phaser/src/gameobjects
Richard Davey 5adf6382ff
Merge pull request #4922 from samme/feature/emitter-setTint
Add ParticleEmitter#setTint()
2019-12-28 16:33:39 +00:00
..
bitmaptext Fixed jsdoc types to get TS definition intellisense. 2019-12-18 12:25:14 +01:00
blitter Set image smoothing based on renderer or scale mode. 2019-10-01 16:10:50 +01:00
components #4903 Clarified z position documentation by linking to depth GO component. 2019-12-09 16:57:05 +00:00
container Container.mask wouldn't render in WebGL due to a change in the way child masks were handled. Container masking now works again as in 3.19. Fix #4803 2019-10-15 11:29:47 +01:00
domelement There was some test code left in the DOMElementCSSRenderer file that caused getBoundingClientRect to be called every render. This has been removed, which increases performance significantly for DOM heavy games. 2019-05-17 13:43:55 +01:00
events Added all of the Video Events and completed the jsdocs 2019-10-11 12:26:24 +01:00
extern License link update 2019-05-10 16:15:04 +01:00
graphics If you had a Graphics object in the display list immediately after an object with a Bitmap Mask it would throw an error Uncaught TypeError: Cannot set property 'TL' of undefined. Fix #4581 2019-06-11 17:58:57 +01:00
group Merge pull request #4873 from samme/feature/group-type 2019-11-20 21:54:10 +00:00
image License link update 2019-05-10 16:15:04 +01:00
lights License link update 2019-05-10 16:15:04 +01:00
mesh The Mesh and Quad Game Objects have had the GetBounds component removed as it cannot operate on a Mesh as they don't have origins. Fix #4902 2019-12-18 14:43:23 +00:00
particles Add ParticleEmitter#setTint() 2019-12-23 09:25:35 -08:00
pathfollower Duration is optional 2019-05-28 14:08:03 -07:00
quad License link update 2019-05-10 16:15:04 +01:00
rendertexture Crop component is missing from RenderTexture class 2019-12-27 17:01:14 +08:00
shader add an optional textureData when initialize shader 2019-10-01 22:52:35 +08:00
shape Fix render offset issue 2019-06-29 00:03:08 +08:00
sprite License link update 2019-05-10 16:15:04 +01:00
text Setting lineSpacing in the Text Game Object style config would set the value but not apply it to the Text, leaving you to call updateText yourself. If set, it's now applied on instantiation. Fix #4901 2019-12-18 14:55:12 +00:00
tilesprite When calling TileSprite.setTexture or setFrame, if the new frame size didn't match the old one, the new fill pattern would become distorted and the potWidth and potHeight values would be incorrect. 2019-11-19 11:49:54 +00:00
typedefs License link update 2019-05-10 16:15:04 +01:00
video Video.destroy has been renamed to Video.preDestroy, so that it now destroys properly like all other Game Objects. Fix #4821 2019-11-18 22:20:08 +00:00
zone Update displayOriginX, displayOriginY after size changed 2019-06-12 13:54:27 +08:00
BuildGameObject.js The BuildGameObject function will no longer set scaleMode because it's not a valid Game Object property. 2019-10-01 14:54:52 +01:00
BuildGameObjectAnimation.js License link update 2019-05-10 16:15:04 +01:00
DisplayList.js License link update 2019-05-10 16:15:04 +01:00
GameObject.js Marked argument as optional. Fix #4607 2019-06-22 11:38:24 +01:00
GameObjectCreator.js Fixed semicolon in updateList doc 2019-12-18 10:38:44 +01:00
GameObjectFactory.js Merge pull request #4912 from javigaralva/add-gameobjectfactory-docs 2019-12-18 14:29:25 +00:00
index.js Added first pass at Video Game Object 2019-10-03 02:29:05 +01:00
UpdateList.js Merge pull request #4807 from jcyuan/master 2019-11-19 10:49:09 +00:00