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Docs update
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@ -296,11 +296,11 @@ var Tint = {
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/**
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* The tint value being applied to the whole of the Game Object.
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* This property is a setter-only. Use the properties `tintTopLeft` etc to read the current tint value.
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*
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* @name Phaser.GameObjects.Components.Tint#tint
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* @type {integer}
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* @webglOnly
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* @readonly
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* @since 3.0.0
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*/
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tint: {
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