Updated RemoveTileAtWorldXy, PutTileAtWorldXY, GetTilesWithinShape and GetTilesWithinWorldXY
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.metals/metals.h2.db
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.metals/metals.log
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INFO time: initialize in 0.88s
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WARN no build tool detected in workspace '/home/yggr/Documents/Projects/phaserSvip'. The most common cause for this problem is that the editor was opened in the wrong working directory, for example if you use sbt then the workspace directory should contain build.sbt.
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5392
dist/phaser-arcade-physics.js
vendored
2
dist/phaser-arcade-physics.min.js
vendored
198817
dist/phaser-facebook-instant-games.js
vendored
1
dist/phaser-facebook-instant-games.min.js
vendored
24970
dist/phaser.js
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2
dist/phaser.min.js
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1
game
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Subproject commit fdceebfbc0bd64ff9aef718bb3106ef4c4cd99da
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maps/93596f42fa162e7dc789577ec591638d9c3dc27d.png
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maps/dc79s97-0079dda8-fb68-42ea-bfa8-968cfd1ec298.png
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maps/isometric_tileset_wild_by_stealthix_db3uffc.png
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maps/png/bridgeEast.png
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maps/png/bridgeNorth.png
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maps/png/crossroad.png
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maps/png/dirt.png
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maps/png/dirtHigh.png
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maps/png/grass.png
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maps/png/hillCornerEast.png
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maps/png/hillCornerNW.png
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maps/png/hillCornerSE.png
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maps/png/hillCornerWest.png
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maps/png/hillEast.png
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maps/png/hillNorth.png
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maps/png/hillRoadEast.png
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maps/png/hillRoadNorth.png
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maps/png/hillRoadSouth.png
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maps/png/hillRoadWest.png
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maps/png/hillSouth.png
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maps/png/hillWest.png
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maps/png/lot.png
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maps/png/lotCornerEast.png
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maps/png/lotCornerNorth.png
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maps/png/lotCornerSouth.png
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maps/png/lotCornerWest.png
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maps/png/lotEast.png
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maps/png/lotExitEast.png
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maps/png/lotExitNorth.png
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maps/png/lotExitSouth.png
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maps/png/lotExitWest.png
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maps/png/lotNorth.png
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maps/png/lotPark.png
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maps/png/lotSouth.png
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maps/png/lotWest.png
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maps/png/roadCornerES.png
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maps/png/roadCornerNE.png
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maps/png/roadCornerNW.png
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maps/png/roadCornerWS.png
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maps/png/roadEast.png
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maps/png/roadEndEast.png
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maps/png/roadEndNorth.png
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maps/png/roadEndSouth.png
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maps/png/roadEndWest.png
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maps/png/roadNorth.png
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After Width: | Height: | Size: 1 KiB |
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maps/png/roadTEast.png
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maps/png/roadTNorth.png
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maps/png/roadTSouth.png
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maps/png/roadTWest.png
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After Width: | Height: | Size: 1.4 KiB |
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maps/png/treeConiferShort.png
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maps/png/treeConiferTall.png
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maps/png/treeShort.png
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maps/png/treeShort_autumn.png
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maps/png/treeTall.png
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maps/png/treeTall_autumn.png
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maps/png/water.png
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maps/png/waterBeachCornerEast.png
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maps/png/waterBeachCornerNorth.png
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maps/png/waterBeachCornerSouth.png
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maps/png/waterBeachCornerWest.png
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maps/png/waterBeachEast.png
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maps/png/waterBeachNorth.png
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maps/png/waterBeachSouth.png
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maps/png/waterBeachWest.png
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After Width: | Height: | Size: 1.1 KiB |
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maps/png/waterCornerEast.png
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After Width: | Height: | Size: 1.2 KiB |
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maps/png/waterCornerNorth.png
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After Width: | Height: | Size: 1.1 KiB |
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maps/png/waterCornerSouth.png
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After Width: | Height: | Size: 1.3 KiB |
BIN
maps/png/waterCornerWest.png
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After Width: | Height: | Size: 1.2 KiB |
BIN
maps/png/waterEast.png
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After Width: | Height: | Size: 1 KiB |
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maps/png/waterNorth.png
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maps/png/waterSouth.png
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maps/png/waterWest.png
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107
maps/test.tmx
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.2" tiledversion="2019.11.26" orientation="isometric" renderorder="right-down" compressionlevel="-1" width="100" height="100" tilewidth="32" tileheight="32" infinite="0" nextlayerid="2" nextobjectid="1">
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<layer id="1" name="Tile Layer 1" width="100" height="100">
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110
maps/test2.tmx
Normal file
|
@ -0,0 +1,110 @@
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54
maps/test3.
Normal file
113
maps/test3.tmx
Normal file
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@ -0,0 +1,113 @@
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
26
maps/test4.tmx
Normal file
|
@ -0,0 +1,26 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.2" tiledversion="2019.11.26" orientation="orthogonal" renderorder="right-down" compressionlevel="-1" width="14" height="7" tilewidth="64" tileheight="64" infinite="0" nextlayerid="3" nextobjectid="8">
|
||||
<editorsettings>
|
||||
<export target="../game/assets/tilemaps/level1.json" format="json"/>
|
||||
</editorsettings>
|
||||
<tileset firstgid="1" name="kenny_simple_platformer" tilewidth="64" tileheight="64" tilecount="98" columns="14">
|
||||
<image source="../game/assets/tilesets/platformPack_tilesheet.png" width="896" height="448"/>
|
||||
</tileset>
|
||||
<layer id="1" name="Platforms" width="14" height="7">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,1,1,1,1,1,1,1,1,1,1,
|
||||
5,5,5,5,4,4,4,4,4,4,4,4,4,4,
|
||||
19,19,19,19,4,4,4,4,4,4,4,4,4,4
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="2" name="Spikes">
|
||||
<object id="3" gid="71" x="768.083" y="252.37" width="64" height="64"/>
|
||||
<object id="4" gid="71" x="829.628" y="254.355" width="64" height="64"/>
|
||||
<object id="5" gid="71" x="706.538" y="254.355" width="64" height="64"/>
|
||||
<object id="7" gid="71" x="384.917" y="258.326" width="64" height="64"/>
|
||||
</objectgroup>
|
||||
</map>
|
|
@ -36,7 +36,8 @@ var TriangleToRectangle = function (triangle, rect)
|
|||
* @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that have at least one interesting face.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
*
|
||||
* @param {string} orientation - The Tilemap's orientation
|
||||
*
|
||||
* @return {Phaser.Tilemaps.Tile[]} Array of Tile objects.
|
||||
*/
|
||||
var GetTilesWithinShape = function (shape, filteringOptions, camera, layer)
|
||||
|
@ -51,12 +52,14 @@ var GetTilesWithinShape = function (shape, filteringOptions, camera, layer)
|
|||
else if (shape instanceof Geom.Line) { intersectTest = Intersects.LineToRectangle; }
|
||||
|
||||
// Top left corner of the shapes's bounding box, rounded down to include partial tiles
|
||||
var xStart = WorldToTileX(shape.left, true, camera, layer);
|
||||
var yStart = WorldToTileY(shape.top, true, camera, layer);
|
||||
var pointStart = WorldToTileXY(shape.left, shape.top, true, camera, layer, orientation);
|
||||
var xStart = pointStart.x;
|
||||
var yStart = pointStart.y;
|
||||
|
||||
// Bottom right corner of the shapes's bounding box, rounded up to include partial tiles
|
||||
var xEnd = Math.ceil(WorldToTileX(shape.right, false, camera, layer));
|
||||
var yEnd = Math.ceil(WorldToTileY(shape.bottom, false, camera, layer));
|
||||
var pointEnd = WorldToTileXY(shape.right, shape.bottom, true, camera, layer, orientation);
|
||||
var xEnd = Math.ceil(pointEnd.x);
|
||||
var yEnd = Math.ceil(pointEnd.y);
|
||||
|
||||
// Tiles within bounding rectangle of shape. Bounds are forced to be at least 1 x 1 tile in size
|
||||
// to grab tiles for shapes that don't have a height or width (e.g. a horizontal line).
|
||||
|
|
|
@ -25,18 +25,21 @@ var WorldToTileY = require('./WorldToTileY');
|
|||
* @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that have at least one interesting face.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when factoring in which tiles to return.
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
*
|
||||
* @param {string} orientation - The Tilemap's orientation
|
||||
*
|
||||
* @return {Phaser.Tilemaps.Tile[]} Array of Tile objects.
|
||||
*/
|
||||
var GetTilesWithinWorldXY = function (worldX, worldY, width, height, filteringOptions, camera, layer)
|
||||
var GetTilesWithinWorldXY = function (worldX, worldY, width, height, filteringOptions, camera, layer, orientation)
|
||||
{
|
||||
// Top left corner of the rect, rounded down to include partial tiles
|
||||
var xStart = WorldToTileX(worldX, true, camera, layer);
|
||||
var yStart = WorldToTileY(worldY, true, camera, layer);
|
||||
var pointStart = WorldToTileXY(worldX, worldY, true, camera, layer, orientation);
|
||||
var xStart = pointStart.x;
|
||||
var yStart = pointStart.y;
|
||||
|
||||
// Bottom right corner of the rect, rounded up to include partial tiles
|
||||
var xEnd = Math.ceil(WorldToTileX(worldX + width, false, camera, layer));
|
||||
var yEnd = Math.ceil(WorldToTileY(worldY + height, false, camera, layer));
|
||||
var pointEnd = WorldToTileXY(worldX+ width, worldY+ height, true, camera, layer, orientation);
|
||||
var xEnd = Math.ceil(pointEnd.x);
|
||||
var yEnd = Math.ceil(pointEnd.y);
|
||||
|
||||
return GetTilesWithin(xStart, yStart, xEnd - xStart, yEnd - yStart, filteringOptions, layer);
|
||||
};
|
||||
|
|
|
@ -24,13 +24,15 @@ var WorldToTileY = require('./WorldToTileY');
|
|||
* @param {boolean} [recalculateFaces=true] - `true` if the faces data should be recalculated.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
*
|
||||
* @param {string} orientation - The Tilemap's orientation
|
||||
*
|
||||
* @return {Phaser.Tilemaps.Tile} The Tile object that was created or added to this map.
|
||||
*/
|
||||
var PutTileAtWorldXY = function (tile, worldX, worldY, recalculateFaces, camera, layer)
|
||||
var PutTileAtWorldXY = function (tile, worldX, worldY, recalculateFaces, camera, layer, orientation)
|
||||
{
|
||||
var tileX = WorldToTileX(worldX, true, camera, layer);
|
||||
var tileY = WorldToTileY(worldY, true, camera, layer);
|
||||
var point = WorldToTileXY(worldX, worldY, true, camera, layer, orientation);
|
||||
var tileX = point.x
|
||||
var tileY = point.y
|
||||
return PutTileAt(tile, tileX, tileY, recalculateFaces, layer);
|
||||
};
|
||||
|
||||
|
|
|
@ -22,13 +22,15 @@ var WorldToTileY = require('./WorldToTileY');
|
|||
* @param {boolean} [recalculateFaces=true] - `true` if the faces data should be recalculated.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
*
|
||||
* @param {string} orientation - The Tilemap's orientation
|
||||
*
|
||||
* @return {Phaser.Tilemaps.Tile} The Tile object that was removed.
|
||||
*/
|
||||
var RemoveTileAtWorldXY = function (worldX, worldY, replaceWithNull, recalculateFaces, camera, layer)
|
||||
var RemoveTileAtWorldXY = function (worldX, worldY, replaceWithNull, recalculateFaces, camera, layer,orientation)
|
||||
{
|
||||
var tileX = WorldToTileX(worldX, true, camera, layer);
|
||||
var tileY = WorldToTileY(worldY, true, camera, layer);
|
||||
var point = WorldToTileXY(worldX, worldY, true, camera, layer, orientation);
|
||||
var tileX = point.x
|
||||
var tileY = point.y
|
||||
return RemoveTileAt(tileX, tileY, replaceWithNull, recalculateFaces, layer);
|
||||
};
|
||||
|
||||
|
|
|
@ -23,8 +23,8 @@ var Vector2 = require('../../math/Vector2');
|
|||
* @param {Phaser.Math.Vector2} [point] - A Vector2 to store the coordinates in. If not given a new Vector2 is created.
|
||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||
*
|
||||
* @param {string} orientation - The Tilemap's orientation
|
||||
*
|
||||
* @return {Phaser.Math.Vector2} The XY location in tile units.
|
||||
*/
|
||||
var WorldToTileXY = function (worldX, worldY, snapToFloor, point, camera, layer,orientation)
|
||||
|
|
|
@ -674,7 +674,7 @@ var DynamicTilemapLayer = new Class({
|
|||
*/
|
||||
getTilesWithinShape: function (shape, filteringOptions, camera)
|
||||
{
|
||||
return TilemapComponents.GetTilesWithinShape(shape, filteringOptions, camera, this.layer);
|
||||
return TilemapComponents.GetTilesWithinShape(shape, filteringOptions, camera, this.layer, this.tilemap.orientation);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -694,7 +694,7 @@ var DynamicTilemapLayer = new Class({
|
|||
*/
|
||||
getTilesWithinWorldXY: function (worldX, worldY, width, height, filteringOptions, camera)
|
||||
{
|
||||
return TilemapComponents.GetTilesWithinWorldXY(worldX, worldY, width, height, filteringOptions, camera, this.layer);
|
||||
return TilemapComponents.GetTilesWithinWorldXY(worldX, worldY, width, height, filteringOptions, camera, this.layer, this.tilemap.orientation);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -840,7 +840,7 @@ var DynamicTilemapLayer = new Class({
|
|||
*/
|
||||
removeTileAt: function (tileX, tileY, replaceWithNull, recalculateFaces)
|
||||
{
|
||||
return TilemapComponents.RemoveTileAt(tileX, tileY, replaceWithNull, recalculateFaces, this.layer);
|
||||
return TilemapComponents.RemoveTileAt(tileX, tileY, replaceWithNull, recalculateFaces, this.layer, this.tilemap.orientation);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -860,7 +860,7 @@ var DynamicTilemapLayer = new Class({
|
|||
*/
|
||||
removeTileAtWorldXY: function (worldX, worldY, replaceWithNull, recalculateFaces, camera)
|
||||
{
|
||||
return TilemapComponents.RemoveTileAtWorldXY(worldX, worldY, replaceWithNull, recalculateFaces, camera, this.layer);
|
||||
return TilemapComponents.RemoveTileAtWorldXY(worldX, worldY, replaceWithNull, recalculateFaces, camera, this.layer, this.tilemap.orientation);
|
||||
},
|
||||
|
||||
/**
|
||||
|
|
|
@ -1071,7 +1071,7 @@ var StaticTilemapLayer = new Class({
|
|||
*/
|
||||
getTilesWithinWorldXY: function (worldX, worldY, width, height, filteringOptions, camera)
|
||||
{
|
||||
return TilemapComponents.GetTilesWithinWorldXY(worldX, worldY, width, height, filteringOptions, camera, this.layer);
|
||||
return TilemapComponents.GetTilesWithinWorldXY(worldX, worldY, width, height, filteringOptions, camera, this.layer, this.tilemap.orientation);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -1089,7 +1089,7 @@ var StaticTilemapLayer = new Class({
|
|||
*/
|
||||
getTilesWithinShape: function (shape, filteringOptions, camera)
|
||||
{
|
||||
return TilemapComponents.GetTilesWithinShape(shape, filteringOptions, camera, this.layer);
|
||||
return TilemapComponents.GetTilesWithinShape(shape, filteringOptions, camera, this.layer, this.tilemap.orientation);
|
||||
},
|
||||
|
||||
/**
|
||||
|
|