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bitmaptext
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Fixed width and height properties for Dynamic Bitmap Text
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2017-08-17 01:56:43 +01:00 |
blitter
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Restructured the Scene folder and moved the plugins and components around
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2017-08-18 01:42:14 +01:00 |
components
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Restored original Origin class
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2017-08-17 06:26:25 +01:00 |
effectlayer
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Moved access of game property to sys.game to keep it inline with the Injection Map.
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2017-08-16 17:15:12 +01:00 |
graphics
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Tidied up generateTexture and added default origins
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2017-08-17 03:15:15 +01:00 |
group
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Added PlaceOnEllipse action and added to Group
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2017-08-02 01:24:54 +01:00 |
image
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Updated Camera.Ignore so it works with the canvas renderer as well
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2017-08-15 23:51:37 +01:00 |
lightlayer
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Moved access of game property to sys.game to keep it inline with the Injection Map.
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2017-08-16 17:15:12 +01:00 |
mesh
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Updated Camera.Ignore so it works with the canvas renderer as well
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2017-08-15 23:51:37 +01:00 |
pool
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Renaming from State to Scene internally.
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2017-07-14 14:50:51 +01:00 |
quad
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Renaming from State to Scene internally.
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2017-07-14 14:50:51 +01:00 |
renderpass
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Moved access of game property to sys.game to keep it inline with the Injection Map.
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2017-08-16 17:15:12 +01:00 |
sprite
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Updated Camera.Ignore so it works with the canvas renderer as well
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2017-08-15 23:51:37 +01:00 |
text
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Updated Camera.Ignore so it works with the canvas renderer as well
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2017-08-15 23:51:37 +01:00 |
tilemap
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Fix for StaticTilemap after defining vertex attributes
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2017-08-18 13:17:48 -03:00 |
tilesprite
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TileSprite now uses GetPowerOfTwo function to save some lines of code
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2017-08-17 02:05:41 +01:00 |
zone
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Zone now uses x/y as center for drop zone shapes.
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2017-07-28 02:22:41 +01:00 |
BuildGameObject.js
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Renaming from State to Scene internally.
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2017-07-14 14:50:51 +01:00 |
BuildGameObjectAnimation.js
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Fixed animation values being overridden on load.
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2017-04-11 03:28:39 +01:00 |
GameObject.js
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-08-15 23:39:28 +01:00 |
index.js
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Light layer setup
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2017-08-02 23:06:13 -04:00 |