Commit graph

659 commits

Author SHA1 Message Date
Michael Hadley
355d9accf3 More tilemap & layer fun: Copy, FIll, Randomize, Shuffle, GetTilesWithin
Note: methods that mutate the tiles are not installed on StaticTilemapLayer
2017-11-15 20:06:07 -06:00
Michael Hadley
db5cab8494 Fix: wrong sign for canvas translation 2017-11-15 19:15:12 -06:00
Michael Hadley
b714e2afdf Add methods for looping over & accessing groups of tiles to map & layers 2017-11-15 16:36:41 -06:00
Michael Hadley
74842aae1d Tilemap & Layers: hasTileAt & better naming 2017-11-15 15:28:15 -06:00
Michael Hadley
1be6847a87 Tilemap: better naming, currentLayer -> currentLayerIndex 2017-11-15 15:05:11 -06:00
Michael Hadley
48f1e60743 Tilemap: reorder and add get/set layer 2017-11-15 14:55:26 -06:00
Michael Hadley
84a86ae0f7 Share GetTileAt across tilemap layers and tilemap 2017-11-15 13:50:56 -06:00
Michael Hadley
6d1b17258b Add flip capability to dynamic webgl & canvas tilemap renderers 2017-11-14 20:45:05 -06:00
Michael Hadley
6f4f571f98 Canvas tilemap layers: add alpha support 2017-11-14 16:13:07 -06:00
Michael Hadley
ece0bf7811 Tilemap layers WIP - both layers now use new Tile class 2017-11-14 15:35:18 -06:00
Michael Hadley
13ded52c6b New Tile class to be shared across static and dynamic layers 2017-11-14 15:34:33 -06:00
Michael Hadley
3f08689c44 Tilemap parsers: remove width & height parameters since they are inferred 2017-11-14 15:33:13 -06:00
Michael Hadley
bf19553135 Tilemap parsers: add ability to insert null instead of blank tile 2017-11-14 15:02:19 -06:00
Felipe Alfonso
0b91a9e95d Fix RenderPass render target binding 2017-11-14 14:30:34 -03:00
Richard Davey
97efeff751 Removed the Pool classes and Manager as Group can now take on this role 2017-11-14 16:06:56 +00:00
Richard Davey
ac4f05bc6e Large Group refactor (which will break lots of examples)
Removed all of the Action helpers. It just bulks the class out and you can call them directly with Phaser.Actions anyway. Also added Pool support so you can now easily use a Group as an object pool, with fast recycling, creation, seeding and max sizes.
2017-11-13 23:32:14 +00:00
Felipe Alfonso
812638a966 BitmapMask WebGL Rendering Working 2017-11-13 14:21:34 -03:00
Michael Hadley
a7424fa750 Progress on Tilemap - can now link tileset images and create layers 2017-11-11 10:38:52 -06:00
Richard Davey
beb652a6c8 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-11 03:52:26 +00:00
Richard Davey
ee9e6ef690 Particles with an alpha of zero are no longer rendered 2017-11-11 03:51:54 +00:00
Richard Davey
795a2fa2ed Added getCenter to the Bounds component 2017-11-11 03:51:28 +00:00
Michael Hadley
780bd76c6f Tilemap Parsers: refactor csv parser into csv parser + 2D array parser 2017-11-10 21:38:42 -06:00
Michael Hadley
1ba75cd50c ParseTiledJSON eslint auto fix 2017-11-10 17:13:11 -06:00
Michael Hadley
f9f6d95097 Tilemap: json tiled parser from v2 2017-11-10 15:57:38 -06:00
Michael Hadley
249fe58bba Tileset: tile lookup features 2017-11-10 15:56:14 -06:00
Michael Hadley
a76a6535e0 CSV tilemap parser & dummy tiled json parser 2017-11-09 20:50:25 -06:00
Michael Hadley
1b1bc41f81 Adding CSV & JSON tilemaps to BaseLoader 2017-11-09 12:21:06 -06:00
Michael Hadley
0804bf7595 Rename static & dynamic tilemaps -> tilemap layer 2017-11-09 12:18:23 -06:00
Richard Davey
671dfcd569 Groups can now pass a config as the first argument.
They also have 2 new callbacks: createCallback and removeCallback.
2017-11-09 03:59:56 +00:00
Felipe Alfonso
a1957b9c6e BitmapMask rendering progress. Still missing blend mode support specifically for it to work with particles 2017-11-08 15:14:14 -03:00
Richard Davey
b37c588e72 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-08 03:52:03 +00:00
Richard Davey
488069b098 Fixed Container proxy 2017-11-08 03:52:00 +00:00
Felipe Alfonso
f968913c79 BitmapMask rendering progress 2017-11-07 17:37:16 -03:00
Richard Davey
c5ad6e6435 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-07 01:32:55 +00:00
Richard Davey
e48273208f Fixed update origin name change. 2017-11-07 01:32:53 +00:00
Felipe Alfonso
85daa827aa Bitmap and Geometry Masking progress 2017-11-06 19:12:19 -03:00
Richard Davey
0d38e232e6 Both Static and Dynamic Tilemaps support the new property skipIndexZero which allows them to skip over index 0 tiles. Works in both canvas and webgl. Fix #3052 2017-11-03 16:52:57 +00:00
Richard Davey
954e7ef025
Merge pull request #3086 from Twilrom/master
Some bug fixes
2017-11-03 13:22:38 +00:00
Jower
05a06b28c0 Fix incorrect and unnecessary uses of closePath 2017-11-03 13:45:55 +01:00
Richard Davey
5d8b22c460 Removed un-needed divide by zero check and renamed updateOrigin to updateDisplayOrigin to better reflect what it does 2017-11-03 10:25:25 +00:00
Richard Davey
e395ac628f Container class tests. 2017-11-02 17:04:10 +00:00
Richard Davey
870b2a94fc eslint fixes 2017-11-02 17:04:02 +00:00
Richard Davey
cb29497b69 Swapped displayOrigin setters. Fix #3084. 2017-11-02 15:50:31 +00:00
Richard Davey
cae8e55558 getBounds now works regardless of scale or origin. Fix #3082 2017-11-02 00:30:04 +00:00
Richard Davey
6bfe450a4f Added getTopLeft, getTopRight, getBottomLeft and getBottomRight to GetBounds component 2017-11-01 23:56:36 +00:00
Felipe Alfonso
9649347287 Static Tilemap WebGL Renderer now applies camera transform matrix correctly 2017-11-01 14:55:01 -03:00
Richard Davey
959a92069a Fix #3077 2017-11-01 16:21:30 +00:00
Richard Davey
cf6b6eb418 EdgeZone has new updateSource and changeSource methods and seamless argument 2017-11-01 13:09:48 +00:00
Richard Davey
77937f73c7 RandomZone uses a local vec2 now which allows it to work properly with Curves and Paths 2017-11-01 13:09:30 +00:00
Richard Davey
ebca441d39 emitOnly with custom function now sets the correct one. 2017-10-30 17:04:03 +00:00
Richard Davey
3e3ff7d810 Massively refactored how the constructor is structured. Everything now handled in fromJSON or the setters. 2017-10-30 02:23:08 +00:00
Richard Davey
0a07ea91f8 Added loadConfig and toJSON 2017-10-30 02:22:21 +00:00
Richard Davey
7ea3fedd93 Added support for onEnter and onLeave Death Zones for Particles 2017-10-29 21:46:41 +00:00
Richard Davey
5616af917c Added MoveTo support 2017-10-27 21:19:30 +01:00
Richard Davey
48b0c6c3ea Removed old files 2017-10-27 21:19:21 +01:00
Richard Davey
12a92330e2 Added ability for particle frames to be either random or cycled, with quantity option 2017-10-27 14:51:52 +01:00
Richard Davey
6e95285acb Added delay support 2017-10-27 12:31:37 +01:00
Richard Davey
b1c96773cc Fixed EdgeZone gaps and added yoyo support. Updated emitter config. 2017-10-27 11:43:55 +01:00
Richard Davey
f85ae5d02b Finished the new Zones. 2017-10-26 17:02:34 +01:00
Richard Davey
114ba2393c Start of new Zone feature 2017-10-25 16:05:59 +01:00
Richard Davey
f2f64e12e7 Particle Manager has new processors and gravity well support 2017-10-25 16:05:48 +01:00
Richard Davey
a6578562f2 Emitter sends the processors to the particles 2017-10-25 16:05:35 +01:00
Richard Davey
80374dd8d5 Particles are now passed through optional extra processors 2017-10-25 16:05:22 +01:00
Richard Davey
fcaf4700aa New GravityWell feature for the particle system 2017-10-25 16:05:04 +01:00
Richard Davey
8ab00112bf Added support for drawing ellipses and arrays of points 2017-10-25 16:04:36 +01:00
Richard Davey
b909f70243 Added bounds and bounce support and fixed velocity math 2017-10-25 02:25:06 +01:00
Richard Davey
916482b2b4 Removed old file. Added ne velocity calculation. Preparing for accel / bounce. 2017-10-24 16:04:05 +01:00
Richard Davey
2ed87f5f9e Safety nets on property accessors. 2017-10-24 03:31:54 +01:00
Richard Davey
afc73e432b Moved ops to EmitterOp class and fixed loads of issues and added back in all the setters 2017-10-24 03:02:03 +01:00
Richard Davey
816b228cc5 Loads of little fixes all across the emitter classes. 2017-10-23 17:11:13 +01:00
Richard Davey
80a652e071 Moving to a value ops system for emitters, like the TweenBuilder 2017-10-21 05:05:51 +01:00
Richard Davey
c8b2c2bbb9 Support for randomScale, alpha and angle. Also renamed angle to emitterAngle. 2017-10-20 18:49:45 +01:00
Richard Davey
0d4b36f368 Now render from the correct list array. 2017-10-20 14:14:37 +01:00
Richard Davey
93665ff80a Emitter Manager now uses a list to allow for emitter sequencing. Added missing depth component. Added ability to emit across all emitters from a given coordinate. 2017-10-20 14:14:22 +01:00
Richard Davey
6180feea8e Emitter follower now has offset and visibility tracking. 2017-10-20 14:13:48 +01:00
Richard Davey
892319bdb5 Removed import 2017-10-20 14:13:25 +01:00
Richard Davey
66b7e655e9 The blend mode can be set by a string now as well as a number (sprite.blendMode = 'ADD'). 2017-10-20 14:12:58 +01:00
Richard Davey
fa620e8b5b Split out the Depth setters to their own component. 2017-10-20 14:12:25 +01:00
Richard Davey
77b335c9f7 Added emitter follow support 2017-10-20 03:48:42 +01:00
Richard Davey
aad5150990 Emitters can now be created from config objects 2017-10-20 03:20:39 +01:00
Richard Davey
cb8b74e1c7 Scale, rotation, alpha and all eases back in. 2017-10-20 01:49:03 +01:00
Richard Davey
956d59f99d Emitter.setFrame now works with single or multiple frames. 2017-10-20 00:54:47 +01:00
Richard Davey
c268d44962 Renderer now renders the entire manager, saving a flush after each emitter. 2017-10-20 00:54:28 +01:00
Richard Davey
c65c247393 Preparing new frames getter. 2017-10-18 15:18:42 +01:00
Richard Davey
d7bd14ba2b Working through some velocity tests 2017-10-18 02:26:15 +01:00
Richard Davey
4c6183931c Working through updating the emitter and particle classes to use the new MinMax format 2017-10-17 21:32:45 +01:00
Richard Davey
d279e77910 Moving to new folder 2017-10-17 04:19:42 +01:00
Richard Davey
d49d7b10c2 Particle Emitter Manager looks after all emitters bound to it 2017-10-17 04:19:29 +01:00
Richard Davey
4ac80bde34 New Particle Manager renderer functions 2017-10-17 04:19:03 +01:00
Richard Davey
e633e9d407 Particle Emitter has its own blend mode, render target and visibility.
The emitter also now looks after its own particles and is a child of a Particle Manager.
2017-10-17 04:16:52 +01:00
Richard Davey
44b076fab8 Particle now has a frame component 2017-10-17 04:16:08 +01:00
Richard Davey
c7d08a3652 Moved to the Particles folder 2017-10-17 04:15:53 +01:00
Richard Davey
90e6637be3 Particle Renderers now bail out early if emitter is empty 2017-10-16 22:16:13 +01:00
Richard Davey
ed4cc550e8 JSDoc blocks added. 2017-10-13 11:56:39 +01:00
Richard Davey
c6d8423338 Renaming folder to match namespace. 2017-10-12 15:14:34 +01:00
Richard Davey
7b46b2a3a9 Added missing returns 2017-10-12 01:32:08 +01:00
Richard Davey
8cf60b4c3e Tidying-up the namespace. 2017-10-11 17:06:13 +01:00
Richard Davey
8e0c4ad6d8 Fixed updateOrigin method.
fix #3068
2017-10-11 12:05:09 +01:00
Richard Davey
fa85f43d2e displayOriginX and displayOriginY are now getters / setters that will protect the actual values 2017-10-08 23:15:56 +01:00
Richard Davey
583a6459d3 setDisplayOrigin divide by zero fix #3066 2017-10-08 22:47:33 +01:00
Richard Davey
b3c40f51c0 Adding JSDoc blocks. 2017-10-04 17:05:26 +01:00
Richard Davey
8b7bf81637 Re-parent the Bob class. 2017-10-02 14:50:02 +01:00
Richard Davey
017eb32dd9 GameObject.getBounds now factors in origin. 2017-09-29 18:54:51 +01:00
Richard Davey
0726668db1 Moved Hermite out for now. 2017-09-29 16:38:04 +01:00
Richard Davey
b8b73691be Text cast to a string, avoids errors with creating Text using numbers. 2017-09-29 12:58:47 +01:00
Richard Davey
d50aeb0039 Added getData and setData for better chaining and consistency. 2017-09-29 11:41:10 +01:00
Felipe Alfonso
bc281871ac - Particle Emitter canvas renderer
- Camera Effects resets blend mode to avoid bug when dealing with custom blended game objects
2017-09-28 22:16:10 -03:00
Richard Davey
9e8d2394bd Sorted out the rotateToPath settings 2017-09-28 01:00:42 +01:00
Richard Davey
f66fe89122 Tidying up the Follower class and adding in proxies. 2017-09-27 22:15:14 +01:00
Richard Davey
aa78bf7367 Added rotate option. 2017-09-27 17:02:18 +01:00
Richard Davey
e3bd25a1f9 Tidying up 2017-09-27 02:56:37 +01:00
Richard Davey
347209af6c Merge branch 'master' of https://github.com/photonstorm/phaser 2017-09-27 02:32:42 +01:00
Richard Davey
84b74a13b6 PathFollower using a new number tween internally. 2017-09-27 02:32:39 +01:00
Felipe Alfonso
57bb413822 Work in progress anticlockwise arc 2017-09-26 20:29:42 -03:00
Richard Davey
a077abb8ce Testing with tween 2017-09-26 20:14:27 +01:00
Richard Davey
d86a6d21b1 Added PathFollower Game Object 2017-09-26 17:01:35 +01:00
Twilrom
7580288ddf Fix some typos in ParticleEmitter 2017-09-26 10:45:10 +02:00
Twilrom
b85c1774f2 Fix Sprite.play to have the same parameters as Sprite.anims.play 2017-09-26 10:45:04 +02:00
Felipe Alfonso
302a568566 Added shape emission to particle emitter 2017-09-25 14:10:01 -03:00
Richard Davey
669f2e8350 Fixed callbacks not firing if an event nukes an interactive Game Object. 2017-09-25 16:06:16 +01:00
Felipe Alfonso
32ec5615c8 Particle Emitter pause and resume 2017-09-22 12:36:24 -03:00
Felipe Alfonso
46ae7e848b Merge branch 'master' of https://github.com/photonstorm/phaser
# Conflicts:
#	v3/src/gameobjects/emitter/ParticleEmitter.js
2017-09-22 11:59:16 -03:00
Felipe Alfonso
a5d9d85f24 Explode on particle emitter 2017-09-22 11:44:03 -03:00
Richard Davey
34fa7b7059 Made set methods return Emitter instance for chaining. 2017-09-22 12:06:56 +01:00
Felipe Alfonso
d595ad74a1 Fixed emitting angle 2017-09-21 19:26:00 -03:00
Felipe Alfonso
f76ac47696 Particle emitter with clear properties 2017-09-21 18:36:19 -03:00
Felipe Alfonso
43dd0a6adc Easing transtions for particles 2017-09-21 14:08:27 -03:00
Richard Davey
bbfb8e4f12 Overhauled generateTexture. Can now update existing texture or draw direct to a canvas. 2017-09-21 00:15:52 +01:00
Richard Davey
8b2f75a254 WEBGL build flag still needs canvas renderer for generateTexture 2017-09-21 00:15:20 +01:00
Felipe Alfonso
4d63cf7be0 Added more particle emitter properties and linear interpolation for particle's life 2017-09-19 21:21:55 -03:00
Richard Davey
32786ac2db Added x, y, z getters and setters and removed some test code. 2017-09-19 15:49:24 +01:00
Richard Davey
d6fe678966 Added Sprite3D.fastHide option and tidied up the Camera3D matrix transform 2017-09-19 00:00:24 +01:00
Richard Davey
8f0fb7029e Added pixelScale property and updated child removal functions. Removed z-index visibility check from Sprite3D. 2017-09-18 14:44:45 +01:00
Richard Davey
b6ae9bf511 Moved projection scale to local property 2017-09-18 02:11:52 +01:00
Richard Davey
555b0e2586 Added ability to scale axis independantly 2017-09-18 02:01:40 +01:00
Richard Davey
14e6f9f067 Added Sprite3D Game Object and ability for Camera3D to manage them 2017-09-18 01:58:26 +01:00
Richard Davey
8363177369 Merge pull request #3057 from igorpetushkov/ph3
[.Offscreen-For-WebGL-XXXXXXXX] render error
2017-09-18 00:27:37 +01:00
Richard Davey
4dbe015270 Merge pull request #3058 from igorpetushkov/ph4
Fix 'scene is not defined' in GroupCreator
2017-09-18 00:26:20 +01:00
Richard Davey
5e583ccce4 Moved Scene Camera Manager to the cameras folder, split it all up and tidied everything up 2017-09-18 00:21:41 +01:00
Felipe Alfonso
6ccb6541d9 Particle Renderer + Basic Particle Movement 2017-09-17 17:13:40 -03:00
Igor Petushkov
762d80f162 Fix 'scene is not defined' in GroupCreator 2017-09-17 19:30:41 +03:00
Igor Petushkov
07386a29ac Fix [.Offscreen-For-WebGL-XXXXXXXX] render error 2017-09-17 18:53:31 +03:00
Felipe Alfonso
58c997025e ParticleEmitter base 2017-09-15 11:03:45 -03:00
Richard Davey
83d985b4b2 Testing out a 3D Camera 2017-09-15 04:04:51 +01:00
Richard Davey
fb81fa514b Renamed z property to depth to allow for future 3D cameras 2017-09-14 03:12:00 +01:00
Richard Davey
b4edeaec10 Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
Richard Davey
651a6b3fac Game Objects module includes factories now 2017-09-14 01:53:47 +01:00
Richard Davey
1340e6930f Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it 2017-09-14 01:32:10 +01:00
Richard Davey
bc7ef9485c Merge pull request #3051 from igorpetushkov/master
Reduce anims.load duplication
2017-09-14 00:12:57 +01:00
Felipe Alfonso
dc45945d99 WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources 2017-09-13 17:54:32 -03:00
Felipe Alfonso
de507de120 Light Layer restore state on gl context lost 2017-09-13 16:43:34 -03:00
Igor Petushkov
773855afd8 Reduce anims.load duplication 2017-09-13 19:10:21 +03:00
Richard Davey
10b08539a8 Merge pull request #3050 from igorpetushkov/master
Fix Sprite animation with BuildGameObject
2017-09-13 16:19:46 +01:00
Richard Davey
2c9a53d3d4 WebGL specific GameObjects are now only included if the WEBGL build flag is set. 2017-09-13 16:06:05 +01:00
Igor Petushkov
377cb9faeb Fix Sprite animation with BuildGameObject 2017-09-13 17:34:03 +03:00
Richard Davey
ae13ac702e The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3. 2017-09-13 15:28:17 +01:00
Richard Davey
01df434a72 Moving from using the name 'components' to 'inc' where it's a case of the method being spllit into its own file to keep things clean, rather than an actual component. 2017-09-13 14:17:38 +01:00
Richard Davey
3b268569f1 More comments work. 2017-09-13 02:02:49 +01:00
Richard Davey
84c0f5006a Merge branch 'master' of https://github.com/photonstorm/phaser 2017-09-13 00:58:41 +01:00
Richard Davey
6f3ec9fb9e All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property. 2017-09-13 00:58:25 +01:00
Richard Davey
ebce6346ab Lets get this comments show on the road 2017-09-12 17:08:43 +01:00
Igor Petushkov
b035fd6266 restart and _paused 2017-09-12 17:58:08 +03:00
Richard Davey
f8eecb31a9 Testing jsdocs 2017-09-12 00:28:53 +01:00
Richard Davey
e3334e5904 Moved LightLayer shaders into single files to avoid ES6 uglify errors with backtick operators. 2017-09-08 17:16:54 +01:00
Richard Davey
d8e08406ea GameObjects now have a data property again, which is a light-weight DataProxy object which interfaces with the DataStore. 2017-09-08 01:59:53 +01:00
Richard Davey
038f4fd0cb Removed parent property as no longer needed and fixed GameObject.destroy 2017-09-01 19:47:26 +01:00
Richard Davey
8bd0affba7 Fixed setFlipY. 2017-08-31 16:14:58 +01:00
Richard Davey
a4b357050d You can pass in the config object as the children argument to a Group 2017-08-30 23:56:18 +01:00
Felipe Alfonso
de35793fda Dynamic Tilemap Canvas Renderer 2017-08-24 23:46:33 -03:00
Felipe Alfonso
25630f2af5 Static Tilemap Culling added 2017-08-23 19:27:51 -03:00
Felipe Alfonso
7e957d5cb6 bruteforce tilemap canvas rendering 2017-08-22 20:26:17 -03:00
Felipe Alfonso
5d52bd956b Fix for StaticTilemap after defining vertex attributes 2017-08-18 13:17:48 -03:00
Richard Davey
665b295c3b Restructured the Scene folder and moved the plugins and components around
Also updated the physicsManager to make it a lot more cleaner and easy to adjust in future
2017-08-18 01:42:14 +01:00
Richard Davey
b336e03c77 Restored original Origin class 2017-08-17 06:26:25 +01:00
Richard Davey
37bc0dbdcd Moved scale to BodyScale and fixed GO position 2017-08-17 06:00:38 +01:00
Richard Davey
ad5fc69aab Tidied up generateTexture and added default origins 2017-08-17 03:15:15 +01:00
Richard Davey
dac6228672 TileSprite now uses GetPowerOfTwo function to save some lines of code 2017-08-17 02:05:41 +01:00
Richard Davey
b0a1b54407 setOrigin needs to be called after setSize 2017-08-17 02:01:24 +01:00
Richard Davey
ca4536a7ca Merge branch 'master' of https://github.com/photonstorm/phaser 2017-08-17 01:56:46 +01:00
Richard Davey
64dafcca35 Fixed width and height properties for Dynamic Bitmap Text 2017-08-17 01:56:43 +01:00
Felipe Alfonso
b6ed58b93f Fix for tile sprite 2017-08-16 21:54:52 -03:00
Richard Davey
1fe9a658e7 Fixed bug that stopped it rendering. Also added in new color data component. 2017-08-17 01:20:15 +01:00
Richard Davey
61c12e7e0f Added setDisplaySize method 2017-08-16 19:03:58 +01:00
photonstorm
dbc1298752 Moved access of game property to sys.game to keep it inline with the Injection Map. 2017-08-16 17:15:12 +01:00
Richard Davey
fe2f82c229 Updated Camera.Ignore so it works with the canvas renderer as well 2017-08-15 23:51:37 +01:00
Richard Davey
36cde5c6a2 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-08-15 23:39:28 +01:00
Richard Davey
562eb4ab1a All GameObjects now have a physics body property (which is null by default) 2017-08-15 23:35:16 +01:00
Felipe Alfonso
9856200fdf Added camera gameobject filtering 2017-08-15 16:42:04 -03:00
Felipe Alfonso
8fd14688b6 Fix when rendering more than the buffer limit 2017-08-14 23:36:41 -03:00
Felipe Alfonso
a536403cc7 Conflict fix 2017-08-14 23:04:02 -03:00
Felipe Alfonso
5f5ccd04b6 Lights work with camera zoom and also added support for light radius 2017-08-14 22:51:43 -03:00
photonstorm
7fe23d93be Split Forward and Deferred max counts up. 2017-08-14 15:57:49 +01:00
photonstorm
f23c68caa6 Blitter.create only uses default frame if none provided. 2017-08-14 13:13:27 +01:00
photonstorm
e5b1b939f5 Bob.destroy will now remove itself from its parent as it should. 2017-08-14 13:13:11 +01:00
photonstorm
6ac3806091 Default to single space if no text given to avoid WebGL texture errors. 2017-08-14 13:12:59 +01:00
photonstorm
8e19673f08 Added in setFrame method to all texture based Game Objects. 2017-08-14 13:12:45 +01:00
photonstorm
5fe09c90a0 Shadow fill default should be true. 2017-08-11 16:59:29 +01:00
Richard Davey
427d001c42 Added toggleFlipX and toggleFlipY methods 2017-08-11 04:06:37 +01:00
Richard Davey
0d3b8df879 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-08-10 05:17:58 +01:00
Richard Davey
640dc69dd2 play returns the Sprite reference for proper chaining 2017-08-10 05:17:26 +01:00