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JSDoc update. Fix #4955
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@ -18,6 +18,8 @@ var WebAudioSoundManager = require('./webaudio/WebAudioSoundManager');
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* @since 3.0.0
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*
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* @param {Phaser.Game} game - Reference to the current game instance.
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*
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* @return {(Phaser.Sound.HTML5AudioSoundManager|Phaser.Sound.WebAudioSoundManager|Phaser.Sound.NoAudioSoundManager)} The Sound Manager instance that was created.
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*/
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var SoundManagerCreator = {
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