Commit graph

9519 commits

Author SHA1 Message Date
samme
51779a80aa Docs: tween onStop, etc. 2020-06-06 11:21:23 -07:00
samme
de4943a407 Add tween 'stop' event and 'onStop' callback 2020-06-06 11:21:23 -07:00
Svipal
9bd310810d done 2020-06-06 11:13:11 +02:00
Svipal
9c8cdd4063 trying to fix conflic in ParseTileLayers 2020-06-06 11:11:43 +02:00
Svipal
e6d468cda7 worldToTile fixed 2020-06-06 00:23:16 +02:00
samme
fd3c682646 Add Arcade.Body#updateFromGameObject 2020-06-05 10:32:05 -07:00
samme
c963768c1e Docs: SetCollisionByExclusion() and friends
Fixes #5179

Thanks @BoltKey
2020-06-05 10:01:30 -07:00
Rex
84fd7eaa98 Fix bug about setting xRadius/yRadius by width/height
xRadius/yRadius is half of width/height
2020-06-02 14:00:52 +08:00
samme
dd7976699d Docs: grammar 2020-06-01 09:57:36 -07:00
samme
e091aecead Docs: Phaser.Tweens.Tween#callbacks
Tween#stop() does not invoke onComplete
2020-06-01 09:38:34 -07:00
samme
84d11e4772 Docs: add missing Phaser.GameObjects.Shape#geom 2020-05-31 15:07:12 -07:00
Michael Hadley
4e0176691a Fix return type in Text#getTextMetrics: object -> Phaser.Types.GameObjects.Text.TextMetric 2020-05-30 07:53:48 -05:00
Laurence
1238727256 Add info to the scene manager method headers where data is passed to (Scene.init and Scene.create) 2020-05-29 08:18:43 +01:00
samme
4722750f62 Fix NOOP import
Fixes #5170
2020-05-27 18:20:05 -07:00
samme
f1eb31c81a Add Phaser.GameObjects.Group#setActive 2020-05-25 10:58:26 -07:00
samme
6aeb609d55 Docs: whitespace 2020-05-25 10:58:10 -07:00
samme
5b9c34a32a Docs: Depth#depth and Depth#setDepth() 2020-05-25 09:20:42 -07:00
samme
9ffa3bd262 Remove spurious assignment 2020-05-24 22:25:21 -07:00
samme
634dfe4f29 Add Phaser.GameObjects.Group#setName 2020-05-24 22:17:55 -07:00
samme
50e93d2cee Fix error for headless renderer 2020-05-23 11:45:01 -07:00
samme
c0b6027160 Add Arcade Physics types 2020-05-23 10:09:41 -07:00
timo
a39199849e Allow chaining of multible animations
With this commit it is possible to chain more than one animation together for example:
this.mole.anims.play('digging',true).anims.chain('lifting').anims.chain('looking').anims.chain('lowering');

This commit introduces a property nextAnimsQueue. It holds all additional nextAnim-Keys in the order the chain()-method was called. It is handed over to the nextAnim-Property in the stop()-method.
2020-05-22 14:03:42 +02:00
timo
b00acb1838 Revert "Allow for chaining multible animations"
This reverts commit a5eacab048.
2020-05-22 13:45:21 +02:00
timo
a5eacab048 Allow for chaining multible animations
This allows for chaining multible animations by calling the chain(key) method multible times like this:
this.mole.anims.play('digging',true).anims.chain('lifting').anims.chain('looking').anims.chain('lowering');

This commit adds a new property nextAnimsQueue. This is an array that holds the chained keys in order of chain() requests.
This list will be worked on in the stop() function.
2020-05-22 13:30:37 +02:00
samme
36f08e75b8 Fix error for missing audio tag (already released) 2020-05-21 16:40:50 -07:00
Adam Moore
341bc9b9d8
update docs for pixelArt to be more specific
For pixel art, we want the aliasing, so anti-aliasing should be off, or false.
2020-05-20 17:25:50 -07:00
samme
ee284c6a42 Remove fullscreen promise, handle in onFullScreenChange() instead
Lets Safari start fullscreen (#5143)
2020-05-14 08:43:32 -07:00
samme
7ab57258fc Tiny optimization for BaseCamera#cull 2020-05-13 11:20:38 -07:00
samme
1ed0aaf8ba Fix position from scaled sprite 2020-05-11 10:38:48 -07:00
samme
fa2e76c18c Add missing config when passing children only 2020-05-11 10:24:01 -07:00
samme
6f3c0d2bb8 Don't discard config 2020-05-11 10:22:13 -07:00
samme
70b8bfe4b0 Add children after configuration
Ensures the create handler is called
2020-05-11 10:20:52 -07:00
samme
f374a4c045 Docs: Body descriptions
'boundary' is ambiguous, given the other bounds
2020-05-08 10:50:11 -07:00
samme
35672274bc Docs: Correct description in ArcadeWorldConfig 2020-05-08 10:46:08 -07:00
samme
00d645e438 Print texture key in warning for zero frames 2020-05-08 10:31:20 -07:00
samme
d89b09f181 Fix undefined key in error message 2020-05-06 18:07:23 -07:00
samme
928ac2c31c Docs for Phaser.Physics.Arcade.Body#facing 2020-05-06 10:26:27 -07:00
samme
ee957757bf Docs: correct type for Phaser.Loader.File#url 2020-05-06 08:53:47 -07:00
samme
b2eb6bfc43 Docs: Phaser.Physics.Arcade.World#useTree
Static bodies are always kept in an RTree
2020-05-05 15:32:49 -07:00
samme
62f0cf732a Always search the static tree 2020-05-05 10:47:21 -07:00
samme
d80e4f5824 Skip intersects check by argument 2020-05-04 22:06:24 -07:00
samme
992af0b15e Fast path for overlapOnly 2020-05-03 23:17:27 -07:00
samme
b7bc26d06f Correct types for GameObject#body? 2020-05-02 16:16:16 -07:00
samme
1f21a7d3be Fix url type check
Fixes #5125
2020-05-02 12:36:19 -07:00
samme
9965c81c66 Set states FILE_LOADING and FILE_LOADED 2020-05-02 10:01:38 -07:00
samme
db8db69575 Correct type for Phaser.Physics.Arcade.Body#drag
Fixes #5100
2020-04-29 11:18:56 -07:00
samme
f8376c83bb Fix wake() when running
Should not sleep
2020-04-29 09:39:22 -07:00
Richard Davey
56474423df Use Events and remove dead code 2020-04-27 16:40:46 +01:00
Richard Davey
afe3d7ff7b Update InputPlugin.js 2020-04-27 16:40:33 +01:00
Richard Davey
6668a8d763 New Events and lint fixes 2020-04-27 16:36:23 +01:00
Richard Davey
ca8f0be256 Added more docs 2020-04-27 16:21:34 +01:00
Richard Davey
33dfd5c519 Fixed method name 2020-04-27 16:21:27 +01:00
Richard Davey
96b1d4c783 Update LayerDataConfig.js 2020-04-27 16:16:50 +01:00
Richard Davey
ee0a04ec19 Fixed data type 2020-04-27 16:15:05 +01:00
Richard Davey
cef9aa2120 New Type Defs 2020-04-27 16:13:49 +01:00
Richard Davey
b035d190e9 Added JSDocs 2020-04-27 16:13:40 +01:00
Richard Davey
4d190470f3 Fixed Vector2Like types 2020-04-27 16:13:17 +01:00
Richard Davey
6783a430de Dropped beta flag 2020-04-27 15:41:58 +01:00
Richard Davey
4c77f26a29 Added JSDocs 2020-04-27 15:41:44 +01:00
Richard Davey
f770c433ce Fixed types (fix #5017) 2020-04-27 15:23:00 +01:00
Richard Davey
19c53407e5 CanvasTexture.setSize forgot to update the width and height properties of the Texture itself. These now match the underlying canvas element. Fix #5054 2020-04-27 15:19:00 +01:00
Richard Davey
7525ed2533 Updated docs 2020-04-27 15:09:37 +01:00
Richard Davey
e4a784cb8b Lint fixed version of #4373 2020-04-27 14:40:42 +01:00
Richard Davey
74bd872704 Updated version numbers 2020-04-27 14:00:47 +01:00
Richard Davey
756072b058
Merge pull request #4159 from jan1za/master
Added RotateTo Effect to Camera
2020-04-27 13:57:47 +01:00
Richard Davey
20ae4e3806
Merge pull request #4618 from jorbascrumps/feat-multiple-loader-headers
Adds support for multiple custom Loader headers
2020-04-27 13:54:26 +01:00
Richard Davey
2d05802125
Merge pull request #4851 from rexrainbow/Input-event-of-container-bug
Fix input-event bug in nested container
2020-04-27 13:50:16 +01:00
Richard Davey
bf9cbabe50 Fixed lint errors with #4964 PR 2020-04-27 13:46:37 +01:00
Richard Davey
06f8d1b8a5
Merge pull request #4964 from gogoprog/feature/tilemapImageCollections
Create tilesets from image collections
2020-04-27 13:42:46 +01:00
Richard Davey
e1b8b04623
Merge pull request #4975 from JasonHK/jsdoc
Fixed `this` return types
2020-04-27 13:25:58 +01:00
Richard Davey
fd4ac6dfdf
Merge pull request #5052 from aucguy/contribute
Fix loading audio and video with blob urls
2020-04-27 13:12:17 +01:00
Richard Davey
63eb41eb94
Merge pull request #5051 from samme/feature/tiled-point-and-createFromObjects
Add Tiled point object and change offset in createFromObjects()
2020-04-27 13:10:34 +01:00
Richard Davey
e85a66f4e9 Shouldn't be part of the Container 2020-04-27 13:04:08 +01:00
Richard Davey
91e8d331c6 lint fixes 2020-04-27 13:03:55 +01:00
Richard Davey
f66e05b81d
Merge pull request #5042 from Minious/master
Fix wrong Container.getBounds with child container
2020-04-27 13:01:53 +01:00
Richard Davey
a03b6e6592 Lint fixes 2020-04-27 12:59:28 +01:00
Richard Davey
3df2b2eac4
Merge pull request #5041 from samme/fix/audiofile-state
Fix undefined state during processing of AudioFile and VideoFile
2020-04-27 12:54:27 +01:00
Richard Davey
2c80fad116 When enabling a Game Object for Input Debugging the created debug shape will now factor in the position, scale and rotation of the Game Objects parent Container, if it has one. #4998 2020-04-27 12:52:36 +01:00
Richard Davey
9f5ac5e46b
Merge pull request #4998 from scott20145/fix_inputdebug_shape_position
Fix inputDebug shape position when the target is inside a container
2020-04-27 12:45:25 +01:00
Richard Davey
d438c93435
Merge pull request #4985 from rexrainbow/datamanager-improvement
Add incData, toggleData methods
2020-04-27 12:43:56 +01:00
Richard Davey
91bfd7d0c2
Merge pull request #4984 from Nightspeller/issue#4983
Proposed fix for the issue#4983
2020-04-27 12:39:24 +01:00
Richard Davey
f92b649d85
Merge pull request #5004 from samme/fix/4976-headless-text
Fix updateText() error for headless renderer
2020-04-27 12:36:01 +01:00
Richard Davey
ba76f61109
Merge pull request #4995 from samme/fix/checkCollision-none-vs-tile
Fix checkCollision none for tile collisions; and optimizations
2020-04-27 12:32:40 +01:00
Richard Davey
0b1267e93a
Merge pull request #4965 from mktcode/patch-1
set depth of input debug body
2020-04-27 12:25:45 +01:00
Richard Davey
eaebcbd91f
Merge pull request #5033 from samme/fix/matter-common-isString
Fix 'TypeError: Invalid calling object' in IE
2020-04-27 12:23:46 +01:00
Richard Davey
6a93f9e746
Merge pull request #5043 from samme/fix/setGameSize-aspect
Fix wrong display aspect ratio after setGameSize()
2020-04-27 12:21:54 +01:00
Richard Davey
d0c4f4df12
Merge pull request #5047 from jdcook/fix/particles-get-points
added stepRate check for GetPoints methods
2020-04-27 12:20:22 +01:00
Richard Davey
598356dfef
Merge pull request #5048 from samme/docs/PackFileSection
Add Phaser.Types.Loader.FileTypes.PackFileSection
2020-04-27 12:16:34 +01:00
Richard Davey
ab7b7b19a4
Merge pull request #5066 from samme/fix/5065-scene-update-before-create
Fix scene update before create
2020-04-27 12:15:41 +01:00
Richard Davey
db882e82dd
Merge pull request #5060 from jjcapellan/fix5059
fix #5059
2020-04-27 12:13:51 +01:00
Richard Davey
c34212aed4
Merge pull request #5070 from 123survesh/fix_mozLockOrientation
Fix for issue #5069, where using lockOrientation breaks in firefox
2020-04-27 12:11:51 +01:00
Richard Davey
d2dce27e25
Merge pull request #5082 from MrMadClown/master
#5078
2020-04-27 12:09:36 +01:00
Richard Davey
5d2f61b232
Merge pull request #5094 from samme/feature/path-getTangent
Add Phaser.Curves.Path#getTangent
2020-04-27 12:06:50 +01:00
Richard Davey
e9afbdd933
Merge pull request #5099 from TroKEMp/master
Fix camera's fadeIn/fadeOut effects
2020-04-27 12:04:54 +01:00
Richard Davey
625ca20a0e Fix lint error introduced by #4989 2020-04-27 12:02:30 +01:00
Richard Davey
c8e0f91083
Merge pull request #4989 from jjcapellan/syncToRender
New property Arcade.World.fixedStep
2020-04-27 12:01:24 +01:00
Richard Davey
43670b1abc
Merge pull request #5032 from jcyuan/master
TS def improvements
2020-04-27 11:56:59 +01:00
Richard Davey
b14b60516a Fixed duplicate event introduced in #5038 2020-04-27 11:53:08 +01:00
Richard Davey
70a4b9843e
Merge pull request #5038 from halilcakar/master
Update JSDocs for events
2020-04-27 11:51:40 +01:00
Richard Davey
46a42f1440 Fix blur / focus event issue (re: #5013) 2020-04-27 11:13:54 +01:00
Richard Davey
d7ccddb19d
Merge pull request #5101 from MartinBlackburn/addTypes
added down key to types for SmoothedKeyControlConfig
2020-04-27 10:27:36 +01:00
Richard Davey
8733847842 Should be between -180, 180 #5075 2020-04-27 10:23:55 +01:00
Richard Davey
92e4345c0e Should be between -pi, pi #5075 2020-04-27 10:23:44 +01:00
Richard Davey
18d5767e14
Merge pull request #5075 from samme/feature/math-angle-random
Add Phaser.Math.Angle.Random() and Phaser.Math.Angle.RandomDegrees()
2020-04-27 10:18:59 +01:00
Richard Davey
fbceacf387
Merge pull request #5092 from samme/feature/Vector2-methods
Add Phaser.Math.Vector2 methods
2020-04-27 10:17:42 +01:00
Richard Davey
4f80ec5748 Fix spelling mistake 2020-04-27 10:13:15 +01:00
Richard Davey
3147d412f9
Merge pull request #5093 from samme/feature/path-follower-delta
Add PathFollower#pathDelta
2020-04-27 10:12:03 +01:00
Richard Davey
e009ec5fdc
Merge pull request #5096 from samme/feature/Rectangle-FromXY
Add Phaser.Geom.Rectangle.FromXY()
2020-04-27 10:10:39 +01:00
Richard Davey
1dd3d4e372
Merge pull request #5055 from samme/fix/html5audio-volume
Clamp audio tag volume in HTML5AudioSound
2020-04-27 10:08:55 +01:00
Richard Davey
3149cd6bcc
Merge pull request #5095 from samme/feature/new-soundmanager-methods
Add new Sound Manager methods
2020-04-27 10:07:14 +01:00
Richard Davey
3122b51f66
Merge pull request #5106 from samme/fix/NoAudioSound
Fix destroying NoAudioSound and add missing methods
2020-04-27 10:02:53 +01:00
Richard Davey
f4efebfb64
Merge pull request #5103 from samme/docs/misc-6
Docs corrections
2020-04-27 10:01:33 +01:00
Richard Davey
0b059af3ea
Merge pull request #5107 from samme/fix/html5-audio-dataset
Fix TypeError when loading HTML5AudioFile
2020-04-27 10:00:29 +01:00
Richard Davey
6c47e3d9e1 Formatting fixes 2020-04-27 09:59:40 +01:00
Ben Randall
c4e9860c4b Fixes to JSON texture parsers
Add support for anchors to JSON Hash
Accept pivot value from anchor property or pivot property.
2020-04-26 22:12:06 -07:00
samme
56ad38f17d Docs: correct Tilemap#renderDebugFull 2020-04-26 12:38:20 -07:00
samme
b47073395b Docs: generic return 2020-04-24 13:30:07 -07:00
samme
32a8927736 Docs: Math
RotateAround, RotateAroundDistance
2020-04-24 13:10:06 -07:00
samme
c0e5f201cd Docs: Arcade Physics collisions 2020-04-23 10:50:33 -07:00
samme
c472a50367 Use native dataset if available
Fixes TypeError in strict mode (`dataset` is readonly)
2020-04-22 17:52:51 -07:00
samme
1a27ff9c04 Docs: NoAudioSound
Does not extend BaseSound, strictly speaking
2020-04-22 10:37:21 -07:00
samme
a9adf0f6cf Fix NoAudioSound#destroy 2020-04-22 10:36:42 -07:00
samme
9909ada001 Add NoAudioSound methods 2020-04-22 09:35:57 -07:00
samme
a47408030b Docs: Phaser.Physics.Arcade.Components.Friction 2020-04-21 15:08:49 -07:00
samme
d17c004787 Docs: correct description for Arcade.Body#drag
Fixes #5100
2020-04-21 11:10:43 -07:00
samme
cfe501c338 Docs: correct type for CanvasTexture#getPixels 2020-04-21 11:05:16 -07:00
Martin Blackburn
c4a3a3cc39 added down key to types for SmoothedKeyControlConfig 2020-04-21 11:24:44 +01:00
Volodymyr Linyvyi
8d217d53fa Set TextureTintPipeline on each 'postRenderCamera' call 2020-04-19 18:44:03 +03:00
samme
6506295d62 Add Vector2 methods 2020-04-17 10:21:04 -07:00
samme
03c9c5fa33 Add PathFollower#pathDelta 2020-04-17 09:28:40 -07:00
samme
108c780ea9 Add Phaser.Curves.Path#getTangent 2020-04-17 09:26:01 -07:00
lucap
6e30293142 #5078
- updated description of data in the SceneTransitionConfig definition
2020-04-14 07:33:23 +02:00
Svipal
aae73c3cb8 fixed independent ttw calls in physics/arcade/World.js 2020-04-13 18:40:58 +02:00
svipal
641251a338
Merge pull request #6 from photonstorm/master
fuse with master + cleanup
2020-04-10 21:09:06 +02:00
svipal
5911b94d35 Revert "clean up"
This reverts commit 854589ddbe.

woops
2020-04-10 20:55:31 +02:00
svipal
854589ddbe clean up 2020-04-10 20:40:52 +02:00
Godard
5fd94d76a7 fix Input enableDebug function, add debug Shape to parentContainer 2020-04-09 12:04:20 -04:00
Godard
9c2447dcb8 fix Container pointToContainer function 2020-04-09 12:02:31 -04:00
lucap
ace0e200e4 #5078
- passing the data from the transition to the System.wake method
- added missing property to the SceneTransitionConfig definition
2020-04-08 20:20:01 +02:00
samme
e8381c1b9b Add new Sound Manager methods
- BaseSoundManager#get()
- BaseSoundManager#getAll()
- BaseSoundManager#removeAll()
- BaseSoundManager#stopByKey()
2020-04-04 14:29:31 -07:00
samme
eeb00c1a92 Docs: when to quote fontFamily
Fixes #5076
2020-04-04 10:56:52 -07:00
samme
dfe4219f65 Add Geom.Rectangle.FromXY 2020-04-03 20:46:10 -07:00
samme
4a711e42fe Docs: fix description for TiledObject.point 2020-04-03 20:13:13 -07:00
Svipal
8665e08f13 refactored things so that there is no more switching at runtime depending on orientation 2020-04-03 19:36:13 +02:00
Survesh
ed0e76cdbf Updated fix for issue #5069 2020-04-03 18:48:49 +05:30
samme
b51b0a1d2a Add Math.Angle.Random() and Math.Angle.RandomDegrees() 2020-04-02 10:41:43 -07:00
samme
f6dfb9a278 Reset sceneUpdate in boot
Fixes #5065
2020-04-01 13:12:25 -07:00
samme
9ff1634e66 Docs: correct names for easing functions
Linear, Stepped. #5062
2020-03-29 14:42:42 -07:00
jjcapellan
4e4b1359de fix #5059 2020-03-28 19:20:07 +01:00
samme
08aaf6231f Docs: fix my math in Transform#rotation 2020-03-27 21:18:49 -07:00
samme
51ecad61ad Clamp volume
Fixes 'IndexSizeError: The index is not in the allowed range'
2020-03-24 17:00:25 -07:00
samme
cae9d2ec07 Description for BaseSoundManager#playAudioSprite 2020-03-24 13:56:22 -07:00
aucguy
ff886b001e Fix loading audio and video with blob urls
Passing a blob url as the second parameter to `this.load.audio` or
`this.load.video` would cause Phaser to load a different url.
Additionally, `this.load.path` would incorrectly be prepended to the
url.

`AudioFile.getAudioURL` and `VideoFile.getVideoURL`, are expected to
return an object with two properties; url and type. However when passed
a blob url they return a string. The return value's
`url` property is inspected to get the url. For strings' the property is
`undefined`. If the url property is undefined then a url derived from
the asset key is used instead.
2020-03-22 22:21:27 -05:00
samme
bc8606c65c Add Phaser.Types.Tilemaps.TiledObject.point 2020-03-22 16:09:23 -07:00
samme
5ec9e6b91a Offset by object data dimensions, allowing zero offset 2020-03-22 09:37:42 -07:00
samme
fb881a54b9 Add 'point' property for points
https://doc.mapeditor.org/en/latest/reference/json-map-format/#point-example
2020-03-22 09:29:10 -07:00
samme
df1537fa36 Remove redundant assignments
Already picked
2020-03-22 09:28:24 -07:00
Svipal
1ccc815ce7 removed a few debug prints, moved isoBounds to a new component, started to add constants 2020-03-22 12:35:24 +01:00
Svipal
33daee1d27 canvas renderer typo fix 2020-03-22 08:48:26 +01:00
svipal
9c23f7e72f
Update src/tilemaps/ParseToTilemap.js
Co-Authored-By: Chris Andrew <hex727@gmail.com>
2020-03-22 08:46:07 +01:00
samme
c3dae63c20 Description for Vector2#normalizeRightHand 2020-03-21 13:57:12 -07:00
samme
700d3b7316 Physics groups descriptions 2020-03-21 09:46:31 -07:00
Svipal
72cb3343d6 cleaning up debug prints and such 2020-03-21 11:25:04 +01:00
Svipal
cec71a85ea added hexagonal support 2020-03-21 10:19:03 +01:00
samme
037d3f1823 Description for pack property 2020-03-18 10:24:59 -07:00
samme
f39e3d8f10 Add Phaser.Types.Loader.FileTypes.PackFileSection
Correct types in Scenes.SettingsConfig, Scenes.SettingsObject

Fixes #5046
2020-03-17 17:25:42 -07:00
Chris Andrew
8655dfa6c9
WebAudioSoundManager description spacing 2020-03-17 21:22:40 +00:00
Chris Andrew
3fb803568d
HTML5AudioSoundManager description spacing 2020-03-17 21:21:13 +00:00
Jared Cook
2f8c00639b added stepRate check for GetPoints methods 2020-03-16 16:12:22 -05:00
Svipal
406e6eb093 fixed worldtotilex on odd tiles 2020-03-14 10:57:19 +01:00
Svipal
66e99bccc6 changed a few things, preparing tiles 2020-03-14 10:23:13 +01:00
Svipal
a7d4816564 added staggered support 2020-03-14 10:11:04 +01:00
samme
b61edd088e Update display aspect ratio in setGameSize()
Fixes #4971
2020-03-13 16:49:11 -07:00
Eliot Godard
f4ba7c4e3a Fix wrong Container.getBounds with child container 2020-03-12 01:42:17 -04:00
samme
ed83c6adc0 Fix undefined state during processing 2020-03-11 13:52:54 -07:00
halilcakar
43f26ad31f Update JSDocs for events 2020-03-10 11:11:43 +03:00
samme
68db7d086e Exit early for checkCollision.none on bodyB 2020-03-04 12:47:58 -08:00
samme
98a6f7d4bd Fix 'TypeError: Invalid calling object' in IE 2020-03-02 12:39:13 -08:00
J.C
d8dc7fb4d7 TS def improvements 2020-03-02 20:14:25 +08:00
jjcapellan
327748bbbf Refactoring syncToRender to fixedStep 2020-02-28 18:47:44 +01:00
samme
a84f7efb45 Docs: radian values for Transform#rotation 2020-02-27 10:15:44 -08:00
samme
677cfae424 Docs for Sound Managers 2020-02-20 09:10:25 -08:00
samme
55e4dc2329 Fix TypeError for headless renderer 2020-02-15 11:50:05 -08:00
Richard Davey
f5128a428a Fixed Video return type. Fix #5003 2020-02-13 12:13:13 +00:00
scott.l
10322fcd3a use gameObject's world position as the debug shape position 2020-02-11 00:34:38 +08:00
samme
3c2fac2101 Exit early for checkCollision.none 2020-02-08 17:17:02 -08:00
samme
e100ce6593 checkCollision.none should prevent tile collisions 2020-02-08 17:15:02 -08:00
svipal
9780592a90 Update StaticTilemapLayer.js 2020-02-08 15:55:22 +01:00
svipal
8e30c5ef1c
Update TileToWorldX.js 2020-02-08 15:53:53 +01:00
svipal
cf622269e8 Update PutTileAt.js 2020-02-08 15:51:12 +01:00
svipal
a40ff084f9
Update DynamicTilemapLayerWebGLRenderer.js 2020-02-08 15:25:51 +01:00
svipal
304ff79b2b
Update StaticTilemapLayer.js 2020-02-08 12:23:09 +01:00
svipal
283bb46358
Update ParseJSONTiled.js 2020-02-08 12:15:30 +01:00
svipal
71cf182d97
Update LayerData.js 2020-02-08 12:14:49 +01:00
svipal
a8719c5697
Update StaticTilemapLayer.js 2020-02-08 12:06:02 +01:00
svipal
e8fe850edf Update StaticTilemapLayerCanvasRenderer.js 2020-02-08 12:03:43 +01:00
svipal
7122ea0b6b
Update GetTilesWithinShape.js 2020-02-08 11:56:38 +01:00
svipal
e4c43e59ba
Update CullTiles.js 2020-02-08 11:55:33 +01:00
svipal
dc604e6336
Update TilemapCreator.js 2020-02-08 11:54:09 +01:00
svipal
b63a4e1107
Update Tilemap.js 2020-02-08 11:53:27 +01:00
svipal
7ba3771045
Update Tile.js 2020-02-08 11:51:14 +01:00
svipal
4ca9f5dbf1
Update Tile.js 2020-02-08 11:47:43 +01:00
svipal
4007e92be0
Update GetTileAt.js 2020-02-08 10:32:35 +01:00
svipal
f48e4aa9aa
Update GetTileAt.js 2020-02-08 10:31:59 +01:00
svipal
891c39cc69
Update TileIntersectsBody.js 2020-02-08 10:31:23 +01:00
svipal
f47d2a028a
Update TileIntersectsBody.js 2020-02-08 10:30:54 +01:00
Svipal
9b86c5e6ed commented 2020-02-07 15:31:15 +01:00
Svipal
1573e25214 added isoCullDistances parameter to DynamicTilemapLayer 2020-02-07 15:21:11 +01:00
Svipal
d7a857697f fixed worldToTileXY and tileToWorldXY undefined point mistakes. Fixed getTilesWithinXY incorrect snaptoFloor setting 2020-02-07 14:05:42 +01:00
jjcapellan
7e4c08c270 Added new property syncToRender 2020-02-06 19:58:43 +01:00
Svipal
dc330aaf4a linted everything 2020-02-06 11:02:44 +01:00
svipal
786834be5e
Merge pull request #5 from photonstorm/master
keeping up with master again.
2020-02-05 18:45:52 +01:00
Svipal
5747f7102d fixed problems with removeTileAt 2020-02-05 18:42:20 +01:00
Svipal
aaf512b9cd fixed problems with putting tiles from null tiles 2020-02-05 18:37:40 +01:00
Rex
307c2b1584 Add incData, toggleData method 2020-02-05 16:17:54 +08:00
Serg
29c7fcaa7d Proposed fix for the issue with inconsistent type of 'properties' member of Tile Layer data. 2020-02-04 22:47:22 -05:00
Richard Davey
58d40fa9e0 Cache the vars 2020-02-04 23:56:50 +00:00
Richard Davey
0b696ebc74 Added MatterJS.BodyType to GameObject.body type. Fix #4962 2020-02-04 21:13:44 +00:00
Richard Davey
03ee36f9ba Finished JSDocs 2020-02-04 17:30:27 +00:00
Richard Davey
3183f1e7de Finished JSDocs 2020-02-04 17:16:19 +00:00
Richard Davey
e675c21db1 Finished JSDocs 2020-02-04 16:53:33 +00:00
Richard Davey
0ee6d16c17 Finished Geom JSDocs 2020-02-04 16:19:42 +00:00
Richard Davey
8f52fe59bb Completed JSDocs 2020-02-04 14:56:28 +00:00
Richard Davey
20fabba0b9 Impact Physics is now removed from the core API 2020-02-04 14:52:04 +00:00
Richard Davey
b5d91f1fdf Finished JSDocs 2020-02-04 14:51:43 +00:00
Richard Davey
1a493caa4b
Merge pull request #4970 from samme/fix/arcade-body-setSize-center
Fix centering in Body#setSize()
2020-02-04 11:26:17 +00:00
Svipal
a8b60cf946 fixed dynamic layer rendering 2020-02-04 04:57:28 +01:00
samme
7d5673a0c7 Fix wrong body dimensions from a scaled game object 2020-02-01 17:25:15 -08:00
samme
a312d03843 Docs for Phaser.Physics.Arcade.StaticBody
`offset` is read only
2020-02-01 16:30:25 -08:00
samme
c07c57f9f8 Correct center 2020-02-01 16:27:02 -08:00
samme
a13d623743 Correct dimensions from game object 2020-02-01 16:20:46 -08:00
samme
37c64dc0a9 Correct center in constructor 2020-02-01 16:19:10 -08:00
samme
34176becb5 Correct position in constructor 2020-02-01 16:18:52 -08:00
Jason Kwok
bee54280ce Fixed this return types for Phaser.Plugins.PluginManager 2020-01-30 23:48:56 +08:00
Jason Kwok
f8fd901d96 Fixed this return types for Phaser.Input.Touch.TouchManager 2020-01-30 23:46:02 +08:00
Jason Kwok
fc51d38e47 Fixed this return types for Phaser.Input.Mouse.MouseManager 2020-01-30 23:43:02 +08:00
Jason Kwok
5f4941d9a4 Fixed this return types for Phaser.Geom.Triangle 2020-01-30 23:41:35 +08:00
Jason Kwok
77cae094d9 Fixed this return types for Phaser.Geom.Rectangle 2020-01-30 23:40:25 +08:00
Jason Kwok
24fbe810df Fixed this return types for Phaser.Geom.Polygon 2020-01-30 23:39:08 +08:00
Jason Kwok
edb035512b Fixed this return types for Phaser.Geom.Point 2020-01-30 23:37:03 +08:00
Jason Kwok
6dd76958fd Fixed this return types for Phaser.Geom.Line 2020-01-30 23:33:40 +08:00
Jason Kwok
5d11497e67 Fixed this return types for Phaser.Geom.Ellipse 2020-01-30 23:32:05 +08:00
Jason Kwok
c8f6dfdabe Fixed this return types for Phaser.Geom.Circle 2020-01-30 23:29:34 +08:00
Jason Kwok
1969c8fb99 Fixed this return types for Phaser.Curves.Path 2020-01-30 23:25:51 +08:00
Jason Kwok
aaef2d2f9f Fixed this return types for Phaser.Curves.Spline 2020-01-30 23:23:27 +08:00
Jason Kwok
7d600045d4 Fixed this return types for Phaser.Curves.Ellipse 2020-01-30 23:20:17 +08:00
Jason Kwok
d46d9f3d96 Fixed this return types for Phaser.Animations.AnimationManager 2020-01-30 23:17:23 +08:00
Jason Kwok
5c040aaa62 Fixed this return types for Phaser.Animations.Animation 2020-01-30 23:13:27 +08:00
Jason Kwok
1146390520 Fixed this return types for Phaser.Cache.BaseCache 2020-01-30 23:11:38 +08:00
Jason Kwok
b9e3a6395b Fixed this return types for Phaser.Cameras.Scene2D.CameraManager 2020-01-30 23:07:23 +08:00
Jason Kwok
293f6e77f5 Fixed this return types for Phaser.Cameras.Scene2D.Camera 2020-01-30 23:05:56 +08:00
Jason Kwok
a7dd0d1798 Fixed this return types for Phaser.Cameras.Scene2D.BaseCamera 2020-01-30 23:02:06 +08:00
Jason Kwok
a4745a6a38 Fixed this return types for Phaser.Cameras.Controls.SmoothedKeyControl 2020-01-30 22:59:47 +08:00
Svipal
fd29e96a5d changed orientation to be part of the layer, really cleaned up API. Started tests on the dynamic layer. Trying to understand getTileAt bug 2020-01-30 15:58:07 +01:00
Jason Kwok
7e584ce99d Fixed this return types for Phaser.Cameras.Controls.FixedKeyControl 2020-01-30 22:57:57 +08:00
Jason Kwok
02395fd568 Fixed this return types for Phaser.Data.DataManager 2020-01-30 22:51:35 +08:00
Jason Kwok
4cd6b71413 Revert "Changed Phaser.Scale.Zoom to @enum {integer}"
This reverts commit f4eb9c04cd.
2020-01-30 22:44:17 +08:00
Jason Kwok
fe279e9f30 Revert "Changed Phaser.Display.Align to @enum"
This reverts commit bb1b96ac33.
2020-01-30 22:44:02 +08:00
Jason Kwok
cba41c9ed7 Revert "Use Phaser.Display.Align enum instead of integer"
This reverts commit 9e7c1af2e2.
2020-01-30 22:43:49 +08:00
Jason Kwok
9e7c1af2e2 Use Phaser.Display.Align enum instead of integer 2020-01-30 22:34:56 +08:00
Jason Kwok
bb1b96ac33 Changed Phaser.Display.Align to @enum 2020-01-30 22:29:19 +08:00
Jason Kwok
f4eb9c04cd Changed Phaser.Scale.Zoom to @enum {integer} 2020-01-30 22:20:23 +08:00
Jason Kwok
3367ddc1fe Fixed this return types for Phaser.Input.InputPlugin 2020-01-30 17:48:47 +08:00
Jason Kwok
8b99c6496a Merge branch 'master' of https://github.com/photonstorm/phaser into jsdoc 2020-01-30 17:44:06 +08:00
Jason Kwok
23ad6e4241 Fixed this return types for Phaser.Input.Keyboard.KeyboardPlugin 2020-01-30 17:42:59 +08:00
Jason Kwok
71cb7c4e07 Merge branch 'jsdoc' of https://github.com/JasonHK/phaser into jsdoc 2020-01-30 17:40:32 +08:00
Jason Kwok
c71acd3725 Fixed this return types for Phaser.Input.Keyboard.Key 2020-01-30 17:40:23 +08:00
Svipal
70cbdc0925 preparing for WIP PR 4 2020-01-29 20:32:08 +01:00
Svipal
c4739dc01d Merge branch 'master' of https://github.com/svipal/phaser 2020-01-29 20:28:06 +01:00
Svipal
95df0be94a changed orientation localisation to layer, will make easier the fixing of pixelwidth and height and makes more sense overall 2020-01-29 20:27:40 +01:00
svipal
cf348779dc
Merge pull request #4 from photonstorm/master
Keeping up with master again.
2020-01-29 19:28:09 +01:00
Svipal
d6489d1146 preparing WIP PR 2 2020-01-29 19:21:27 +01:00
Svipal
ccbff39074 preparing WIP PR 2020-01-29 19:20:25 +01:00
Svipal
a82b27ce6f added deep copy, doesn't change anything , this.orientation in the tile still bugging 2020-01-29 19:01:22 +01:00
Svipal
050325bff0 tried to pin down where the orientation became undefined, no success. 2020-01-29 17:42:39 +01:00
Richard Davey
e4c158c883
Merge pull request #4968 from JasonHK/jsdoc
Fixed `this` return types
2020-01-29 11:48:43 +00:00
Richard Davey
72f0395eec
Update TransformMatrix.js
Added missing braces.
2020-01-29 11:48:11 +00:00
Richard Davey
52b3176771 Update MatterTileBody.js 2020-01-28 23:25:51 +00:00
Richard Davey
d56a6c8790 MatterTileBody now extends EventEmitter, meaning you can listen to collision events from Tiles directly and it will no longer throw errors about gameObject.emit not working. Fix #4967 2020-01-28 23:25:12 +00:00
Richard Davey
b8d2a5b792 Undef or null 2020-01-28 16:13:59 +00:00
Richard Davey
ef641a104f Update Rope.js 2020-01-28 12:59:11 +00:00
Richard Davey
7ce48c20de Update Rope.js 2020-01-28 12:50:22 +00:00
Richard Davey
ddf535c6c3 Rope can now draw vertex debug to a Graphics instance 2020-01-28 12:46:35 +00:00
Richard Davey
c357b5e56d Added alignment property 2020-01-28 12:46:11 +00:00
Richard Davey
0a4b3e3785 Update RopeCanvasRenderer.js 2020-01-28 12:46:03 +00:00
Richard Davey
0eaf0c47b5 Respect Camera.renderToGame property 2020-01-27 23:35:52 +00:00
Richard Davey
91dbd42d44 Camera.renderToGame is a new property used in conjunction with renderToTexture. It controls if the Camera should still render to the Game canvas after rendering to its own texture or not. By default, it will render to both, but you can now toggle this at run-time. 2020-01-27 23:35:39 +00:00
samme
bc39e70412 Fix centering Body in setSize() 2020-01-27 11:15:06 -08:00
Svipal
95d2ff9996 need to compare across commits to understand regression regarding this.x 2020-01-27 20:12:53 +01:00
Richard Davey
54aebfc842 Removed NOOPs and fixed UV projection for vertical atlas frames 2020-01-27 15:15:19 +00:00
Richard Davey
4de9d52769 Animation.setCurrentFrame will no longer try to call setOrigina or updateDisplayOrigin if the Game Object doesn't have the Origin component, preventing unknown function errors. 2020-01-27 14:48:50 +00:00
svipal
208c77f3fd
Merge pull request #3 from photonstorm/master
getting up to date with master again
2020-01-26 22:53:30 +01:00
Svipal
946857f756 pixel changes 2020-01-26 22:51:01 +01:00
Jason Kwok
ec25759747 Fixed this return types for Phaser.GameObjects.Zone 2020-01-26 21:52:37 +08:00
Jason Kwok
8e82f22858 Fixed this return types for Phaser.GameObjects.Text 2020-01-26 21:43:48 +08:00
Jason Kwok
192e03c932 Fixed this return types for Phaser.GameObjects.Sprite 2020-01-26 21:36:59 +08:00
Jason Kwok
4578a9e13c Fixed this return types for Phaser.GameObjects.Quad 2020-01-26 21:26:34 +08:00
Jason Kwok
fca63274e2 Fixed this return types for Phaser.GameObjects.Particles.Zones.EdgeZone 2020-01-26 21:21:25 +08:00
Jason Kwok
022fa20673 Fixed this return types for Phaser.GameObjects.Particles.EmitterOp 2020-01-26 21:18:14 +08:00
Jason Kwok
270f7b33a3 Fixed this return types for Phaser.GameObjects.Particles.ParticleEmitterManager 2020-01-26 21:15:30 +08:00
Jason Kwok
1fd71ae088 Fixed this return types fro Phaser.GameObjects.Particles.ParticleEmitter 2020-01-26 21:13:11 +08:00
Jason Kwok
4df2179496 Fixed this return types for Phaser.GameObjects.Light 2020-01-26 21:06:58 +08:00
Jason Kwok
66e314432c Fixed this return types for Phaser.GameObjects.Group 2020-01-26 21:03:57 +08:00
Jason Kwok
494ddf431d Fixed this return types for Phaser.GameObjects.Graphics 2020-01-26 21:01:00 +08:00
Jason Kwok
91f1fefd2b Fixed this return types for Phaser.GameObjects.Container 2020-01-26 20:50:59 +08:00
Jason Kwok
00818a9c61 Fixed this return types for Phaser.GameObjects.Components.TransformMatrix 2020-01-26 20:42:58 +08:00
Jason Kwok
c97a59011d Fixed this return types for Phaser.GameObjects.Components.PathFollower 2020-01-26 20:36:05 +08:00
Jason Kwok
87bf4bd648 Fixed this return types for Phaser.GameObjects.Bob 2020-01-26 20:25:26 +08:00
Jason Kwok
401cb81590 Fixed this return type for Phaser.GameObjects.DynamicBitmapText 2020-01-26 20:16:18 +08:00
Jason Kwok
f970afb34c Fixed this return type for Phaser.Loader.LoaderPlugin 2020-01-26 00:31:56 +08:00
Richard Davey
009dad281f Fixed comparison 2020-01-24 18:18:06 +00:00
Richard Davey
5022830c7a Added preDestroy handler 2020-01-24 18:03:18 +00:00
Richard Davey
bf65d6b577 Push to the updateList too 2020-01-24 18:01:49 +00:00
Richard Davey
e5f5ed70fe Added support for animations, texture flipping, alignment resetting and tint fill 2020-01-24 18:01:40 +00:00
Richard Davey
79357e35ab Support Rope.alpha 2020-01-24 15:35:16 +00:00
Richard Davey
2f6921b80f Added horizontal parameter 2020-01-24 15:35:08 +00:00
Richard Davey
1463aaaaa1 Added horizontal flag and Alpha and Flip components 2020-01-24 15:35:00 +00:00
Richard Davey
72c3b55235 Testing vertical Rope support 2020-01-24 01:58:29 +00:00
mkt
912c0e3bbc
set depth of input debug body 2020-01-22 19:01:26 +01:00
Richard Davey
0d263be52a Config.loaderWithCredentials is the new global setting for XHRSettings.withCredentials. 2020-01-22 16:30:11 +00:00
Richard Davey
af85f9451d XHRLoader will now use the XHRSettings.withCredentials as set in the file or global loader config. 2020-01-22 16:29:58 +00:00
Richard Davey
bf0feee498 XHRSettings.withCredentials is a new boolean property that controls the withCredentials setting of the XHR Request made by the Loader. It indicates whether or not cross-site Access-Control requests should be made using credentials such as cookies, authorization headers or TLS client certificates. You can set this on a per-file basis, or global in the Game Config. 2020-01-22 16:29:47 +00:00
Gauthier Billot
78e2027a0c Create tilesets from image collections 2020-01-21 22:15:52 +01:00
Richard Davey
392c52fa8b Update GetEaseFunction.js 2020-01-20 23:34:40 +00:00
Richard Davey
6a72524869 Added new GetEasedPoints function 2020-01-20 23:34:33 +00:00
Richard Davey
f883cb492a Fixed issue with not enough Rope segments being provided.
Allow to pass in integer to split Rope into.
2020-01-20 17:29:11 +00:00
Richard Davey
78d009c249 Merge branch 'master' of https://github.com/photonstorm/phaser 2020-01-20 16:08:15 +00:00
Richard Davey
ade73f28bf Rope updates 2020-01-20 16:01:30 +00:00
Richard Davey
06bad68468 Improved JSDocs 2020-01-20 15:47:38 +00:00
Svipal
e4857ce48a yoyuee 2020-01-19 20:55:09 +01:00
Svipal
fbe3345e54 Updated RemoveTileAtWorldXy, PutTileAtWorldXY, GetTilesWithinShape and GetTilesWithinWorldXY 2020-01-19 20:50:57 +01:00
svipal
eb90fc2ab4
Merge pull request #2 from photonstorm/master
keeping up with master #2
2020-01-18 14:21:26 +01:00
Richard Davey
57a022db53 Always flush, because tri-strip 2020-01-17 19:04:16 +00:00
Richard Davey
d5473a4840 Added setTintFill method 2020-01-17 17:58:50 +00:00
Richard Davey
18120cb0d5 New Strip pipeline 2020-01-17 17:58:41 +00:00
Richard Davey
0af1303ba2 Added TextureTintStrip pipeline 2020-01-17 17:38:24 +00:00
Richard Davey
162b07bd6b Added new Rope Game Object 2020-01-17 17:38:06 +00:00
No
1a88ff95ba updated dynamic layer and tilemap 2020-01-17 16:15:59 +01:00
No
f17aef0abf wordtotileX or Y cannot be called independently either 2020-01-17 15:15:15 +01:00
No
ddbcf85194 woops 2020-01-17 14:49:02 +01:00
No
83bbf08902 changed world to tile and tile to world in isometric mode 2020-01-17 14:47:33 +01:00
Richard Davey
e4e265c857 Preparing for 3.23 dev 2020-01-17 11:02:45 +00:00
samme
f4c011496c Fix PathFollower always at end of path 2020-01-16 14:44:26 -08:00
Richard Davey
4a6b2087f7 Fixed internal callback handlers 2020-01-15 12:45:59 +00:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Richard Davey
d5644cf977 If a config object was passed to MultiAtlasFile it expected the atlas URL to be in the url property, however the docs and file config expected it in atlasURL. You can now use either of these properties to declare the url. Fix #4815 2020-01-15 11:36:11 +00:00
Richard Davey
d636189cf7 Fixed JSDoc param type. Fix #4815 2020-01-15 11:30:08 +00:00
Richard Davey
57defcdb9b Typo 2020-01-15 11:15:30 +00:00
Richard Davey
e1a6214c9b A DOMElement will now set the display mode to 'none' during its render if the Scene in which it belongs is no longer visible. 2020-01-15 11:15:23 +00:00
Richard Davey
867a11b30b DOMElement has a new private method handleSceneEvent which will handle toggling the display setting of the element when a Scene sleeps and wakes. A DOM Element will now listen for the Scene sleep and wake events. These event listeners are removed in the preDestroy method. 2020-01-15 11:15:09 +00:00
Richard Davey
90c8825ddb A PathFollower with a very short duration would often not end in the correct place, which is the very end of the Path, due to the tween handling the movement not running one final update when the tween was complete. It will now always end at the final point of the path, no matter how short the duration. Fix #4950 2020-01-15 10:42:56 +00:00
Richard Davey
3d144bd99e JSDoc update. Fix #4955 2020-01-15 10:29:09 +00:00
Richard Davey
1ccfd8d68b In Actions.GridAlign if you set width to -1 it would align the items vertically, instead of horizontally. It now aligns them horizontally if width is set, or vertically if height is set. Fix #4899 2020-01-15 00:31:57 +00:00
Richard Davey
c3940e15c6 PhysicsGroup now uses the new internalCreateCallback and internalRemoveCallback to handle its body creation and destruction, allowing you to use your own createCallback and removeCallback as defined in the Group config. Fix #4420 #4657 #4822 2020-01-14 23:57:48 +00:00
Richard Davey
08c4ab0e4c Added internalCreateCallback and internalRemoveCallback to a Group 2020-01-14 23:55:21 +00:00
Richard Davey
847abb0ef2 Scene.Systems.getData is a new method that will return any data that was sent to the Scene by another Scene, i.e. during a run or launch command. You can access it via this.sys.getData() from within your Scene. 2020-01-14 23:29:14 +00:00
Richard Davey
fb7f66838a Marked width/height as readonly and added docs. Fix #4806 2020-01-14 22:45:55 +00:00
Richard Davey
a81c2ea132 When playing an Animation, if you were to play another, then pause it, then play another the internal _paused wouldn't get reset, preventing you from them pausing the animations from that point on. You can now play and pause animations at will. Fix #4835 2020-01-14 22:42:14 +00:00
Richard Davey
f15ef8648e Lots of type fixes 2020-01-14 17:11:07 +00:00
Richard Davey
91e59ab39a Update MatterPhysics.js 2020-01-14 14:59:35 +00:00
Richard Davey
47ae9eaadc Exposed StaggerBuilder and added missing param to JSDocs 2020-01-13 22:35:40 +00:00
Richard Davey
1c6e8df436 Update MatterPhysics.js 2020-01-13 17:10:19 +00:00
Richard Davey
51aa5d019d Removed namespace as it conflicts with TypeScript defs 2020-01-13 13:28:50 +00:00
Richard Davey
9c0b77db92 Fixed JSDocs 2020-01-13 13:28:24 +00:00
Richard Davey
1928480913 Fixed JSDocs 2020-01-13 12:35:33 +00:00
Richard Davey
fce658aea2 Fix #4825 2020-01-13 12:29:57 +00:00
Richard Davey
fdbd5a4f6d The ScaleManager.destroy method wasn't being called when the Game DESTROY event was dispatched, causing minor gc to build up. The destroy method will now be called properly on game destruction. Fix #4944 2020-01-13 12:20:24 +00:00
Richard Davey
706cef7912
Merge pull request #4935 from Aedalus/master
Changed tile getTint function to use getTintAppendFloatAlphaAndSwap
2020-01-13 12:13:42 +00:00
Richard Davey
86e5f8e4bd
Merge pull request #4952 from zaniar/align-in-quickset-alias
Make Phaser.Display.Align.In.QuickSet accepts LEFT_BOTTOM, LEFT_TOP, RIGHT_BOTTOM, and RIGHT_TOP.
2020-01-13 12:04:15 +00:00
Richard Davey
8c39dea143
Merge pull request #4925 from samme/feature/actions-alignto
Add Phaser.Actions.AlignTo() and Phaser.Display.Align.To.QuickSet()
2020-01-13 12:00:33 +00:00
Richard Davey
ff2484a3fb
Merge pull request #4936 from AdamXA/fix-external-fullscreen-api-calls
Fixes external Fullscreen API calls being blocked by fullscreenchange listener
2020-01-13 11:53:46 +00:00
Richard Davey
2bb1f0867b
Merge pull request #4939 from Chnapy/master
Improve JSDoc typings & improve tsgen with default generic types
2020-01-13 11:41:59 +00:00
Richard Davey
8b9819b8f7
Merge pull request #4949 from samme/fix/collideSpriteVsSprite
Check for disabled body in collideSpriteVsGroup()
2020-01-13 11:34:36 +00:00
Richard Davey
271e4e3943 Use FuzzyEquals for safety 2020-01-13 11:33:21 +00:00
Edwin Zaniar Putra
3714b490b1 Make Phaser.Display.Align.In.QuickSet accepts LEFT_BOTTOM, LEFT_TOP, RIGHT_BOTTOM, and RIGHT_TOP. 2020-01-12 22:06:41 +07:00
Richard Davey
439d50ee9f Update Polygon.js 2020-01-11 16:18:56 +00:00
Andrew Brampton
e42f227ec2
Update documentation and one import, to use the consistent name of Vector2.
There were examples that used Vec2, which wouldn't work. For example `An array of Point or Vector2 objects: [new Phaser.Math.Vec2(x1, y1), ...]` was not copy and pastable.
2020-01-11 06:46:25 -08:00
Richard Davey
cf1e4645f3 Ignore if CoM is 0.5 2020-01-10 18:05:20 +00:00
Richard Davey
f90d679d22 Added setToSleep and setAwake methods 2020-01-10 17:39:40 +00:00
Richard Davey
d884fd0468 Handle scaled bodies properly 2020-01-10 17:03:50 +00:00
Richard Davey
8b1cc40a23 SetBody can now use JSON data natively 2020-01-10 16:24:40 +00:00
Richard Davey
8e7c3103d8 Moved the fromJSON code to its own external parser 2020-01-10 16:24:30 +00:00
Richard Davey
88cd83a508 Fixed bug in PhysicsEditorParser where it would allow non-clockwise vertices through 2020-01-10 15:32:03 +00:00
Richard Davey
1d827c911f 0.2 is just too dim 2020-01-10 14:53:39 +00:00
Richard Davey
ea2337c091 Only if parts = 1 2020-01-10 14:53:27 +00:00
Richard Davey
282a4df811 Update Factory.js 2020-01-10 14:53:17 +00:00
Richard Davey
e07513b707 Small restructure 2020-01-10 11:20:53 +00:00
Richard Davey
4e53d74581 Removed un-used properties 2020-01-10 11:20:41 +00:00
Richard Davey
e27914792e More robust checks 2020-01-10 10:52:54 +00:00
Richard Davey
0d66c98ff0 Added JSDocs for fromPhysicsEditor method and tidied things up a bit. 2020-01-10 08:56:49 +00:00
Richard Davey
ea338cadaa Fixed JSDocs and origin assignment. 2020-01-10 08:56:31 +00:00
Richard Davey
5c9c00bfdb Removed un-used code. 2020-01-10 08:56:17 +00:00
Richard Davey
887227a313 Added centerOffset back and fixed calculations 2020-01-10 08:55:56 +00:00
Richard Davey
6c947c9677 Updated PhysicsEditor Parser
Now allows you to specify options object to override the loaded config. Also removed un-used parameters and fixed JSDocs. Finally, using Common.clone to avoid mutating the loaded JSON.
2020-01-10 08:55:31 +00:00
samme
eacb61e109 Check for disabled body in collideSpriteVsGroup() 2020-01-09 19:45:11 -08:00
Richard Davey
d63001d719 Testing offsets 2020-01-09 17:55:03 +00:00
Richard Davey
590256fe92 Added fromPhysicsEditor method 2020-01-09 17:54:38 +00:00
Richard Davey
d3aaff82e1 Finished JSDocs 2020-01-09 16:38:33 +00:00
Richard Davey
a8f3c3b9c0 New BodyBounds class for getting body bounds based coordinates 2020-01-09 13:18:44 +00:00
Richard Davey
fceef3ddf0 Added BodyBounds class 2020-01-09 13:18:24 +00:00
Richard Davey
d031d91f1e Added bodyBounds class, finished alignBody and fixed typedefs 2020-01-09 13:18:13 +00:00
Richard Davey
9aeead5cc2 New Body typedef 2020-01-09 13:17:56 +00:00
Richard Davey
4de6f17a38 Formatted docs 2020-01-09 13:17:43 +00:00
Richard Davey
cfa6eeb6e2 Finished alignBody method 2020-01-09 00:43:46 +00:00
Richard Davey
4d0618232b Only render compound bounds 2020-01-09 00:43:38 +00:00
Richard Davey
312f4dab10 Start of alignBody method 2020-01-08 17:44:02 +00:00
Richard Davey
d6e0ba9b29 MatterPhysics.getConstraintLength is a new method that will return the length of the given constraint, as this is something you cannot get from the constraint properties directly. 2020-01-08 14:41:24 +00:00
Richard Davey
ae8bfbc013 Added missing JSDocs 2020-01-08 12:15:29 +00:00
Richard Davey
2859eb6a68 Added new Set Body Config 2020-01-08 12:15:17 +00:00
Richard Davey
4e8c676895 Full JSDocs coverage! 2020-01-08 11:55:35 +00:00
Richard Davey
49556021ef New constraint type defs 2020-01-08 11:55:24 +00:00
Richard Davey
ac92fbe1b0 Lots of JSDoc updates. Also removed velocity and force methods as they don't belong in the Factory. 2020-01-08 11:15:30 +00:00
Richard Davey
86edd99248 inverseMass is a required property! Also removed duplicate jsdoc 2020-01-08 11:15:02 +00:00
Richard Davey
2ac0562fb6 Updated JSDocs 2020-01-08 11:14:40 +00:00
Richard Davey
6a8bce9250 Added essential new type defs 2020-01-08 11:14:26 +00:00
Richard Davey
b908ebdda2 Added fromSVG method 2020-01-08 01:50:51 +00:00
Richard Davey
e861ecf5a0 Emit the current and previous values 2020-01-07 23:57:08 +00:00
Richard Davey
1a69cd9e0f TweenData now stores its previous ease value. 2020-01-07 23:56:39 +00:00
Richard Davey
736fd6dfb9 Added TWEEN_UPDATE current and previous values 2020-01-07 23:56:15 +00:00
Richard Davey
279829b414 Added JSDocs 2020-01-07 17:54:47 +00:00
Richard Davey
868d599832 Added JSDocs 2020-01-07 17:31:41 +00:00
Richard Davey
99df00244b Reduced default anchor size 2020-01-07 17:31:29 +00:00
Richard Davey
2b1ce933af The internal Matter Composite.setModified function will now emit a compositeModified event, which the Matter World listens for, if debug draw is enabled, so it can update the composite children render styles. 2020-01-07 17:20:31 +00:00
Richard Davey
a2c1377131 You can now set gravity: false in your Matter Config and it will reset gravity from the defaults to zero. 2020-01-07 16:38:13 +00:00
Richard Davey
105fb64b4f Removed spaces 2020-01-07 14:39:22 +00:00
Richard Davey
2b66f81d28 Final config structure and values 2020-01-07 14:02:38 +00:00
Richard Davey
8527e10d64 Added renderCollisions and renderSeparations 2020-01-07 14:02:28 +00:00
Richard Davey
c0e61cf2be Added renderBodyVelocity 2020-01-07 12:56:30 +00:00
Richard Davey
1eec78375a Removed old comments 2020-01-07 12:39:38 +00:00
Richard Davey
334f17439e Update MatterDebugConfig.js 2020-01-07 12:39:31 +00:00
Richard Davey
ad1891cd8d Added renderBodyBounds and renderBodyAxes methods 2020-01-07 12:39:27 +00:00
Richard Davey
0a801cbac4 Added World.renderGrid method.
Renamed showBodyPosition to showPositions
2020-01-07 11:56:39 +00:00
Richard Davey
76d2c971f7 Added showSensor debug option 2020-01-07 00:28:37 +00:00
Richard Davey
64c12a9c60 Added showBodyPosition config option 2020-01-06 22:30:38 +00:00
Richard Davey
aa32235f5a Added applyForceFromPosition 2020-01-06 17:56:20 +00:00
Richard Davey
2d3a87a3a6 Updated existing for TS defs. Fix #4941 2020-01-06 13:33:23 +00:00
Richard Davey
5b17e0e61e Added jsdocs 2020-01-05 23:55:45 +00:00
Richard Davey
beefcf09b6 Added jsdocs 2020-01-05 23:54:08 +00:00
Richard Davey
25339383f1 Added jsdocs 2020-01-05 23:48:49 +00:00
Richard Davey
c5675ae171 Added jsdocs 2020-01-05 23:47:25 +00:00
Richard Davey
ffb604c502 Added new setVelocity, setVelocityX, setVelocityY, setAngularVelocity, applyForce and applyForceFromAngle methods. 2020-01-04 12:31:27 +00:00
Richard Davey
ba4c82e140 Added jsdocs 2020-01-04 12:27:04 +00:00
Richard Haddad
2d0edf2a2f
Merge branch 'master' into master 2020-01-04 05:23:43 +01:00
Richard Davey
a7ebd6b1b5
Merge pull request #4938 from javigaralva/fix-spline-doc
Added some documentation for Spline curves.
2020-01-03 23:15:17 +00:00
samme
974ffd93ee Docs for Phaser.Sound.BaseSoundManager#play
Always adds a new sound
2020-01-03 13:44:07 -08:00
samme
b28f45b609 Docs for Phaser.Scenes.ScenePlugin
- Note operations are queued
- https://github.com/photonstorm/phaser/issues/4403#issuecomment-481264025
2020-01-03 13:44:07 -08:00
samme
bee0a96542 Docs for Phaser.Curves.Curve and Phaser.Curves.Path
And whitespace
2020-01-03 13:44:07 -08:00
Chnapy
9bb02d57ef improve typings: getPoints functions 2020-01-03 13:21:50 +01:00
Chnapy
265bfc76fb improve typings: EventEmitter 2020-01-03 13:00:42 +01:00
Chnapy
094e322ace Revert "add generics for Scene and its config key"
This reverts commit a1cf6e4456.
2020-01-03 12:37:50 +01:00