mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 03:23:42 +00:00
tried to pin down where the orientation became undefined, no success.
This commit is contained in:
parent
f1e1ab1941
commit
050325bff0
9 changed files with 382078 additions and 15 deletions
179879
dist/phaser-arcade-physics.js
vendored
Normal file
179879
dist/phaser-arcade-physics.js
vendored
Normal file
File diff suppressed because it is too large
Load diff
1
dist/phaser-arcade-physics.min.js
vendored
Normal file
1
dist/phaser-arcade-physics.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
202165
dist/phaser.js
vendored
Normal file
202165
dist/phaser.js
vendored
Normal file
File diff suppressed because it is too large
Load diff
1
dist/phaser.min.js
vendored
Normal file
1
dist/phaser.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
|
@ -48,8 +48,9 @@ var Tile = new Class({
|
|||
|
||||
initialize:
|
||||
|
||||
function Tile (layer, index, x, y, width, height, baseWidth, baseHeight, orientation)
|
||||
function Tile (layer, index, x, y, width, height, orientation, baseWidth, baseHeight )
|
||||
{
|
||||
console.log(this)
|
||||
/**
|
||||
* The LayerData in the Tilemap data that this tile belongs to.
|
||||
*
|
||||
|
@ -77,7 +78,6 @@ var Tile = new Class({
|
|||
* @since 3.0.0
|
||||
*/
|
||||
this.x = x;
|
||||
console.log("tile x : " + x)
|
||||
|
||||
/**
|
||||
* The y map coordinate of this tile in tile units.
|
||||
|
@ -114,7 +114,7 @@ var Tile = new Class({
|
|||
* @type {integer}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.baseWidth = (baseWidth !== undefined) ? baseWidth : width;
|
||||
this.baseWidth = (baseWidth !== undefined && !baseWidth.isNaN()) ? baseWidth : width;
|
||||
|
||||
/**
|
||||
* The map's base height of a tile in pixels. Tiled maps support multiple tileset sizes
|
||||
|
@ -124,7 +124,7 @@ var Tile = new Class({
|
|||
* @type {integer}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.baseHeight = (baseHeight !== undefined) ? baseHeight : height;
|
||||
this.baseHeight = (baseHeight !== undefined && !baseWidth.isNaN()) ? baseHeight : height;
|
||||
|
||||
/**
|
||||
* The x coordinate of the top left of this tile in pixels. This is relative to the top left
|
||||
|
@ -284,8 +284,10 @@ var Tile = new Class({
|
|||
* @type {string}
|
||||
* @since 3.2.PR_svipal
|
||||
*/
|
||||
this.orientation = orientation
|
||||
console.log("tile orientation : "+this.orientation)
|
||||
// we default to orthogonal
|
||||
this.orientation = (orientation !== undefined) ? orientation : "orthogonal";
|
||||
|
||||
// console.log("tile orientation : "+this.orientation)
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -721,18 +723,24 @@ var Tile = new Class({
|
|||
// Tiled places tiles on a grid of baseWidth x baseHeight. The origin for a tile is the
|
||||
// bottom left, while the Phaser renderer assumes the origin is the top left. The y
|
||||
// coordinate needs to be adjusted by the difference.
|
||||
if (this.orientation === "orthogonal" || true) {
|
||||
console.log("width" + this.baseWidth)
|
||||
console.log("height" + this.baseHeight)
|
||||
if (this.orientation === "orthogonal") {
|
||||
this.pixelX = this.x * this.baseWidth;
|
||||
this.pixelY = this.y * this.baseHeight;
|
||||
console.log("orthopix "+this.pixelX+","+this.pixelY)
|
||||
} else /*if (this.orientation === "isometric")*/ {
|
||||
|
||||
} else if (this.orientation === "isometric") {
|
||||
mapSize = 10
|
||||
// once we get the 'top' of the losange we need to remove half of the tile width.
|
||||
this.pixelX = (this.x - this.y) * this.baseWidth *0.5;
|
||||
this.pixelX = (this.baseWidth/2)*mapSize + (this.x - this.y) * this.baseWidth *0.5;
|
||||
this.pixelY = (this.x + this.y) * this.baseHeight *0.5;
|
||||
console.log("isopix "+this.pixelX+","+this.pixelY)
|
||||
}
|
||||
|
||||
console.log(this)
|
||||
} else {
|
||||
console.log(this)
|
||||
console.log("tile orientation : "+this.orientation)
|
||||
}
|
||||
|
||||
// this.pixelY = this.y * this.baseHeight - (this.height - this.baseHeight);
|
||||
|
||||
return this;
|
||||
|
|
|
@ -513,7 +513,8 @@ var Tilemap = new Class({
|
|||
|
||||
for (var tileX = 0; tileX < width; tileX++)
|
||||
{
|
||||
row.push(new Tile(layerData, -1, tileX, tileY, tileWidth, tileHeight, this.tileWidth, this.tileHeight, this.orientation));
|
||||
console.log("Tile tm", tileX, tileY, tileWidth, tileHeight, this.orientation, this.tileWidth, this.tileHeight)
|
||||
row.push(new Tile(layerData, -1, tileX, tileY, tileWidth, tileHeight, this.orientation, this.tileWidth, this.tileHeight));
|
||||
}
|
||||
|
||||
layerData.data.push(row);
|
||||
|
|
|
@ -25,7 +25,7 @@ var WorldToTileY = require('./WorldToTileY');
|
|||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
* @param {string} orientation - The Tilemap's orientation
|
||||
* //Instinct : mistake to put it there
|
||||
*
|
||||
* @return {Phaser.Tilemaps.Tile} The Tile object that was created or added to this map.
|
||||
*/
|
||||
var PutTileAtWorldXY = function (tile, worldX, worldY, recalculateFaces, camera, layer, orientation)
|
||||
|
|
|
@ -36,7 +36,7 @@ var ParseJSONTiled = function (name, json, insertNull)
|
|||
{
|
||||
console.warn('isometric map types are WIP in this version of Phaser');
|
||||
|
||||
} else if (json.orientation == 'orthogonal') {
|
||||
} else if (json.orientation !== 'orthogonal') {
|
||||
console.warn('Only orthogonal map types are supported in this version of Phaser');
|
||||
return null;
|
||||
}
|
||||
|
|
|
@ -159,6 +159,8 @@ var ParseTileLayers = function (json, insertNull)
|
|||
// index, x, y, width, height
|
||||
if (gidInfo.gid > 0)
|
||||
{
|
||||
console.log("Tile ptl 1", newOffsetX, newOffsetY, json.tilewidth,
|
||||
json.tileheight,json.orientation)
|
||||
tile = new Tile(layerData, gidInfo.gid, newOffsetX, newOffsetY, json.tilewidth,
|
||||
json.tileheight,json.orientation);
|
||||
|
||||
|
@ -171,6 +173,8 @@ var ParseTileLayers = function (json, insertNull)
|
|||
}
|
||||
else
|
||||
{
|
||||
console.log("Tile ptl 2", newOffsetX, newOffsetY, json.tilewidth,
|
||||
json.tileheight,json.orientation)
|
||||
blankTile = insertNull
|
||||
? null
|
||||
: new Tile(layerData, -1, newOffsetX, newOffsetY, json.tilewidth, json.tileheight,json.orientation);
|
||||
|
@ -213,6 +217,8 @@ var ParseTileLayers = function (json, insertNull)
|
|||
// index, x, y, width, height
|
||||
if (gidInfo.gid > 0)
|
||||
{
|
||||
console.log("Tile ptl 3", newOffsetX, newOffsetY, json.tilewidth,
|
||||
json.tileheight,json.orientation)
|
||||
tile = new Tile(layerData, gidInfo.gid, x, output.length, json.tilewidth,
|
||||
json.tileheight, json.orientation);
|
||||
|
||||
|
@ -225,6 +231,8 @@ var ParseTileLayers = function (json, insertNull)
|
|||
}
|
||||
else
|
||||
{
|
||||
console.log("Tile ptl 4", newOffsetX, newOffsetY, json.tilewidth,
|
||||
json.tileheight,json.orientation)
|
||||
blankTile = insertNull
|
||||
? null
|
||||
: new Tile(layerData, -1, x, output.length, json.tilewidth, json.tileheight, json.orientation);
|
||||
|
|
Loading…
Reference in a new issue