phaser/src/gameobjects
2019-11-19 11:49:54 +00:00
..
bitmaptext Removed commented-out code 2019-10-11 18:35:27 +01:00
blitter Set image smoothing based on renderer or scale mode. 2019-10-01 16:10:50 +01:00
components The GameObject.setTexture method can now accept either a string, in which case it looks for the texture in the Texture Manager, or a Texture instance, in which case that instance is set as the Game Object's texture. 2019-10-09 10:49:37 +01:00
container Container.mask wouldn't render in WebGL due to a change in the way child masks were handled. Container masking now works again as in 3.19. Fix #4803 2019-10-15 11:29:47 +01:00
domelement There was some test code left in the DOMElementCSSRenderer file that caused getBoundingClientRect to be called every render. This has been removed, which increases performance significantly for DOM heavy games. 2019-05-17 13:43:55 +01:00
events Added all of the Video Events and completed the jsdocs 2019-10-11 12:26:24 +01:00
extern License link update 2019-05-10 16:15:04 +01:00
graphics If you had a Graphics object in the display list immediately after an object with a Bitmap Mask it would throw an error Uncaught TypeError: Cannot set property 'TL' of undefined. Fix #4581 2019-06-11 17:58:57 +01:00
group Fixed some JSDocs resulting from #4850 2019-11-19 11:23:19 +00:00
image License link update 2019-05-10 16:15:04 +01:00
lights License link update 2019-05-10 16:15:04 +01:00
mesh License link update 2019-05-10 16:15:04 +01:00
particles Set image smoothing based on renderer or scale mode. 2019-10-01 16:10:46 +01:00
pathfollower Duration is optional 2019-05-28 14:08:03 -07:00
quad License link update 2019-05-10 16:15:04 +01:00
rendertexture RenderTexture.fill wasn't setting the camera up before drawing the fill rect, causing it to appear in the wrong place and the wrong size. Fix #4390 2019-09-30 15:08:53 +01:00
shader add an optional textureData when initialize shader 2019-10-01 22:52:35 +08:00
shape Fix render offset issue 2019-06-29 00:03:08 +08:00
sprite License link update 2019-05-10 16:15:04 +01:00
text Updated context lost / restored handlers 2019-07-17 16:38:00 +01:00
tilesprite When calling TileSprite.setTexture or setFrame, if the new frame size didn't match the old one, the new fill pattern would become distorted and the potWidth and potHeight values would be incorrect. 2019-11-19 11:49:54 +00:00
typedefs License link update 2019-05-10 16:15:04 +01:00
video Video.destroy has been renamed to Video.preDestroy, so that it now destroys properly like all other Game Objects. Fix #4821 2019-11-18 22:20:08 +00:00
zone Update displayOriginX, displayOriginY after size changed 2019-06-12 13:54:27 +08:00
BuildGameObject.js The BuildGameObject function will no longer set scaleMode because it's not a valid Game Object property. 2019-10-01 14:54:52 +01:00
BuildGameObjectAnimation.js License link update 2019-05-10 16:15:04 +01:00
DisplayList.js License link update 2019-05-10 16:15:04 +01:00
GameObject.js Marked argument as optional. Fix #4607 2019-06-22 11:38:24 +01:00
GameObjectCreator.js GameObjectCreator.remove is a new static function that will remove a custom Game Object creator type. 2019-07-17 14:36:10 +01:00
GameObjectFactory.js GameObjectFactory.remove is a new static function that will remove a custom Game Object factory type. 2019-07-17 14:36:02 +01:00
index.js Added first pass at Video Game Object 2019-10-03 02:29:05 +01:00
UpdateList.js Merge pull request #4807 from jcyuan/master 2019-11-19 10:49:09 +00:00