phaser/v3/src/gameobjects
Richard Davey bc7ef9485c Merge pull request #3051 from igorpetushkov/master
Reduce anims.load duplication
2017-09-14 00:12:57 +01:00
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bitmaptext The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3. 2017-09-13 15:28:17 +01:00
blitter The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3. 2017-09-13 15:28:17 +01:00
components restart and _paused 2017-09-12 17:58:08 +03:00
effectlayer WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources 2017-09-13 17:54:32 -03:00
graphics The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3. 2017-09-13 15:28:17 +01:00
group You can pass in the config object as the children argument to a Group 2017-08-30 23:56:18 +01:00
image The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3. 2017-09-13 15:28:17 +01:00
lightlayer Light Layer restore state on gl context lost 2017-09-13 16:43:34 -03:00
mesh The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3. 2017-09-13 15:28:17 +01:00
pool Renaming from State to Scene internally. 2017-07-14 14:50:51 +01:00
quad Renaming from State to Scene internally. 2017-07-14 14:50:51 +01:00
renderpass WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources 2017-09-13 17:54:32 -03:00
sprite The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3. 2017-09-13 15:28:17 +01:00
text WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources 2017-09-13 17:54:32 -03:00
tilemap WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources 2017-09-13 17:54:32 -03:00
tilesprite WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources 2017-09-13 17:54:32 -03:00
zone Zone now uses x/y as center for drop zone shapes. 2017-07-28 02:22:41 +01:00
BuildGameObject.js Fix Sprite animation with BuildGameObject 2017-09-13 17:34:03 +03:00
BuildGameObjectAnimation.js Reduce anims.load duplication 2017-09-13 19:10:21 +03:00
GameObject.js More comments work. 2017-09-13 02:02:49 +01:00
index.js WebGL specific GameObjects are now only included if the WEBGL build flag is set. 2017-09-13 16:06:05 +01:00