phaser/src/gameobjects
2019-04-09 23:28:40 +01:00
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bitmaptext The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
blitter The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
components GameObjects.Components.PathFollower is a new component that manages any type of Game Object following a path. The original Path Follower Game Object has been updated to use this new component directly, but it can be applied to any custom Game Object class. 2019-04-08 13:53:08 +01:00
container Container + List.sort scope fixed and custom handler option added. Fix #4241 2019-01-24 11:04:36 +00:00
domelement Happy New Year 2019-01-15 16:20:22 +00:00
events Added jsdoc version numbers to each event 2019-02-12 11:37:58 +00:00
extern The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
graphics Defaults should be false for closePath, not true. 2019-04-08 13:53:08 +01:00
group Fixed Group defs and completed Arcade Physics defs 2019-02-13 14:45:36 +00:00
image The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
lights All listeners use the new Events 2019-01-18 13:41:43 +00:00
mesh The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
particles Some legacy instances of float moved to number. 2019-02-13 12:39:36 +00:00
pathfollower GameObjects.Components.PathFollower is a new component that manages any type of Game Object following a path. The original Path Follower Game Object has been updated to use this new component directly, but it can be applied to any custom Game Object class. 2019-04-08 13:53:08 +01:00
quad Happy New Year 2019-01-15 16:20:22 +00:00
rendertexture rgb fix, lint fix and no need for frame argument 2019-04-08 12:49:03 +01:00
shape The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
sprite The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
text Merge pull request #4427 from rexrainbow/master 2019-04-05 17:25:27 +01:00
tilesprite The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
typedefs Moving all of the typedefs to properly namespaced scopes, rather than globals 2019-02-13 12:35:12 +00:00
zone The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
BuildGameObject.js Moving all of the typedefs to properly namespaced scopes, rather than globals 2019-02-13 12:35:12 +00:00
BuildGameObjectAnimation.js Happy New Year 2019-01-15 16:20:22 +00:00
DisplayList.js All listeners use the new Events 2019-01-18 13:41:43 +00:00
GameObject.js Input typedefs 2019-02-13 14:17:36 +00:00
GameObjectCreator.js All listeners use the new Events 2019-01-18 13:41:43 +00:00
GameObjectFactory.js All listeners use the new Events 2019-01-18 13:41:43 +00:00
index.js Took DOM Element out of experimental and hooked to the Scale Manager 2019-04-09 23:28:40 +01:00
UpdateList.js All listeners use the new Events 2019-01-18 13:41:43 +00:00