Docs for Phaser.Curves.Curve and Phaser.Curves.Path

And whitespace
This commit is contained in:
samme 2020-01-03 13:34:05 -08:00
parent 5e027f7031
commit bee0a96542
2 changed files with 60 additions and 40 deletions

View file

@ -20,7 +20,7 @@ var Vector2 = require('../math/Vector2');
* @constructor
* @since 3.0.0
*
* @param {string} type - [description]
* @param {string} type - The curve type.
*/
var Curve = new Class({
@ -78,7 +78,7 @@ var Curve = new Class({
this.needsUpdate = true;
/**
* [description]
* For a curve on a Path, `false` means the Path will ignore this curve.
*
* @name Phaser.Curves.Curve#active
* @type {boolean}
@ -131,7 +131,7 @@ var Curve = new Class({
// So you can chain graphics calls
return graphics.strokePoints(this.getPoints(pointsTotal));
},
/**
* Returns a Rectangle where the position and dimensions match the bounds of this Curve.
*
@ -187,7 +187,7 @@ var Curve = new Class({
},
/**
* [description]
* Get a point at the end of the curve.
*
* @method Phaser.Curves.Curve#getEndPoint
* @since 3.0.0
@ -209,7 +209,7 @@ var Curve = new Class({
* @method Phaser.Curves.Curve#getLength
* @since 3.0.0
*
* @return {number} [description]
* @return {number} The total length of the curve.
*/
getLength: function ()
{
@ -220,14 +220,22 @@ var Curve = new Class({
/**
* Get list of cumulative segment lengths
* Get a list of cumulative segment lengths.
*
* These lengths are
*
* - [0] 0
* - [1] The first segment
* - [2] The first and second segment
* - ...
* - [divisions] All segments
*
* @method Phaser.Curves.Curve#getLengths
* @since 3.0.0
*
* @param {integer} [divisions] - [description]
* @param {integer} [divisions] - The number of divisions or segments.
*
* @return {number[]} [description]
* @return {number[]} An array of cumulative lengths.
*/
getLengths: function (divisions)
{
@ -268,17 +276,17 @@ var Curve = new Class({
// - u [0 .. 1]
/**
* [description]
* Get a point at a relative position on the curve, by arc length.
*
* @method Phaser.Curves.Curve#getPointAt
* @since 3.0.0
*
* @generic {Phaser.Math.Vector2} O - [out,$return]
*
* @param {number} u - [description]
* @param {Phaser.Math.Vector2} [out] - [description]
* @param {number} u - The relative position, [0..1].
* @param {Phaser.Math.Vector2} [out] - A point to store the result in.
*
* @return {Phaser.Math.Vector2} [description]
* @return {Phaser.Math.Vector2} The point.
*/
getPointAt: function (u, out)
{
@ -290,13 +298,23 @@ var Curve = new Class({
// Get sequence of points using getPoint( t )
/**
* [description]
* Get a sequence of evenly spaced points from the curve.
*
* You can pass `divisions`, `stepRate`, or neither.
*
* The number of divisions will be
*
* 1. `divisions`, if `divisions` > 0; or
* 2. `this.getLength / stepRate`, if `stepRate` > 0; or
* 3. `this.defaultDivisions`
*
* `1 + divisions` points will be returned.
*
* @method Phaser.Curves.Curve#getPoints
* @since 3.0.0
*
* @param {integer} divisions - The number of evenly spaced points from the curve to return. If falsy, step param will be used to calculate the number of points.
* @param {number} step - Step between points. Used to calculate the number of points to return when divisions is falsy. Ignored if divisions is positive.
* @param {integer} [divisions] - The number of divisions to make.
* @param {number} [stepRate] - The curve distance between points, implying `divisions`.
* @param {(array|Phaser.Math.Vector2[])} [out] - An optional array to store the points in.
*
* @return {(array|Phaser.Math.Vector2[])} An array of Points from the curve.
@ -327,16 +345,16 @@ var Curve = new Class({
},
/**
* [description]
* Get a random point from the curve.
*
* @method Phaser.Curves.Curve#getRandomPoint
* @since 3.0.0
*
* @generic {Phaser.Math.Vector2} O - [out,$return]
*
* @param {Phaser.Math.Vector2} [out] - [description]
* @param {Phaser.Math.Vector2} [out] - A point object to store the result in.
*
* @return {Phaser.Math.Vector2} [description]
* @return {Phaser.Math.Vector2} The point.
*/
getRandomPoint: function (out)
{
@ -348,16 +366,18 @@ var Curve = new Class({
// Get sequence of points using getPointAt( u )
/**
* [description]
* Get a sequence of equally spaced points (by arc distance) from the curve.
*
* `1 + divisions` points will be returned.
*
* @method Phaser.Curves.Curve#getSpacedPoints
* @since 3.0.0
*
* @param {integer} [divisions] - The number of evenly spaced points from the curve to return. If falsy, step param will be used to calculate the number of points.
* @param {number} [step] - Step between points. Used to calculate the number of points to return when divisions is falsy. Ignored if divisions is positive.
* @param {integer} [divisions=this.defaultDivisions] - The number of divisions to make.
* @param {number} [stepRate] - Step between points. Used to calculate the number of points to return when divisions is falsy. Ignored if divisions is positive.
* @param {(array|Phaser.Math.Vector2[])} [out] - An optional array to store the points in.
*
* @return {Phaser.Math.Vector2[]} [description]
* @return {Phaser.Math.Vector2[]} An array of points.
*/
getSpacedPoints: function (divisions, stepRate, out)
{
@ -387,16 +407,16 @@ var Curve = new Class({
},
/**
* [description]
* Get a point at the start of the curve.
*
* @method Phaser.Curves.Curve#getStartPoint
* @since 3.0.0
*
* @generic {Phaser.Math.Vector2} O - [out,$return]
*
* @param {Phaser.Math.Vector2} [out] - [description]
* @param {Phaser.Math.Vector2} [out] - A point to store the result in.
*
* @return {Phaser.Math.Vector2} [description]
* @return {Phaser.Math.Vector2} The point.
*/
getStartPoint: function (out)
{
@ -406,7 +426,7 @@ var Curve = new Class({
},
/**
* Returns a unit vector tangent at t
* Get a unit vector tangent at a relative position on the curve.
* In case any sub curve does not implement its tangent derivation,
* 2 points a small delta apart will be used to find its gradient
* which seems to give a reasonable approximation
@ -416,8 +436,8 @@ var Curve = new Class({
*
* @generic {Phaser.Math.Vector2} O - [out,$return]
*
* @param {number} t - [description]
* @param {Phaser.Math.Vector2} [out] - [description]
* @param {number} t - The relative position on the curve, [0..1].
* @param {Phaser.Math.Vector2} [out] - A vector to store the result in.
*
* @return {Phaser.Math.Vector2} Vector approximating the tangent line at the point t (delta +/- 0.0001)
*/
@ -448,17 +468,17 @@ var Curve = new Class({
},
/**
* [description]
* Get a unit vector tangent at a relative position on the curve, by arc length.
*
* @method Phaser.Curves.Curve#getTangentAt
* @since 3.0.0
*
* @generic {Phaser.Math.Vector2} O - [out,$return]
*
* @param {number} u - [description]
* @param {Phaser.Math.Vector2} [out] - [description]
* @param {number} u - The relative position on the curve, [0..1].
* @param {Phaser.Math.Vector2} [out] - A vector to store the result in.
*
* @return {Phaser.Math.Vector2} [description]
* @return {Phaser.Math.Vector2} The tangent vector.
*/
getTangentAt: function (u, out)
{
@ -573,10 +593,12 @@ var Curve = new Class({
},
/**
* [description]
* Calculate and cache the arc lengths.
*
* @method Phaser.Curves.Curve#updateArcLengths
* @since 3.0.0
*
* @see Phaser.Curves.Curve#getLengths()
*/
updateArcLengths: function ()
{

View file

@ -569,14 +569,12 @@ var Path = new Class({
},
/**
* Returns the defined starting point of the Path.
*
* This is not necessarily equal to the starting point of the first Curve if it differs from {@link startPoint}.
* Get a sequence of points on the path.
*
* @method Phaser.Curves.Path#getPoints
* @since 3.0.0
*
* @param {integer} [divisions=12] - The number of points to divide the path in to.
* @param {integer} [divisions=12] - The number of divisions per resolution per curve.
*
* @return {Phaser.Math.Vector2[]} An array of Vector2 objects that containing the points along the Path.
*/
@ -626,7 +624,7 @@ var Path = new Class({
/**
* Returns a randomly chosen point anywhere on the path. This follows the same rules as `getPoint` in that it may return a point on any Curve inside this path.
*
*
* When calling this method multiple times, the points are not guaranteed to be equally spaced spatially.
*
* @method Phaser.Curves.Path#getRandomPoint
@ -647,7 +645,7 @@ var Path = new Class({
/**
* Divides this Path into a set of equally spaced points,
*
*
* The resulting points are equally spaced with respect to the points' position on the path, but not necessarily equally spaced spatially.
*
* @method Phaser.Curves.Path#getSpacedPoints
@ -741,7 +739,7 @@ var Path = new Class({
/**
* Creates a "gap" in this path from the path's current end point to the given coordinates.
*
*
* After calling this function, this Path's end point will be equal to the given coordinates
*
* @method Phaser.Curves.Path#moveTo