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Finished JSDocs
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5 changed files with 20 additions and 20 deletions
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@ -7,15 +7,15 @@
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var Factorial = require('./Factorial');
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/**
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* [description]
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* Calculates the Bernstein basis from the three factorial coefficients.
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*
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* @function Phaser.Math.Bernstein
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* @since 3.0.0
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*
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* @param {number} n - [description]
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* @param {number} i - [description]
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* @param {number} n - The first value.
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* @param {number} i - The second value.
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*
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* @return {number} [description]
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* @return {number} The Bernstein basis of Factorial(n) / Factorial(i) / Factorial(n - i)
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*/
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var Bernstein = function (n, i)
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{
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@ -5,16 +5,16 @@
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*/
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/**
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* Calculates a Catmull-Rom value.
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* Calculates a Catmull-Rom value from the given points, based on an alpha of 0.5.
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*
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* @function Phaser.Math.CatmullRom
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* @since 3.0.0
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*
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* @param {number} t - [description]
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* @param {number} p0 - [description]
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* @param {number} p1 - [description]
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* @param {number} p2 - [description]
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* @param {number} p3 - [description]
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* @param {number} t - The amount to interpolate by.
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* @param {number} p0 - The first control point.
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* @param {number} p1 - The second control point.
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* @param {number} p2 - The third control point.
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* @param {number} p3 - The fourth control point.
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*
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* @return {number} The Catmull-Rom value.
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*/
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@ -508,12 +508,12 @@ var Matrix3 = new Class({
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},
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/**
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* [description]
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* Set the values of this Matrix3 to be normalized from the given Matrix4.
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*
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* @method Phaser.Math.Matrix3#normalFromMat4
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* @since 3.0.0
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*
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* @param {Phaser.Math.Matrix4} m - [description]
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* @param {Phaser.Math.Matrix4} m - The Matrix4 to normalize the values from.
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*
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* @return {Phaser.Math.Matrix3} This Matrix3.
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*/
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@ -559,12 +559,12 @@ var Matrix4 = new Class({
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},
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/**
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* [description]
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* Multiply the values of this Matrix4 by those given in the `src` argument.
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*
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* @method Phaser.Math.Matrix4#multiplyLocal
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* @since 3.0.0
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*
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* @param {Phaser.Math.Matrix4} src - [description]
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* @param {Phaser.Math.Matrix4} src - The source Matrix4 that this Matrix4 is multiplied by.
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*
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* @return {Phaser.Math.Matrix4} This Matrix4.
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*/
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@ -1356,9 +1356,9 @@ var Matrix4 = new Class({
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* @method Phaser.Math.Matrix4#yawPitchRoll
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* @since 3.0.0
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*
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* @param {number} yaw - [description]
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* @param {number} pitch - [description]
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* @param {number} roll - [description]
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* @param {number} yaw - The yaw value.
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* @param {number} pitch - The pitch value.
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* @param {number} roll - The roll value.
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*
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* @return {Phaser.Math.Matrix4} This Matrix4.
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*/
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@ -317,13 +317,13 @@ var Quaternion = new Class({
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},
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/**
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* [description]
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* Rotates this Quaternion based on the two given vectors.
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*
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* @method Phaser.Math.Quaternion#rotationTo
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* @since 3.0.0
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*
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* @param {Phaser.Math.Vector3} a - [description]
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* @param {Phaser.Math.Vector3} b - [description]
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* @param {Phaser.Math.Vector3} a - The transform rotation vector.
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* @param {Phaser.Math.Vector3} b - The target rotation vector.
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*
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* @return {Phaser.Math.Quaternion} This Quaternion.
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*/
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