicle to be assigned before starting their stuff
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
d34ab7d4fe
|
move method to other class
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
7de0dd7cdb
|
removed unneeded methods
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
94b7404e4f
|
client checks if vehicle is spawned every frame
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
30b1176ee7
|
play passenger anim every frame
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
b467859ce5
|
extract method
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
63ce71bec6
|
check if anim state is null
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
854b0c1856
|
check if state is still active
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
e3bdea9647
|
small optimization
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
269ffca20f
|
fix NRE in IsDrivingVehicle
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
e9b944cad5
|
fix NRE in GetCameraFocusPos()
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
57bb127345
|
now sending net id of current vehicle
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
e0921d27d6
|
show info about collections
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
af642a3c07
|
dequeue all elements at once
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
4b06481527
|
change button dimensions
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
bc4e862bb4
|
...
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
d6ca3a5331
|
...
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
cec406fc0a
|
rename more vars
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
f92115510f
|
rename var
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
c37482a436
|
add key shortcut for teleport
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
f82245f10f
|
increase buttons' height
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
c58421be3c
|
map window works when there is no local ped
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
b7a09ee1eb
|
add date to log
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
7e55789ef6
|
add date to log
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
e835786257
|
fix NRE in EnableOrDisableGunFlash()
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
fe257c58ec
|
remove some spamming logs
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
3a6146d12c
|
revert
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
e5f704e524
|
change button text color for opened windows
|
2020-05-31 19:09:44 +02:00 |
|