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bitmaptext
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The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
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2019-03-24 23:07:27 +00:00 |
blitter
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The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
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2019-03-24 23:07:27 +00:00 |
components
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GameObjects.Components.PathFollower is a new component that manages any type of Game Object following a path. The original Path Follower Game Object has been updated to use this new component directly, but it can be applied to any custom Game Object class.
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2019-04-08 13:53:08 +01:00 |
container
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Container + List.sort scope fixed and custom handler option added. Fix #4241
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2019-01-24 11:04:36 +00:00 |
domelement
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Update DOMElementCSSRenderer.js
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2019-04-09 23:43:47 +01:00 |
events
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Added jsdoc version numbers to each event
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2019-02-12 11:37:58 +00:00 |
extern
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The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
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2019-03-24 23:07:27 +00:00 |
graphics
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Defaults should be false for closePath , not true .
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2019-04-08 13:53:08 +01:00 |
group
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Fixed Group defs and completed Arcade Physics defs
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2019-02-13 14:45:36 +00:00 |
image
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The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
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2019-03-24 23:07:27 +00:00 |
lights
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All listeners use the new Events
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2019-01-18 13:41:43 +00:00 |
mesh
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The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
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2019-03-24 23:07:27 +00:00 |
particles
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Some legacy instances of float moved to number .
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2019-02-13 12:39:36 +00:00 |
pathfollower
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GameObjects.Components.PathFollower is a new component that manages any type of Game Object following a path. The original Path Follower Game Object has been updated to use this new component directly, but it can be applied to any custom Game Object class.
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2019-04-08 13:53:08 +01:00 |
quad
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
rendertexture
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rgb fix, lint fix and no need for frame argument
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2019-04-08 12:49:03 +01:00 |
shape
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The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
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2019-03-24 23:07:27 +00:00 |
sprite
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The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
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2019-03-24 23:07:27 +00:00 |
text
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Merge pull request #4427 from rexrainbow/master
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2019-04-05 17:25:27 +01:00 |
tilesprite
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The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
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2019-03-24 23:07:27 +00:00 |
typedefs
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Moving all of the typedefs to properly namespaced scopes, rather than globals
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2019-02-13 12:35:12 +00:00 |
zone
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The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
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2019-03-24 23:07:27 +00:00 |
BuildGameObject.js
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Moving all of the typedefs to properly namespaced scopes, rather than globals
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2019-02-13 12:35:12 +00:00 |
BuildGameObjectAnimation.js
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
DisplayList.js
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All listeners use the new Events
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2019-01-18 13:41:43 +00:00 |
GameObject.js
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Input typedefs
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2019-02-13 14:17:36 +00:00 |
GameObjectCreator.js
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All listeners use the new Events
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2019-01-18 13:41:43 +00:00 |
GameObjectFactory.js
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All listeners use the new Events
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2019-01-18 13:41:43 +00:00 |
index.js
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Took DOM Element out of experimental and hooked to the Scale Manager
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2019-04-09 23:28:40 +01:00 |
UpdateList.js
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All listeners use the new Events
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2019-01-18 13:41:43 +00:00 |