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canvas renderer typo fix
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@ -96,7 +96,7 @@ var DynamicTilemapLayerCanvasRenderer = function (renderer, src, interpolationPe
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{
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// we use the tileset width and height because in isometric and hexagonal maps the tileset's height is often different from the tilemap's.
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width = tileset.tileWidth;
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width = tileset.tileHeight;
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height = tileset.tileHeight;
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}
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var halfWidth = width / 2;
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