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A DOMElement
will now set the display mode to 'none' during its render if the Scene in which it belongs is no longer visible.
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1 changed files with 2 additions and 1 deletions
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@ -26,8 +26,9 @@ var DOMElementCSSRenderer = function (renderer, src, interpolationPercentage, ca
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{
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var node = src.node;
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var style = node.style;
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var settings = src.scene.sys.settings;
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if (!node || !style || GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter !== 0 && (src.cameraFilter & camera.id)) || (src.parentContainer && !src.parentContainer.willRender()))
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if (!node || !style || !settings.visible || GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter !== 0 && (src.cameraFilter & camera.id)) || (src.parentContainer && !src.parentContainer.willRender()))
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{
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if (node)
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{
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