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Update MatterPhysics.js
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1 changed files with 18 additions and 18 deletions
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@ -172,7 +172,7 @@ var MatterPhysics = new Class({
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* Factories for commonly used body configurations (such as rectangles, circles and other polygons) can be found in the `Bodies` module.
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*
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* @name Phaser.Physics.Matter.MatterPhysics#body
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* @type {MatterJS.Body}
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* @type {MatterJS.BodyFactory}
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* @since 3.18.0
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*/
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this.body = Body;
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@ -186,7 +186,7 @@ var MatterPhysics = new Class({
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* Note that the `Matter.World` object is also a type of `Matter.Composite` and as such all composite methods here can also operate on a `Matter.World`.
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*
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* @name Phaser.Physics.Matter.MatterPhysics#composite
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* @type {MatterJS.Composite}
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* @type {MatterJS.CompositeFactory}
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* @since 3.22.0
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*/
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this.composite = Composite;
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@ -199,7 +199,7 @@ var MatterPhysics = new Class({
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* The `Matter.Detector` module contains methods for detecting collisions given a set of pairs.
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*
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* @name Phaser.Physics.Matter.MatterPhysics#detector
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* @type {MatterJS.Detector}
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* @type {MatterJS.DetectorFactory}
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* @since 3.22.0
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*/
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this.detector = Detector;
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@ -210,7 +210,7 @@ var MatterPhysics = new Class({
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* The `Matter.Grid` module contains methods for creating and manipulating collision broadphase grid structures.
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*
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* @name Phaser.Physics.Matter.MatterPhysics#grid
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* @type {MatterJS.Grid}
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* @type {MatterJS.GridFactory}
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* @since 3.22.0
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*/
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this.grid = Grid;
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@ -221,7 +221,7 @@ var MatterPhysics = new Class({
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* The `Matter.Pair` module contains methods for creating and manipulating collision pairs.
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*
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* @name Phaser.Physics.Matter.MatterPhysics#pair
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* @type {MatterJS.Pair}
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* @type {MatterJS.PairFactory}
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* @since 3.22.0
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*/
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this.pair = Pair;
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@ -232,7 +232,7 @@ var MatterPhysics = new Class({
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* The `Matter.Pairs` module contains methods for creating and manipulating collision pair sets.
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*
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* @name Phaser.Physics.Matter.MatterPhysics#pairs
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* @type {MatterJS.Pairs}
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* @type {MatterJS.PairsFactory}
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* @since 3.22.0
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*/
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this.pairs = Pairs;
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@ -243,7 +243,7 @@ var MatterPhysics = new Class({
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* The `Matter.Query` module contains methods for performing collision queries.
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*
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* @name Phaser.Physics.Matter.MatterPhysics#query
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* @type {MatterJS.Query}
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* @type {MatterJS.QueryFactory}
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* @since 3.22.0
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*/
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this.query = Query;
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@ -254,7 +254,7 @@ var MatterPhysics = new Class({
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* The `Matter.Resolver` module contains methods for resolving collision pairs.
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*
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* @name Phaser.Physics.Matter.MatterPhysics#resolver
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* @type {MatterJS.Resolver}
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* @type {MatterJS.ResolverFactory}
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* @since 3.22.0
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*/
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this.resolver = Resolver;
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@ -265,7 +265,7 @@ var MatterPhysics = new Class({
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* The `Matter.SAT` module contains methods for detecting collisions using the Separating Axis Theorem.
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*
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* @name Phaser.Physics.Matter.MatterPhysics#sat
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* @type {MatterJS.SAT}
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* @type {MatterJS.SATFactory}
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* @since 3.22.0
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*/
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this.sat = SAT;
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@ -280,7 +280,7 @@ var MatterPhysics = new Class({
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* The stiffness of constraints can be modified to create springs or elastic.
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*
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* @name Phaser.Physics.Matter.MatterPhysics#constraint
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* @type {MatterJS.Constraint}
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* @type {MatterJS.ConstraintFactory}
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* @since 3.22.0
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*/
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this.constraint = Constraint;
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@ -294,7 +294,7 @@ var MatterPhysics = new Class({
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* with commonly used body configurations (such as rectangles, circles and other polygons).
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*
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* @name Phaser.Physics.Matter.MatterPhysics#bodies
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* @type {MatterJS.Bodies}
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* @type {MatterJS.BodiesFactory}
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* @since 3.18.0
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*/
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this.bodies = Bodies;
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@ -306,7 +306,7 @@ var MatterPhysics = new Class({
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* with commonly used configurations (such as stacks and chains).
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*
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* @name Phaser.Physics.Matter.MatterPhysics#composites
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* @type {MatterJS.Composites}
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* @type {MatterJS.CompositesFactory}
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* @since 3.22.0
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*/
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this.composites = Composites;
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@ -319,7 +319,7 @@ var MatterPhysics = new Class({
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* The `Matter.Axes` module contains methods for creating and manipulating sets of axes.
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*
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* @name Phaser.Physics.Matter.MatterPhysics#axes
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* @type {MatterJS.Axes}
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* @type {MatterJS.AxesFactory}
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* @since 3.22.0
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*/
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this.axes = Axes;
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@ -330,7 +330,7 @@ var MatterPhysics = new Class({
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* The `Matter.Bounds` module contains methods for creating and manipulating axis-aligned bounding boxes (AABB).
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*
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* @name Phaser.Physics.Matter.MatterPhysics#bounds
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* @type {MatterJS.Bounds}
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* @type {MatterJS.BoundsFactory}
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* @since 3.22.0
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*/
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this.bounds = Bounds;
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@ -343,7 +343,7 @@ var MatterPhysics = new Class({
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* To use this module you also need the SVGPathSeg polyfill: https://github.com/progers/pathseg
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*
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* @name Phaser.Physics.Matter.MatterPhysics#svg
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* @type {MatterJS.Svg}
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* @type {MatterJS.SvgFactory}
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* @since 3.22.0
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*/
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this.svg = Svg;
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@ -356,7 +356,7 @@ var MatterPhysics = new Class({
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* A `Matter.Vector` object is of the form `{ x: 0, y: 0 }`.
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*
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* @name Phaser.Physics.Matter.MatterPhysics#vector
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* @type {MatterJS.Vector}
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* @type {MatterJS.VectorFactory}
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* @since 3.22.0
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*/
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this.vector = Vector;
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@ -369,7 +369,7 @@ var MatterPhysics = new Class({
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* A `Matter.Body` maintains a set of vertices to represent the shape of the object (its convex hull).
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*
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* @name Phaser.Physics.Matter.MatterPhysics#vertices
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* @type {MatterJS.Vertices}
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* @type {MatterJS.VerticesFactory}
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* @since 3.22.0
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*/
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this.vertices = Vertices;
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@ -382,7 +382,7 @@ var MatterPhysics = new Class({
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* A `Matter.Body` maintains a set of vertices to represent the shape of the object (its convex hull).
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*
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* @name Phaser.Physics.Matter.MatterPhysics#verts
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* @type {MatterJS.Vertices}
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* @type {MatterJS.VerticesFactory}
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* @since 3.14.0
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*/
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this.verts = Vertices;
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