.. |
bitmaptext
|
Fixed jsdoc types to get TS definition intellisense.
|
2019-12-18 12:25:14 +01:00 |
blitter
|
Set image smoothing based on renderer or scale mode.
|
2019-10-01 16:10:50 +01:00 |
components
|
AlphaSingle is a new Game Object Component that allows a Game Object to set its alpha values, but only as a single uniform value, not on a per-quad basis.
|
2019-12-28 17:27:01 +00:00 |
container
|
Container.mask wouldn't render in WebGL due to a change in the way child masks were handled. Container masking now works again as in 3.19. Fix #4803
|
2019-10-15 11:29:47 +01:00 |
domelement
|
There was some test code left in the DOMElementCSSRenderer file that caused getBoundingClientRect to be called every render. This has been removed, which increases performance significantly for DOM heavy games.
|
2019-05-17 13:43:55 +01:00 |
events
|
Added all of the Video Events and completed the jsdocs
|
2019-10-11 12:26:24 +01:00 |
extern
|
License link update
|
2019-05-10 16:15:04 +01:00 |
graphics
|
If you had a Graphics object in the display list immediately after an object with a Bitmap Mask it would throw an error Uncaught TypeError: Cannot set property 'TL' of undefined . Fix #4581
|
2019-06-11 17:58:57 +01:00 |
group
|
Merge pull request #4873 from samme/feature/group-type
|
2019-11-20 21:54:10 +00:00 |
image
|
License link update
|
2019-05-10 16:15:04 +01:00 |
lights
|
License link update
|
2019-05-10 16:15:04 +01:00 |
mesh
|
The Mesh and Quad Game Objects have had the GetBounds component removed as it cannot operate on a Mesh as they don't have origins. Fix #4902
|
2019-12-18 14:43:23 +00:00 |
particles
|
Set image smoothing based on renderer or scale mode.
|
2019-10-01 16:10:46 +01:00 |
pathfollower
|
Duration is optional
|
2019-05-28 14:08:03 -07:00 |
quad
|
License link update
|
2019-05-10 16:15:04 +01:00 |
rendertexture
|
RenderTexture.fill wasn't setting the camera up before drawing the fill rect, causing it to appear in the wrong place and the wrong size. Fix #4390
|
2019-09-30 15:08:53 +01:00 |
shader
|
add an optional textureData when initialize shader
|
2019-10-01 22:52:35 +08:00 |
shape
|
Fix render offset issue
|
2019-06-29 00:03:08 +08:00 |
sprite
|
License link update
|
2019-05-10 16:15:04 +01:00 |
text
|
Setting lineSpacing in the Text Game Object style config would set the value but not apply it to the Text, leaving you to call updateText yourself. If set, it's now applied on instantiation. Fix #4901
|
2019-12-18 14:55:12 +00:00 |
tilesprite
|
When calling TileSprite.setTexture or setFrame , if the new frame size didn't match the old one, the new fill pattern would become distorted and the potWidth and potHeight values would be incorrect.
|
2019-11-19 11:49:54 +00:00 |
typedefs
|
License link update
|
2019-05-10 16:15:04 +01:00 |
video
|
Video.destroy has been renamed to Video.preDestroy , so that it now destroys properly like all other Game Objects. Fix #4821
|
2019-11-18 22:20:08 +00:00 |
zone
|
Update displayOriginX, displayOriginY after size changed
|
2019-06-12 13:54:27 +08:00 |
BuildGameObject.js
|
The BuildGameObject function will no longer set scaleMode because it's not a valid Game Object property.
|
2019-10-01 14:54:52 +01:00 |
BuildGameObjectAnimation.js
|
License link update
|
2019-05-10 16:15:04 +01:00 |
DisplayList.js
|
License link update
|
2019-05-10 16:15:04 +01:00 |
GameObject.js
|
Marked argument as optional. Fix #4607
|
2019-06-22 11:38:24 +01:00 |
GameObjectCreator.js
|
Fixed semicolon in updateList doc
|
2019-12-18 10:38:44 +01:00 |
GameObjectFactory.js
|
Merge pull request #4912 from javigaralva/add-gameobjectfactory-docs
|
2019-12-18 14:29:25 +00:00 |
index.js
|
Added first pass at Video Game Object
|
2019-10-03 02:29:05 +01:00 |
UpdateList.js
|
Merge pull request #4807 from jcyuan/master
|
2019-11-19 10:49:09 +00:00 |