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https://github.com/photonstorm/phaser
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Fixed this
return types for Phaser.Curves.Path
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aaef2d2f9f
commit
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1 changed files with 10 additions and 10 deletions
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@ -137,7 +137,7 @@ var Path = new Class({
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*
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* @param {Phaser.Curves.Curve} curve - The Curve to append.
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*
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* @return {Phaser.Curves.Path} This Path object.
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* @return {this} This Path object.
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*/
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add: function (curve)
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{
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@ -156,7 +156,7 @@ var Path = new Class({
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* @param {boolean} [clockwise=false] - `true` to create a clockwise circle as opposed to a counter-clockwise circle.
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* @param {number} [rotation=0] - The rotation of the circle in degrees.
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*
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* @return {Phaser.Curves.Path} This Path object.
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* @return {this} This Path object.
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*/
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circleTo: function (radius, clockwise, rotation)
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{
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@ -175,7 +175,7 @@ var Path = new Class({
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* @method Phaser.Curves.Path#closePath
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* @since 3.0.0
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*
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* @return {Phaser.Curves.Path} This Path object.
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* @return {this} This Path object.
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*/
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closePath: function ()
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{
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@ -205,7 +205,7 @@ var Path = new Class({
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* @param {number} [control2X] - The x coordinate of the second control point. Not used if Vector2s are provided as the first 3 arguments.
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* @param {number} [control2Y] - The y coordinate of the second control point. Not used if Vector2s are provided as the first 3 arguments.
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*
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* @return {Phaser.Curves.Path} This Path object.
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* @return {this} This Path object.
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*/
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cubicBezierTo: function (x, y, control1X, control1Y, control2X, control2Y)
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{
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@ -244,7 +244,7 @@ var Path = new Class({
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* @param {number} [controlX] - If `x` is not a `Vector2`, the X coordinate of the first control point.
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* @param {number} [controlY] - If `x` is not a `Vector2`, the Y coordinate of the first control point.
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*
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* @return {Phaser.Curves.Path} This Path object.
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* @return {this} This Path object.
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*/
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quadraticBezierTo: function (x, y, controlX, controlY)
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{
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@ -310,7 +310,7 @@ var Path = new Class({
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* @param {boolean} [clockwise=false] - Whether the ellipse angles are given as clockwise (`true`) or counter-clockwise (`false`).
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* @param {number} [rotation=0] - The rotation of the ellipse, in degrees.
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*
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* @return {Phaser.Curves.Path} This Path object.
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* @return {this} This Path object.
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*/
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ellipseTo: function (xRadius, yRadius, startAngle, endAngle, clockwise, rotation)
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{
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@ -339,7 +339,7 @@ var Path = new Class({
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*
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* @param {Phaser.Types.Curves.JSONPath} data - The JSON object containing the Path data.
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*
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* @return {Phaser.Curves.Path} This Path object.
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* @return {this} This Path object.
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*/
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fromJSON: function (data)
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{
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@ -702,7 +702,7 @@ var Path = new Class({
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* @param {(number|Phaser.Math.Vector2)} x - The X coordinate of the line's end point, or a `Vector2` containing the entire end point.
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* @param {number} [y] - The Y coordinate of the line's end point, if a number was passed as the X parameter.
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*
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* @return {Phaser.Curves.Path} This Path object.
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* @return {this} This Path object.
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*/
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lineTo: function (x, y)
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{
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@ -728,7 +728,7 @@ var Path = new Class({
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*
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* @param {Phaser.Math.Vector2[]} points - The points the newly created spline curve should consist of.
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*
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* @return {Phaser.Curves.Path} This Path object.
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* @return {this} This Path object.
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*/
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splineTo: function (points)
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{
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@ -748,7 +748,7 @@ var Path = new Class({
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* @param {(number|Phaser.Math.Vector2)} x - The X coordinate of the position to move the path's end point to, or a `Vector2` containing the entire new end point.
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* @param {number} y - The Y coordinate of the position to move the path's end point to, if a number was passed as the X coordinate.
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*
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* @return {Phaser.Curves.Path} This Path object.
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* @return {this} This Path object.
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*/
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moveTo: function (x, y)
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{
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