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bitmaptext
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Fixed jsdoc types to get TS definition intellisense.
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2019-12-18 12:25:14 +01:00 |
blitter
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Set image smoothing based on renderer or scale mode.
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2019-10-01 16:10:50 +01:00 |
components
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#4903 Clarified z position documentation by linking to depth GO component.
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2019-12-09 16:57:05 +00:00 |
container
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Container.mask wouldn't render in WebGL due to a change in the way child masks were handled. Container masking now works again as in 3.19. Fix #4803
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2019-10-15 11:29:47 +01:00 |
domelement
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There was some test code left in the DOMElementCSSRenderer file that caused getBoundingClientRect to be called every render. This has been removed, which increases performance significantly for DOM heavy games.
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2019-05-17 13:43:55 +01:00 |
events
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Added all of the Video Events and completed the jsdocs
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2019-10-11 12:26:24 +01:00 |
extern
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License link update
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2019-05-10 16:15:04 +01:00 |
graphics
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If you had a Graphics object in the display list immediately after an object with a Bitmap Mask it would throw an error Uncaught TypeError: Cannot set property 'TL' of undefined . Fix #4581
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2019-06-11 17:58:57 +01:00 |
group
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Merge pull request #4873 from samme/feature/group-type
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2019-11-20 21:54:10 +00:00 |
image
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License link update
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2019-05-10 16:15:04 +01:00 |
lights
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License link update
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2019-05-10 16:15:04 +01:00 |
mesh
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License link update
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2019-05-10 16:15:04 +01:00 |
particles
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Set image smoothing based on renderer or scale mode.
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2019-10-01 16:10:46 +01:00 |
pathfollower
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Duration is optional
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2019-05-28 14:08:03 -07:00 |
quad
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License link update
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2019-05-10 16:15:04 +01:00 |
rendertexture
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RenderTexture.fill wasn't setting the camera up before drawing the fill rect, causing it to appear in the wrong place and the wrong size. Fix #4390
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2019-09-30 15:08:53 +01:00 |
shader
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add an optional textureData when initialize shader
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2019-10-01 22:52:35 +08:00 |
shape
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Fix render offset issue
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2019-06-29 00:03:08 +08:00 |
sprite
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License link update
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2019-05-10 16:15:04 +01:00 |
text
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Updated context lost / restored handlers
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2019-07-17 16:38:00 +01:00 |
tilesprite
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When calling TileSprite.setTexture or setFrame , if the new frame size didn't match the old one, the new fill pattern would become distorted and the potWidth and potHeight values would be incorrect.
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2019-11-19 11:49:54 +00:00 |
typedefs
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License link update
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2019-05-10 16:15:04 +01:00 |
video
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Video.destroy has been renamed to Video.preDestroy , so that it now destroys properly like all other Game Objects. Fix #4821
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2019-11-18 22:20:08 +00:00 |
zone
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Update displayOriginX, displayOriginY after size changed
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2019-06-12 13:54:27 +08:00 |
BuildGameObject.js
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The BuildGameObject function will no longer set scaleMode because it's not a valid Game Object property.
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2019-10-01 14:54:52 +01:00 |
BuildGameObjectAnimation.js
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License link update
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2019-05-10 16:15:04 +01:00 |
DisplayList.js
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License link update
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2019-05-10 16:15:04 +01:00 |
GameObject.js
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Marked argument as optional. Fix #4607
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2019-06-22 11:38:24 +01:00 |
GameObjectCreator.js
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Fixed semicolon in updateList doc
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2019-12-18 10:38:44 +01:00 |
GameObjectFactory.js
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Fixed semicolon in updateList doc
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2019-12-18 10:38:44 +01:00 |
index.js
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Added first pass at Video Game Object
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2019-10-03 02:29:05 +01:00 |
UpdateList.js
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Merge pull request #4807 from jcyuan/master
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2019-11-19 10:49:09 +00:00 |