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Passing a Frame object to Bob.setFrame
would fail, as it expected a string or integer. It now checks the type of object, and if a Frame it checks to make sure it's a Frame belonging to the parent Blitter's texture, and if so sets it. Fix #4516
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2 changed files with 6 additions and 0 deletions
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@ -14,6 +14,7 @@
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* Tweens created in a paused state couldn't be started by a call to `play`. Fix #4525 (thanks @TonioParis)
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* If both Arcade Physics circle body positions and the delta equaled zero, the `separateCircle` function would cause the position to be set `NaN` (thanks @hizzd)
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* The `CameraManager` would incorrectly destroy the `default` Camera in its shutdown method, meaning that if you used a fixed mask camera and stopped then resumed a Scene, the masks would stop working. The default camera is now destroyed only in the `destroy` method. Fix #4520 (thanks @telinc1)
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* Passing a Frame object to `Bob.setFrame` would fail, as it expected a string or integer. It now checks the type of object, and if a Frame it checks to make sure it's a Frame belonging to the parent Blitter's texture, and if so sets it. Fix #4516 (thanks @NokFrt)
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@ -5,6 +5,7 @@
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*/
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var Class = require('../../utils/Class');
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var Frame = require('../../textures/Frame');
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/**
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* @classdesc
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@ -149,6 +150,10 @@ var Bob = new Class({
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{
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this.frame = this.parent.frame;
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}
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else if (frame instanceof Frame && frame.texture === this.parent.texture)
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{
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this.frame = frame;
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}
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else
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{
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this.frame = this.parent.texture.get(frame);
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