phaser/v3/src/gameobjects
2017-09-28 01:00:42 +01:00
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bitmaptext Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
blitter Moved Scene Camera Manager to the cameras folder, split it all up and tidied everything up 2017-09-18 00:21:41 +01:00
components Testing out a 3D Camera 2017-09-15 04:04:51 +01:00
effectlayer Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
emitter Fix some typos in ParticleEmitter 2017-09-26 10:45:10 +02:00
graphics Work in progress anticlockwise arc 2017-09-26 20:29:42 -03:00
group Fix 'scene is not defined' in GroupCreator 2017-09-17 19:30:41 +03:00
image Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
lightlayer Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
mesh Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
pathfollower Sorted out the rotateToPath settings 2017-09-28 01:00:42 +01:00
pool Renaming from State to Scene internally. 2017-07-14 14:50:51 +01:00
quad Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
renderpass Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
sprite Fix Sprite.play to have the same parameters as Sprite.anims.play 2017-09-26 10:45:04 +02:00
sprite3d Added x, y, z getters and setters and removed some test code. 2017-09-19 15:49:24 +01:00
text Fix [.Offscreen-For-WebGL-XXXXXXXX] render error 2017-09-17 18:53:31 +03:00
tilemap Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
tilesprite Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
zone Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
BuildGameObject.js Renamed z property to depth to allow for future 3D cameras 2017-09-14 03:12:00 +01:00
BuildGameObjectAnimation.js Reduce anims.load duplication 2017-09-13 19:10:21 +03:00
GameObject.js Fixed callbacks not firing if an event nukes an interactive Game Object. 2017-09-25 16:06:16 +01:00
index.js Added PathFollower Game Object 2017-09-26 17:01:35 +01:00