Commit graph

2273 commits

Author SHA1 Message Date
Richard Davey
a81c2ea132 When playing an Animation, if you were to play another, then pause it, then play another the internal _paused wouldn't get reset, preventing you from them pausing the animations from that point on. You can now play and pause animations at will. Fix #4835 2020-01-14 22:42:14 +00:00
Richard Davey
1928480913 Fixed JSDocs 2020-01-13 12:35:33 +00:00
Andrew Brampton
e42f227ec2
Update documentation and one import, to use the consistent name of Vector2.
There were examples that used Vec2, which wouldn't work. For example `An array of Point or Vector2 objects: [new Phaser.Math.Vec2(x1, y1), ...]` was not copy and pastable.
2020-01-11 06:46:25 -08:00
Richard Davey
2d3a87a3a6 Updated existing for TS defs. Fix #4941 2020-01-06 13:33:23 +00:00
Richard Davey
5e027f7031 Added JSDocs 2020-01-02 16:45:28 +00:00
Richard Davey
4892cc7feb The Graphics Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the element, rather than a quad alpha, which never worked for these objects. 2019-12-28 17:37:13 +00:00
Richard Davey
6ffdacc959 The DOMElement Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the element, rather than a quad alpha, which never worked for these objects. 2019-12-28 17:37:04 +00:00
Richard Davey
e6464f6ad3 Merge branch 'master' of https://github.com/photonstorm/phaser 2019-12-28 17:29:11 +00:00
Richard Davey
f0e7a9bcf9 The Container Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the container, rather than a quad alpha, which never worked consistently across Container children. Fix #4916 2019-12-28 17:27:31 +00:00
Richard Davey
949d882788 The Shape Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the shape, rather than a quad alpha, which never worked for Shape objects. 2019-12-28 17:27:15 +00:00
Richard Davey
695cb7e4e2 AlphaSingle is a new Game Object Component that allows a Game Object to set its alpha values, but only as a single uniform value, not on a per-quad basis. 2019-12-28 17:27:01 +00:00
Richard Davey
5130fccbf5
Merge pull request #4921 from samme/feature/emitter-remove
Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter()
2019-12-28 16:35:07 +00:00
Richard Davey
5adf6382ff
Merge pull request #4922 from samme/feature/emitter-setTint
Add ParticleEmitter#setTint()
2019-12-28 16:33:39 +00:00
J.C
936563df11 Crop component is missing from RenderTexture class 2019-12-27 17:01:14 +08:00
samme
15506e0faf Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter() 2019-12-23 10:36:35 -08:00
samme
559c89eaf2 Add ParticleEmitter#setTint() 2019-12-23 09:25:35 -08:00
Richard Davey
66a25e2117 Setting lineSpacing in the Text Game Object style config would set the value but not apply it to the Text, leaving you to call updateText yourself. If set, it's now applied on instantiation. Fix #4901 2019-12-18 14:55:12 +00:00
Richard Davey
752999c92b The Mesh and Quad Game Objects have had the GetBounds component removed as it cannot operate on a Mesh as they don't have origins. Fix #4902 2019-12-18 14:43:23 +00:00
Richard Davey
205bbab268
Merge pull request #4886 from rexrainbow/text-wrap
Don't add white space at last word of a line
2019-12-18 14:31:11 +00:00
Richard Davey
e5ab24ec8c
Merge pull request #4912 from javigaralva/add-gameobjectfactory-docs
Added doc for `GameObjectFactory.register` and `GameObjectFactory.remove`
2019-12-18 14:29:25 +00:00
Richard Davey
427d88ed79
Merge pull request #4913 from javigaralva/fix-doc-static-functions
Fix doc static functions
2019-12-18 14:28:51 +00:00
Javier García Álvarez
9d418eae73 Fixed jsdoc types to get TS definition intellisense. 2019-12-18 12:25:14 +01:00
Javier García Álvarez
e1d288a834 Add optional params to ParseFromAtlas doc 2019-12-18 12:22:30 +01:00
Javier García Álvarez
dbaf6f1f75 Fixed jsdocs @name to @method 2019-12-18 11:48:30 +01:00
Javier García Álvarez
718db273c2 Added doc for GameObjectFactory.register and GameObjectFactory.remove 2019-12-18 11:32:29 +01:00
Javier García Álvarez
7576c824af Fixed semicolon in updateList doc 2019-12-18 10:38:44 +01:00
Chris Andrew
15ac5e736a #4903 Clarified z position documentation by linking to depth GO component. 2019-12-09 16:57:05 +00:00
Hua
3c4cf8834e Don't add white space at last word of a line 2019-11-27 13:09:07 +08:00
Richard Davey
7650c5535f BitmapText with a maxWidth set wouldn't update the text correctly if it was modified post-creation. You can now update the text and/or width independantly and it'll update correctly. Fix #4881 2019-11-26 14:31:27 +00:00
Richard Davey
4a33c7b5c8 Don't reset text 2019-11-22 16:43:13 +00:00
Richard Davey
a7b3cd585d Tidying up 2019-11-22 16:42:53 +00:00
Richard Davey
0d46c7107a Fixed issue with carriage-returns not reflowing text 2019-11-22 16:42:43 +00:00
Richard Davey
4435791cc1 Updated to use current null approach 2019-11-22 13:54:07 +00:00
Richard Davey
28982fb7fc Fixed word wrapping 2019-11-22 13:48:10 +00:00
Richard Davey
b297950875 Added wordWrapCharCode 2019-11-22 13:48:01 +00:00
Richard Davey
5b1401153c Working through BitmapText wrapping 2019-11-21 17:11:43 +00:00
Richard Davey
ce2dbb7095
Merge pull request #4873 from samme/feature/group-type
Add `type` for Group, Arcade.Group, Arcade.StaticGroup
2019-11-20 21:54:10 +00:00
samme
8585541e15 Add type for Group, PhysicsGroup, StaticPhysicsGroup 2019-11-20 11:53:38 -08:00
Richard Davey
3eafac9f4f lint fixes 2019-11-19 13:02:05 +00:00
Richard Davey
c37058ef4b When calling TileSprite.setTexture or setFrame, if the new frame size didn't match the old one, the new fill pattern would become distorted and the potWidth and potHeight values would be incorrect. 2019-11-19 11:49:54 +00:00
Richard Davey
b95a6a45bd Fixed some JSDocs resulting from #4850 2019-11-19 11:23:19 +00:00
Richard Davey
4606f0b443
Merge pull request #4850 from rexrainbow/group-improvement
Add some action methods
2019-11-19 11:04:17 +00:00
Richard Davey
171ca39544
Merge pull request #4847 from rexrainbow/Action-of-scrollFactor
Add SetScrollFactor into Action and Group's createFromConfig
2019-11-19 10:55:16 +00:00
Richard Davey
e5f93738ca
Merge pull request #4807 from jcyuan/master
fix TS issues and fix the condition to check video support.
2019-11-19 10:49:09 +00:00
Richard Davey
1091d09d93 Video.destroy has been renamed to Video.preDestroy, so that it now destroys properly like all other Game Objects. Fix #4821 2019-11-18 22:20:08 +00:00
Richard Davey
9ff331e10e
Merge pull request #4829 from jsoref/spelling
Spelling
2019-11-18 21:47:26 +00:00
Richard Davey
50d9931c11 Added cached MIN/MAX SAFE INT for IE support #4833 2019-11-18 17:01:55 +00:00
Hua
f0c1d8f846 Add some action methods 2019-11-06 14:22:47 +08:00
Hua
53e9fd1465 Add SetScrollFactor into Action and Group's createFromConfig 2019-11-05 14:39:56 +08:00
Josh Soref
c0d92a56a7 spelling: will 2019-10-29 02:42:27 -04:00
Josh Soref
4a322dc7be spelling: dynamic 2019-10-29 01:52:45 -04:00
Josh Soref
0b4a951cf5 spelling: discrepancies 2019-10-29 01:52:04 -04:00
J.C
9507ec7591 fix ts error, and update the output file. 2019-10-16 13:39:06 +08:00
Richard Davey
04bfe30255 Container.mask wouldn't render in WebGL due to a change in the way child masks were handled. Container masking now works again as in 3.19. Fix #4803 2019-10-15 11:29:47 +01:00
Richard Davey
c37a3634c0 UpdateList.shutdown wasn't removing the Scene Update event listener, causing actions to be multiplied on Scene restart (such as animation playback). Fix #4799 2019-10-15 11:18:36 +01:00
Richard Davey
28316ec4fe Merged ProcessQueue docs 2019-10-11 18:53:11 +01:00
Richard Davey
c60530eedd Removed commented-out code 2019-10-11 18:35:27 +01:00
Richard Davey
e8ac166ab2 Update UpdateList.js 2019-10-11 18:34:01 +01:00
Richard Davey
312797dc8e JSDoc fixes 2019-10-11 18:29:55 +01:00
Richard Davey
39118a2778
Merge pull request #4700 from cristlee/master
add an optional textureData when initialize shader
2019-10-11 13:34:22 +01:00
Richard Davey
9656c9858c Emit event after playback 2019-10-11 13:19:55 +01:00
Richard Davey
29f5acab15 Added all of the Video Events and completed the jsdocs 2019-10-11 12:26:24 +01:00
Richard Davey
0958df8592 Finished method jsdocs 2019-10-10 23:51:03 +01:00
Richard Davey
9b8bc99538 Lots of jsdocs added 2019-10-10 17:42:57 +01:00
Richard Davey
e3b4ec1b6f Don't access currentTime if no video loaded 2019-10-10 14:26:19 +01:00
Richard Davey
dcdc219442 Added flipY support into saveTexture for use in shaders 2019-10-10 12:27:14 +01:00
Richard Davey
2fb190f023 changeSource works and loadURL works too 2019-10-09 17:42:51 +01:00
Richard Davey
bd7592a408 No URL in constructor 2019-10-09 17:42:37 +01:00
Richard Davey
bede5d29f0 Video source change now working 2019-10-09 15:31:37 +01:00
Richard Davey
e69c46d30e Added snapshot methods. 2019-10-09 10:50:01 +01:00
Richard Davey
ed69ef6626 The GameObject.setTexture method can now accept either a string, in which case it looks for the texture in the Texture Manager, or a Texture instance, in which case that instance is set as the Game Object's texture. 2019-10-09 10:49:37 +01:00
Richard Davey
226a0f87ea Video seeking only updates texture when the seek is complete and added marker support 2019-10-09 10:17:15 +01:00
Richard Davey
35dfd2fb30 Fixed noAudio 2019-10-09 00:40:09 +01:00
Richard Davey
5b98d5737e Non-Promise support + seeking texture update 2019-10-08 17:44:01 +01:00
Richard Davey
5b34726e64 Refactored how pause / resume / play works and texture updating, much cleaner and more resilient 2019-10-08 17:15:26 +01:00
Richard Davey
5ac4afb1f8 Getting autoplay working 2019-10-07 17:08:45 +01:00
Richard Davey
07a2a81263 grab and saveToTexture methods now work 2019-10-04 13:40:42 +01:00
Richard Davey
633af46f71 Removed snapshot and handled locked and unlocked playback 2019-10-04 13:14:32 +01:00
Richard Davey
3d31e27926 Don't render if there's no texture 2019-10-04 13:14:06 +01:00
Richard Davey
6b67862cb7 Finally resolved webgl texture issues when loaded too early 2019-10-04 00:58:43 +01:00
Richard Davey
800381b7fc Better handling of texture creation 2019-10-03 17:51:11 +01:00
Richard Davey
9989f271d4 Pass in the key and url 2019-10-03 17:50:42 +01:00
Richard Davey
9429f66adb Added first pass at Video Game Object 2019-10-03 02:29:05 +01:00
Richard Davey
3ab903b3c5 UpdateList now extends ProcessQueue and uses all of its methods instead. 2019-10-02 12:13:43 +01:00
Richard Davey
ea75c5ca9a Updated quad alpha checks 2019-10-02 10:11:07 +01:00
Richard Davey
a7a15bcb4d
Merge pull request #4715 from MrcSnm/master
Container now can apply alpha quads
2019-10-02 09:55:59 +01:00
Marcelo Silva Nascimento Mancini
b7166bba3b
ESLint correction 2019-10-01 16:11:29 -03:00
Richard Davey
be02c80be9 Origin and canvas renderer work again now. Fix #4108 2019-10-01 17:43:47 +01:00
Richard Davey
1a42c54398 Set image smoothing based on renderer or scale mode. 2019-10-01 16:10:50 +01:00
Richard Davey
d405bab92c Set image smoothing based on renderer or scale mode. 2019-10-01 16:10:46 +01:00
FengLi
217d1daa2f add an optional textureData when initialize shader 2019-10-01 22:52:35 +08:00
Richard Davey
b1b95c066b The BuildGameObject function will no longer set scaleMode because it's not a valid Game Object property. 2019-10-01 14:54:52 +01:00
Richard Davey
55c73d399b GameObject.ToJSON will no longer output the scaleMode in the json because it's not a valid Game Object property. 2019-10-01 14:41:58 +01:00
Richard Davey
ea7691518b Use public property for blend mode check #4771 2019-10-01 14:08:13 +01:00
Richard Davey
5b6d9895be TileSprites will now throw a console warning if you try to use a RenderTexture or GLTexture as their frame source. Fix #4719 2019-10-01 13:37:37 +01:00
Hua
8a9e74ffe9 Add tint feature of bob 2019-10-01 10:17:14 +08:00
Richard Davey
487ec88529 RenderTexture.fill wasn't setting the camera up before drawing the fill rect, causing it to appear in the wrong place and the wrong size. Fix #4390 2019-09-30 15:08:53 +01:00
Richard Davey
cde1210523 The Container WebGLRenderer will now handle child new type switching, allowing you to carry on with a batch of same-type Game Objects even if they're nested within Containers. Fix #4710 2019-09-27 15:41:51 +01:00
Richard Davey
f3e18000f2
Merge pull request #4760 from rexrainbow/blitter-enhancement
Set dirty flag only when render state of bob is changed
2019-09-26 12:32:34 +01:00
Rex
6deec2c44b Also resize hit-area when resizing 2019-09-21 20:24:26 +08:00
Rex
08a2082d46 Update display-origin when resizing 2019-09-21 20:21:09 +08:00
Rex
7795713ab5 Set dirty flag only when render state of bob is changed 2019-09-21 20:15:56 +08:00
Richard Davey
5c04e20b20 The private Shader._savedKey property has been removed as it wasn't used anywhere internally. 2019-09-20 14:48:41 +01:00
Richard Davey
bc5c7cf7ab When calling Shader.setRenderToTexture() it will now draw the shader just once, immediately to the texture, to avoid the texture being blank for a single frame (thanks Kyle) 2019-09-19 23:32:40 +01:00
Nicolas Ferrero
18060a841e RenderTexture would not update texture size on resize 2019-09-10 17:03:52 +03:00
Richard Davey
fc5630cb72 The displayWidth and height should never be negative. 2019-08-30 19:35:52 +01:00
Richard Davey
6887e7b4f0 JSDoc fix 2019-08-28 12:00:19 +01:00
=
e7cce944dd Container now can apply alpha quads 2019-08-19 13:26:14 -03:00
Richard Davey
7d2eaae693 The Container renderer functions will now read the childs alpha property, instead of _alpha, allowing it to work with more variety of custom children. 2019-08-08 14:03:23 +01:00
Richard Davey
717258e3f1 Docs update 2019-08-05 14:07:36 +01:00
Richard Davey
9f15b5a96b Removed scale abs, as deeper effects unknown 2019-08-03 11:08:22 +01:00
Richard Davey
cc85ec1d35 Fixed scaleX and scaleY 2019-08-02 17:28:46 +01:00
Richard Davey
c1767e404f Fixed scaleX and scaleY to handle negative scales and added rotation fix 2019-08-02 01:50:02 +01:00
Richard Davey
6e2d22e5cb jsdoc update 2019-08-01 17:44:20 +01:00
Richard Davey
718f75b797 TransformMatrix.rotation now returns the properly normalized rotation value 2019-07-26 14:20:38 +01:00
Richard Davey
14faabcadf Updated docs 2019-07-26 14:19:44 +01:00
Richard Davey
f4002471d7 Updated context lost / restored handlers 2019-07-17 16:38:00 +01:00
Richard Davey
80c0f59b09 GameObjectCreator.remove is a new static function that will remove a custom Game Object creator type. 2019-07-17 14:36:10 +01:00
Richard Davey
4887696bfa GameObjectFactory.remove is a new static function that will remove a custom Game Object factory type. 2019-07-17 14:36:02 +01:00
Richard Davey
907d0dd4f2 Render Texture snapshot methods now work across WebGL and Canvas 2019-07-15 17:03:04 +01:00
Richard Davey
41d007fe67 Origin.updateDisplayOrigin no longer applies a Math.floor to the display origins, allowing you to have a 0.x origin for a Game Object that only has a width or height of 1. This fixes issues with things like 1x1 rectangles displaying incorrectly during rendering. 2019-07-15 16:30:08 +01:00
Richard Davey
15d7b9c6ef Fixed jsdoc typos and added single pixel support 2019-07-14 13:56:44 +01:00
Richard Davey
4d61aa8556 Added the new methods snapshot, snapshotArea and snapshotPixel 2019-07-13 15:21:13 +01:00
Hua
7134a1ef7b Remove event hook of children when destroyChildren is false 2019-07-10 15:59:25 +08:00
Richard Davey
f71920646c Shader.uniforms now uses Extend instead of Clone to perform a deep object copy, instead of a shallow one, avoiding multiple instances of the same shader sharing uniforms. Fix #4641 2019-07-08 13:03:39 +01:00
Richard Davey
5416deaa54 The UpdateList.remove method wouldn't flag the Game Object for removal properly if it was active. It now checks that the Game Object is in the current update list and hasn't already been inserted into the 'pending removal' list before flagging it. Fix #4544 2019-07-03 15:47:40 +01:00
Richard Davey
deca3c95a3 Calling Animation.setRepeat() wouldn't reset the repeatCounter properly, causing Sprite bound animation instances to fail to change their repeat rate. Fix #4553 2019-07-03 15:33:13 +01:00
Richard Davey
83e54cfb16 The Animation component will no longer start an animation on a Sprite if the animation doesn't exist. Previously it would throw an error saying "Unable to read the property getFirstTick of null". 2019-07-03 12:02:56 +01:00
Richard Davey
0d8a9bb7ae Fixed TextSyle typo. Fix #4630 2019-07-02 12:32:29 +01:00
Rex
fa6eb360dc Fix render offset issue
- Fix render offset issue
- Fix size issue when setting radius
2019-06-29 00:03:08 +08:00
Richard Davey
f792f13d7a Added new quantity property to GroupCreateConfig 2019-06-28 11:14:59 +01:00
Richard Davey
a79da485c3 Added glTexture property 2019-06-26 00:36:40 +01:00
Richard Davey
fc3c93b578 Added flipY argument 2019-06-26 00:35:42 +01:00
Richard Davey
356c57c07b The Shader will no longer set uniforms if the values are null, saving on GL ops. 2019-06-25 22:49:30 +01:00
Richard Davey
280e0e2744 Abort filter checks if renderToTexture 2019-06-25 10:10:00 +01:00
Richard Davey
63ac456c45 Flag swap 2019-06-24 14:42:34 +01:00
Richard Davey
a3763d1468 Added setSampler2DBuffer method and willRender override. 2019-06-24 12:31:47 +01:00
Richard Davey
33e15dca48 Marked argument as optional. Fix #4607 2019-06-22 11:38:24 +01:00
Richard Davey
96f96a7258 Opps! Clear the texture :) 2019-06-21 17:20:15 +01:00
Richard Davey
9d94e35e91 If a GLTexture is given as a sampler2D it will extract the textureData from it correctly 2019-06-21 16:35:31 +01:00
Richard Davey
ba0c380109 Support rendering a shader to a texture instead of the display list 2019-06-21 16:08:29 +01:00
Richard Davey
22b107b903 Added setRenderToTexture method and supporting properties 2019-06-21 16:08:14 +01:00
Richard Davey
9a6fe49000 Typo 2019-06-21 12:25:08 +01:00
Richard Davey
5fa4264219 Added new Transform.getParentRotation method 2019-06-19 10:40:47 +01:00
Richard Davey
f5cae5a48b Added in Text justification feature. Fix #4291 2019-06-19 09:46:32 +01:00
Richard Davey
2e64f4c5cc
Merge pull request #4588 from rexrainbow/master
Update displayOriginX, displayOriginY after size changed
2019-06-19 09:25:38 +01:00
Richard Davey
aa7f4da0d9
Merge pull request #4587 from samme/fix/emitter-op-random
Fix EmitterOp config with { random: false }
2019-06-19 09:24:20 +01:00
Richard Davey
a786298c66 Updated Line docs. #4590 2019-06-12 23:20:22 +01:00
Hua
da617f364d Update displayOriginX, displayOriginY after size changed 2019-06-12 13:54:27 +08:00
samme
df3953e604 Require truthy random value for randomness 2019-06-11 11:38:29 -07:00
Richard Davey
13180b9a9a If you had a Graphics object in the display list immediately after an object with a Bitmap Mask it would throw an error Uncaught TypeError: Cannot set property 'TL' of undefined. Fix #4581 2019-06-11 17:58:57 +01:00
Richard Davey
423a9e5003 Implent Grid canvas rendering! Fix #4585 2019-06-11 16:45:13 +01:00
Richard Davey
eb73b51cd8 Allow for color and alpha overrides 2019-06-11 16:44:55 +01:00
Hua
382afd6945 Set (width,height) of arc/cicle to (diameter,diameter)
Set (width,height) of arc/cicle to (diameter,diameter), not (radius,radius).
2019-06-11 12:38:26 +08:00
samme
c55ee432ce Docs for easedValueEmit() 2019-06-07 13:32:12 -07:00
samme
cf627a07e1 Correct emitOnly values for angle, lifespan, x, y 2019-06-07 13:31:01 -07:00
Richard Davey
0dfc9806cc Fixed lots of jsdos and moved the frame.cutX/Y addition into each function, allowing the x/y defaults to work again. Fix #4528 2019-06-06 17:45:18 +01:00
Richard Davey
2c8a5d3446 Renamed translate, rotate and scale to make them more explicit 2019-06-06 17:41:42 +01:00
Richard Davey
11d845a77e Specifically state this is a render flag only #4574 2019-06-06 09:52:19 +01:00
Richard Davey
2cdb672d36 Added new Text Padding typedef 2019-06-05 23:40:27 +01:00
Richard Davey
2446e2f3fc Setting padding in a Text style configuration object would cause an error about calling split on undefined. Padding can now be applied both in the config and via setPadding 2019-06-05 23:40:10 +01:00
Richard Davey
458c592596 Changing the radius of an Arc Game Object wouldn't update the size, causing origin issues. It now updates the size and origin correctly in WebGL. Fix #4542 2019-06-05 23:02:59 +01:00
Richard Davey
515adc737d Fixed typo 2019-06-05 22:48:22 +01:00
Richard Davey
ab17888c18
Merge pull request #4577 from samme/feature/group-name
Add Group#name
2019-06-05 22:45:58 +01:00
Richard Davey
8968b2179c Added GameObject.scale transform property for a unified scale setter 2019-06-05 15:30:23 +01:00
samme
04384f78a6 Add Group#name 2019-06-04 09:33:08 -07:00
Richard Davey
558f6aea55 JSDoc fixes 2019-06-04 16:01:37 +01:00
samme
d3407c5e44 Add EmitterOpOnEmitType and EmitterOpOnUpdateType
Also some corrections in ParticleEmitterConfig docs
2019-06-01 13:33:06 -07:00
Richard Davey
278bde236b lint fix 2019-05-30 23:05:06 +01:00
Richard Davey
ec6bbdeebd Added typedefs for the Text Game Object. Fix #4551 2019-05-30 23:01:53 +01:00
Richard Davey
114b7b570d
Merge pull request #4552 from rexrainbow/master
Set canvas size equal to text object size
2019-05-30 22:24:51 +01:00
Richard Davey
897de33a64
Merge pull request #4554 from samme/types/group-classType
Remove GroupClassTypeConstructor type
2019-05-30 22:05:55 +01:00
Richard Davey
90e04c7e90
Merge pull request #4563 from samme/types/tween-configs
Add types for tween configs
2019-05-30 22:00:37 +01:00
Richard Davey
df0b474638 Added getTopCenter, getBottomCenter, getLeftCenter and getRightCenter 2019-05-29 16:27:31 +01:00
samme
777f436aa3 Add NumberTweenBuilderConfig to path configs 2019-05-28 14:11:28 -07:00
samme
7125334677 Duration is optional 2019-05-28 14:08:03 -07:00
samme
c3c11652ef Merge branch 'master' of https://github.com/photonstorm/phaser into types/group-classType 2019-05-28 09:16:27 -07:00
samme
84e476762a Docs description for GroupCreateConfig 2019-05-27 09:05:16 -07:00
samme
e879ec7703 Correct types for GroupCreateConfig.key, GroupCreateConfig.frame 2019-05-27 09:03:28 -07:00
Rex
9a958631fc Don't draw text only when width or height is 0
It can fix this issue:
Text is empty string '', but have fixedWidth and fixedHeight, with backgroundColor setting.
2019-05-26 20:58:40 +08:00
samme
8e717d5588 Remove GroupClassTypeConstructor type 2019-05-23 15:10:40 -07:00
Hua
cc7870906b Fix coding style 2019-05-23 17:30:04 +08:00
Hua
d1b31649ec Fix text align to right/center issue
Calculate text-width in fixedWidth mode
2019-05-23 17:22:51 +08:00
Hua
97b60efa21 Set canvas size equal to text object size
Canvas size might less than text object size, when `fixedWidth` and `fixedHeight` is set.
2019-05-23 16:54:32 +08:00
Richard Davey
9959dce57e Passing a Frame object to Bob.setFrame would fail, as it expected a string or integer. It now checks the type of object, and if a Frame it checks to make sure it's a Frame belonging to the parent Blitter's texture, and if so sets it. Fix #4516 2019-05-17 14:00:39 +01:00
Richard Davey
0ac5d7b8d9 There was some test code left in the DOMElementCSSRenderer file that caused getBoundingClientRect to be called every render. This has been removed, which increases performance significantly for DOM heavy games. 2019-05-17 13:43:55 +01:00
Richard Davey
e23a86d45a The default BaseShader vertex shader has a new uniform uResolution which is set during the Shader init and load to be the size of the Game Object to which the shader is bound. 2019-05-16 17:44:59 +01:00
Hua
fd454a1e9b Use customHitArea in condition
customHitArea has been added in 3.17.0, used in text game object
2019-05-14 10:12:32 +08:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
7deaa9e2b2
Merge pull request #4517 from antoine-pous/patch-1
JSDoc fix returned object type
2019-05-10 14:19:36 +01:00
Richard Davey
a6341a97a8 Fixed Types references 2019-05-09 15:32:53 +01:00
Antoine Pous
ce1577bcc3
JSDoc fix returned object type 2019-05-09 15:20:37 +02:00
Richard Davey
290389c4ae Input Types 2019-05-09 12:02:03 +01:00
Richard Davey
b09ddc9048 GameObject Types 2019-05-09 12:01:00 +01:00
Richard Davey
7ba03dff54 TileSprite Types 2019-05-09 11:59:43 +01:00
Richard Davey
1a3263ad5e Text Types 2019-05-09 11:59:10 +01:00
Richard Davey
ff723f64b6 Sprite Types 2019-05-09 11:58:41 +01:00
Richard Davey
275a3afe5f RenderTexture Types 2019-05-09 11:58:09 +01:00
Richard Davey
3ca2b667b3 PathFollower Types 2019-05-09 11:57:27 +01:00
Richard Davey
29aee69aa0 Particles Types 2019-05-09 11:57:00 +01:00
Richard Davey
8e8b182359 Group Types 2019-05-09 11:56:16 +01:00
Richard Davey
32b4e6b04e Graphics Types 2019-05-09 11:55:40 +01:00
Richard Davey
a51a81791f Bitmap Text Types 2019-05-09 11:54:43 +01:00
Richard Davey
2b073cba51 Actions Types 2019-05-09 11:44:01 +01:00
Richard Davey
4092056e84 Fixed namespace 2019-05-09 11:05:42 +01:00
Richard Davey
ad09a18133 Finished JSDocs 2019-05-08 21:49:36 +01:00
Richard Davey
64572c430c Finished JSDocs for all DOM Element methods and properties 2019-05-08 17:35:35 +01:00
Richard Davey
04e4e07047 More JSDocs 2019-05-08 15:42:53 +01:00
Richard Davey
860cdbf2bf Adding DOM Element JSDocs 2019-05-08 15:00:04 +01:00
Richard Davey
faa72add9b Removed ComputedSize component as we need the values read-only.
Fixed renderer for DOM Elements inside of Containers, or outside, or in a scaled canvas.
2019-05-08 00:26:54 +01:00
Richard Davey
cdd9d85b8e DOM Elements set visible in preUpdate now. Fix #4486 2019-05-07 16:39:46 +01:00
Richard Davey
18a924c39c Passing an _array_ of configuration objects to physics.add.group would ignore them and none of the children would be assigned a physics body. Fix #4511 2019-05-07 16:17:28 +01:00
Richard Davey
acc5f92a8a
Merge pull request #4503 from jcyuan/master
expose ParseXMLBitmapFont for combined XML font file
2019-05-04 12:23:02 +01:00
Richard Davey
9672602c2f
Merge pull request #4504 from rexrainbow/master
Constraints canvas size via object size
2019-05-04 12:21:06 +01:00
Richard Davey
73d50071a8 DOM Element will check if parent can render 2019-05-03 19:01:02 +01:00
Richard Davey
abccac28f8 Can pass in either a BaseShader or a string 2019-05-01 17:04:53 +01:00
Richard Davey
b22f5ce5fd Improved jsdocs 2019-05-01 12:59:05 +01:00
Richard Davey
4edd77275a Removed funcmap and moved to renderer. Finished method jsdocs. 2019-05-01 12:30:09 +01:00
Richard Davey
2f48d68735 A shader can now be used as a bitmap mask 2019-05-01 11:12:31 +01:00
Rex
72df134571 Constrains canvas sizer via game object size 2019-05-01 11:48:08 +08:00
Rex
2a51bb8c3b Remove redundant code 2019-05-01 10:10:05 +08:00
Rex
816eb6d677 Remove redundant code 2019-05-01 10:09:20 +08:00
Rex
b2a32a8e8f Constraints canvas size if using fixedWidth, fixedHeight style 2019-05-01 10:06:04 +08:00
Richard Davey
de7c804c47 Shaders can now easily handle sampler2D uniforms 2019-05-01 00:05:52 +01:00
Richard Davey
0ebdf7073c Optional texture key array 2019-05-01 00:05:22 +01:00
Richard Davey
8484f33c18 Handle invalid shader keys gracefully 2019-04-30 19:56:03 +01:00
Richard Davey
272fbfcd7a Improved jsdocs, finished splitting up render process 2019-04-30 19:43:50 +01:00
Richard Davey
38d8ae7d68 Uniforms properly applied 2019-04-30 19:11:29 +01:00
Richard Davey
e5d944b977 Updating Shader Game Object to use new Shader class 2019-04-30 17:11:55 +01:00
J.C
b6047df1b5
flag which version has this method 2019-04-30 23:29:28 +08:00
J.C
8c3de0897e expose ParseXMLBitmapFont for combined XML font file 2019-04-30 19:31:47 +08:00
Richard Davey
3c655bff3e Improved jsdocs 2019-04-30 11:08:34 +01:00
Richard Davey
14ae8ecf19 Added NOOP 2019-04-29 17:14:05 +01:00
Richard Davey
e07248a403 Use proper elapsed time for the shader 2019-04-26 19:13:45 +01:00
Richard Davey
8620e2303d Added setPointer 2019-04-26 00:56:53 +01:00
Richard Davey
55410038eb Updated factory 2019-04-25 17:48:06 +01:00
Richard Davey
4d16f21c20 re-init uniforms if setShader 2019-04-25 17:13:31 +01:00
Richard Davey
2c4d0d9fd3 Uniforms are now synced properly and attribute is hard coded 2019-04-25 16:57:12 +01:00
Richard Davey
a26a420f23 Added transformOnly flag 2019-04-25 15:44:19 +01:00
Richard Davey
d849031195 Y oh Y :) 2019-04-25 15:08:32 +01:00
Richard Davey
a0ef6e9d1b Added default shader 2019-04-25 15:07:46 +01:00
Richard Davey
27d6bd544f Drop the modelMatrix, it's not needed for this GO. Also only change vertexView elements that need changing. 2019-04-25 14:21:33 +01:00
Richard Davey
5449f7b51d Skip blendMode and add setShader method 2019-04-25 14:03:50 +01:00
Richard Davey
f37a61de27 Shader now using viewLoad2D instead and accounting for origin 2019-04-25 12:12:49 +01:00
Richard Davey
ba8d1adbbb Removing use of Shader pipeline 2019-04-25 11:30:23 +01:00
Richard Davey
7d74425491 Added new Shader Game Object 2019-04-25 03:15:51 +01:00
Richard Davey
ac3fac4ab6 UpdateList.remove will now move the removed child to the internal _pendingRemoval array, instead of slicing it directly out of the active list. The pending list is cleared at the start of the next game frame. Fix #4365 2019-04-24 13:58:05 +01:00
Richard Davey
f4a86fd368 The Container.setScrollFactor method has a new optional argument updateChildren. If set, it will change the scrollFactor values of all the Container children as well as the Container. Fix #4466 #4475 2019-04-24 12:09:16 +01:00
Richard Davey
53c14df798 Changing any aspect of a Text object, such as the font size or content, wouldn't update its hitArea if it had been enabled for input, causing it to carry on using the old hit area size. Now, as long as the Text was created _without_ a custom hitArea, the hitArea size will be changed to match the new texture size on update. If you have provided your own custom hitArea shape, you need to modify it when the Text changes size yourself. Fix #4456 2019-04-24 11:21:36 +01:00
Richard Davey
f65f643a5f Added setClassName method. 2019-04-23 11:21:26 +01:00
Richard Davey
e82e7c6ba0 Formatting fix 2019-04-18 17:55:49 +01:00
Richard Davey
7b438bfd3b Copy paste fix 2019-04-18 17:55:42 +01:00
Hua
a05cd9377a Update rectangle hitarea when updated text 2019-04-18 11:04:27 +08:00
Richard Davey
14d16b3c06 Add temp matrix to Graphics to avoid sharing issue during mask rendering 2019-04-15 23:38:09 +01:00
Richard Davey
78e1ef9df0 Particle Emitters and Containers can now have geometry masked children 2019-04-15 16:46:47 +01:00
Richard Davey
754ae7caa2 Particle Emitters can now be masked 2019-04-12 17:46:52 +01:00
Richard Davey
9dd3e7cd15 Added missing Mask component 2019-04-12 17:46:39 +01:00
Richard Davey
1a9f6130bf Update DOMElementCSSRenderer.js 2019-04-09 23:43:47 +01:00
Richard Davey
a0c48596b3 Can now create dom elements on creation of the object. 2019-04-09 23:29:32 +01:00
Richard Davey
d823b7b49e More flexible Factory function including element, style and innerText setters 2019-04-09 23:29:14 +01:00
Richard Davey
1b135b2efb Tidying up CSS rendering 2019-04-09 23:28:56 +01:00
Richard Davey
950fc79e2e Took DOM Element out of experimental and hooked to the Scale Manager 2019-04-09 23:28:40 +01:00
Richard Davey
9b29001449 Defaults should be false for closePath, not true. 2019-04-08 13:53:08 +01:00
Richard Davey
1995be80a2 GameObjects.Components.PathFollower is a new component that manages any type of Game Object following a path. The original Path Follower Game Object has been updated to use this new component directly, but it can be applied to any custom Game Object class. 2019-04-08 13:53:08 +01:00
Richard Davey
f0acd2dfaf rgb fix, lint fix and no need for frame argument 2019-04-08 12:49:03 +01:00
Richard Davey
55959500d2 Update RenderTextureConfig.js 2019-04-08 12:44:37 +01:00
Richard Davey
7c0645c1b9
Merge branch 'master' into master 2019-04-08 12:44:04 +01:00
Richard Davey
19c0b47167 Removed Graphics.lineFxTo and moveFxTo and the associated commands. 2019-04-08 12:32:07 +01:00
Richard Davey
05fb7b28e0
Merge pull request #3979 from pixelpicosean/fix-graphics-fx-drawing
Fix graphics moveFxTo and lineFxTo not work
2019-04-08 12:18:09 +01:00
Richard Davey
340df7a748 jsdocs update 2019-04-08 11:45:19 +01:00
Richard Davey
00638ae9ee Swapped to use GetValue instead. 2019-04-08 11:45:08 +01:00
Richard Davey
c89f9a9fde
Merge pull request #4195 from kensleebos/master
Fix for from/to in PathFollower.js
2019-04-08 11:40:26 +01:00
Richard Davey
d13e79a8db
Merge pull request #4427 from rexrainbow/master
Fix bug about counting height of text object
2019-04-05 17:25:27 +01:00
Richard Davey
f1e4ca58ed strokePoints and fillPoints have no closePath argument. 2019-04-05 17:12:31 +01:00
Richard Davey
e017691c68 The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
Hua
b562917490 Fix fixedWidth, fixedHeight assignment issue 2019-03-15 17:11:04 +08:00
Hua
3c75872335 Fix word wrap issue 2019-03-15 17:06:39 +08:00
Hua
a1d4417a7a Fix bug about counting height of text object
Drawing lines might not equal to amount of lines
2019-03-15 14:31:05 +08:00
Richard Davey
3456e19815 Updated jsdocs 2019-03-05 09:20:30 +00:00
Richard Davey
8180764cca Added jsdoc override for origin 2019-02-25 17:07:09 +00:00
Richard Davey
3bb73c5664 Fixed Group defs and completed Arcade Physics defs 2019-02-13 14:45:36 +00:00
Richard Davey
3938675d9f Input typedefs 2019-02-13 14:17:36 +00:00
Richard Davey
c9bdb83941 GameObject and Loader typedefs 2019-02-13 13:57:59 +00:00
Richard Davey
70a87a576d Some legacy instances of float moved to number. 2019-02-13 12:39:36 +00:00
Richard Davey
e7b1d086e7 Moving all of the typedefs to properly namespaced scopes, rather than globals
\o/ ~ "Someone, save me!"
2019-02-13 12:35:12 +00:00
Richard Davey
b50e1c78b5 Lots more jsdoc tweaks and improvements 2019-02-12 15:01:54 +00:00
Richard Davey
4e817497d4 Namespace fixes 2019-02-12 12:48:41 +00:00
Richard Davey
ccaae460a4 Added jsdoc version numbers to each event 2019-02-12 11:37:58 +00:00
Richard Davey
d50475045d Added Zone.setBlendMode method as a NOOP function, fixing a bug where if you added a Zone to a Container when running under Canvas it would fail. Fix #4295 2019-02-10 17:30:01 +00:00
Richard Davey
2467b624d0
Merge pull request #4350 from brian-lui/patch-1
Fix: Type declaration for blendMode
2019-02-08 13:37:53 +00:00
Richard Davey
f8c4252fcb Tweaked setTileScale arguments 2019-02-08 12:13:01 +00:00
Brian Lui
af085646eb
Fix: Type declaration for blendMode 2019-02-08 15:58:18 +08:00
Richard Davey
05e3520048 The Mesh.setAlpha method has been restored, even though it's empty and does nothing, to prevent runtime errors when adding a Mesh or Quad object to a Container. Fix #4338 #4343 2019-02-06 23:36:05 +00:00
Richard Davey
81a5bbf2db Updated jsdocs 2019-02-05 00:03:34 +00:00
Richard Davey
eb9ed3463f Lots of namespace and jsdoc fixes 2019-02-01 18:02:58 +00:00
Richard Davey
348306cafb Lots more jsdoc fixes and new documentation 2019-01-31 14:47:50 +00:00
Richard Davey
4f6f6ee72f Lots of jsdoc and type fixes 2019-01-31 12:19:01 +00:00
Richard Davey
1a6ac029ac Fixed Extern arguments, added as core and finished jsdocs. 2019-01-30 00:02:11 +00:00
Richard Davey
44f4ac3598 Type def fix 2019-01-29 23:49:23 +00:00
Richard Davey
ad70549c79 Move Extern to experimental 2019-01-28 16:40:41 +00:00