Added jsdocs

This commit is contained in:
Richard Davey 2020-01-05 23:54:08 +00:00
parent 25339383f1
commit beefcf09b6

View file

@ -8,7 +8,7 @@ var Events = require('../events');
var MatterEvents = require('../lib/core/Events');
/**
* [description]
* Enables a Matter-enabled Game Object to be able to go to sleep. Should be used as a mixin and not directly.
*
* @namespace Phaser.Physics.Matter.Components.Sleep
* @since 3.0.0
@ -16,12 +16,12 @@ var MatterEvents = require('../lib/core/Events');
var Sleep = {
/**
* [description]
* Sets the number of updates in which this body must have near-zero velocity before it is set as sleeping (if sleeping is enabled by the engine).
*
* @method Phaser.Physics.Matter.Components.Sleep#setSleepThreshold
* @since 3.0.0
*
* @param {number} [value=60] - [description]
* @param {number} [value=60] - A `Number` that defines the number of updates in which this body must have near-zero velocity before it is set as sleeping.
*
* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
@ -35,13 +35,18 @@ var Sleep = {
},
/**
* [description]
* Enable sleep and wake events for this body.
*
* By default when a body goes to sleep, or wakes up, it will not emit any events.
*
* The events are emitted by the Matter World instance and can be listened to via
* the `SLEEP_START` and `SLEEP_END` events.
*
* @method Phaser.Physics.Matter.Components.Sleep#setSleepEvents
* @since 3.0.0
*
* @param {boolean} start - [description]
* @param {boolean} end - [description]
* @param {boolean} start - `true` if you want the sleep start event to be emitted for this body.
* @param {boolean} end - `true` if you want the sleep end event to be emitted for this body.
*
* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
@ -54,12 +59,12 @@ var Sleep = {
},
/**
* [description]
* Enables or disables the Sleep Start event for this body.
*
* @method Phaser.Physics.Matter.Components.Sleep#setSleepStartEvent
* @since 3.0.0
*
* @param {boolean} value - [description]
* @param {boolean} value - `true` to enable the sleep event, or `false` to disable it.
*
* @return {Phaser.GameObjects.GameObject} This Game Object.
*/
@ -83,12 +88,12 @@ var Sleep = {
},
/**
* [description]
* Enables or disables the Sleep End event for this body.
*
* @method Phaser.Physics.Matter.Components.Sleep#setSleepEndEvent
* @since 3.0.0
*
* @param {boolean} value - [description]
* @param {boolean} value - `true` to enable the sleep event, or `false` to disable it.
*
* @return {Phaser.GameObjects.GameObject} This Game Object.
*/