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Flag swap
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@ -374,7 +374,7 @@ var Shader = new Class({
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*/
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willRender: function (camera)
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{
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return !(!this.renderToTexture || GameObject.RENDER_MASK !== this.renderFlags || (this.cameraFilter !== 0 && (this.cameraFilter & camera.id)));
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return !(this.renderToTexture || GameObject.RENDER_MASK !== this.renderFlags || (this.cameraFilter !== 0 && (this.cameraFilter & camera.id)));
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},
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/**
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