phaser/src/gameobjects
2019-04-30 23:29:28 +08:00
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bitmaptext flag which version has this method 2019-04-30 23:29:28 +08:00
blitter The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
components GameObjects.Components.PathFollower is a new component that manages any type of Game Object following a path. The original Path Follower Game Object has been updated to use this new component directly, but it can be applied to any custom Game Object class. 2019-04-08 13:53:08 +01:00
container The Container.setScrollFactor method has a new optional argument updateChildren. If set, it will change the scrollFactor values of all the Container children as well as the Container. Fix #4466 #4475 2019-04-24 12:09:16 +01:00
domelement Added transformOnly flag 2019-04-25 15:44:19 +01:00
events Added jsdoc version numbers to each event 2019-02-12 11:37:58 +00:00
extern The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
graphics Add temp matrix to Graphics to avoid sharing issue during mask rendering 2019-04-15 23:38:09 +01:00
group Fixed Group defs and completed Arcade Physics defs 2019-02-13 14:45:36 +00:00
image The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
lights All listeners use the new Events 2019-01-18 13:41:43 +00:00
mesh The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
particles Particle Emitters and Containers can now have geometry masked children 2019-04-15 16:46:47 +01:00
pathfollower GameObjects.Components.PathFollower is a new component that manages any type of Game Object following a path. The original Path Follower Game Object has been updated to use this new component directly, but it can be applied to any custom Game Object class. 2019-04-08 13:53:08 +01:00
quad Happy New Year 2019-01-15 16:20:22 +00:00
rendertexture Formatting fix 2019-04-18 17:55:49 +01:00
shader Improved jsdocs 2019-04-30 11:08:34 +01:00
shape Copy paste fix 2019-04-18 17:55:42 +01:00
sprite The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
text Changing any aspect of a Text object, such as the font size or content, wouldn't update its hitArea if it had been enabled for input, causing it to carry on using the old hit area size. Now, as long as the Text was created _without_ a custom hitArea, the hitArea size will be changed to match the new texture size on update. If you have provided your own custom hitArea shape, you need to modify it when the Text changes size yourself. Fix #4456 2019-04-24 11:21:36 +01:00
tilesprite The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
typedefs Moving all of the typedefs to properly namespaced scopes, rather than globals 2019-02-13 12:35:12 +00:00
zone The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
BuildGameObject.js Moving all of the typedefs to properly namespaced scopes, rather than globals 2019-02-13 12:35:12 +00:00
BuildGameObjectAnimation.js Happy New Year 2019-01-15 16:20:22 +00:00
DisplayList.js All listeners use the new Events 2019-01-18 13:41:43 +00:00
GameObject.js Input typedefs 2019-02-13 14:17:36 +00:00
GameObjectCreator.js All listeners use the new Events 2019-01-18 13:41:43 +00:00
GameObjectFactory.js All listeners use the new Events 2019-01-18 13:41:43 +00:00
index.js Added new Shader Game Object 2019-04-25 03:15:51 +01:00
UpdateList.js UpdateList.remove will now move the removed child to the internal _pendingRemoval array, instead of slicing it directly out of the active list. The pending list is cleared at the start of the next game frame. Fix #4365 2019-04-24 13:58:05 +01:00