phaser/v3/src/gameobjects
2017-08-18 13:17:48 -03:00
..
bitmaptext Fixed width and height properties for Dynamic Bitmap Text 2017-08-17 01:56:43 +01:00
blitter Restructured the Scene folder and moved the plugins and components around 2017-08-18 01:42:14 +01:00
components Restored original Origin class 2017-08-17 06:26:25 +01:00
effectlayer Moved access of game property to sys.game to keep it inline with the Injection Map. 2017-08-16 17:15:12 +01:00
graphics Tidied up generateTexture and added default origins 2017-08-17 03:15:15 +01:00
group Added PlaceOnEllipse action and added to Group 2017-08-02 01:24:54 +01:00
image Updated Camera.Ignore so it works with the canvas renderer as well 2017-08-15 23:51:37 +01:00
lightlayer Moved access of game property to sys.game to keep it inline with the Injection Map. 2017-08-16 17:15:12 +01:00
mesh Updated Camera.Ignore so it works with the canvas renderer as well 2017-08-15 23:51:37 +01:00
pool Renaming from State to Scene internally. 2017-07-14 14:50:51 +01:00
quad Renaming from State to Scene internally. 2017-07-14 14:50:51 +01:00
renderpass Moved access of game property to sys.game to keep it inline with the Injection Map. 2017-08-16 17:15:12 +01:00
sprite Updated Camera.Ignore so it works with the canvas renderer as well 2017-08-15 23:51:37 +01:00
text Updated Camera.Ignore so it works with the canvas renderer as well 2017-08-15 23:51:37 +01:00
tilemap Fix for StaticTilemap after defining vertex attributes 2017-08-18 13:17:48 -03:00
tilesprite TileSprite now uses GetPowerOfTwo function to save some lines of code 2017-08-17 02:05:41 +01:00
zone Zone now uses x/y as center for drop zone shapes. 2017-07-28 02:22:41 +01:00
BuildGameObject.js Renaming from State to Scene internally. 2017-07-14 14:50:51 +01:00
BuildGameObjectAnimation.js Fixed animation values being overridden on load. 2017-04-11 03:28:39 +01:00
GameObject.js Merge branch 'master' of https://github.com/photonstorm/phaser 2017-08-15 23:39:28 +01:00
index.js Light layer setup 2017-08-02 23:06:13 -04:00