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bitmaptext
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Fix incorrect and unnecessary uses of closePath
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2017-11-03 13:45:55 +01:00 |
blitter
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Re-parent the Bob class.
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2017-10-02 14:50:02 +01:00 |
components
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Removed un-needed divide by zero check and renamed updateOrigin to updateDisplayOrigin to better reflect what it does
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2017-11-03 10:25:25 +00:00 |
container
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Fixed Container proxy
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2017-11-08 03:52:00 +00:00 |
effectlayer
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Updated GameObjectCreator to use same system as GameObjectFactory.
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2017-09-14 02:27:29 +01:00 |
graphics
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Fix incorrect and unnecessary uses of closePath
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2017-11-03 13:45:55 +01:00 |
group
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Groups can now pass a config as the first argument.
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2017-11-09 03:59:56 +00:00 |
image
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Updated GameObjectCreator to use same system as GameObjectFactory.
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2017-09-14 02:27:29 +01:00 |
lightlayer
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Updated GameObjectCreator to use same system as GameObjectFactory.
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2017-09-14 02:27:29 +01:00 |
mask
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BitmapMask rendering progress. Still missing blend mode support specifically for it to work with particles
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2017-11-08 15:14:14 -03:00 |
mesh
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Updated GameObjectCreator to use same system as GameObjectFactory.
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2017-09-14 02:27:29 +01:00 |
particles
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BitmapMask rendering progress. Still missing blend mode support specifically for it to work with particles
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2017-11-08 15:14:14 -03:00 |
pathfollower
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Renaming folder to match namespace.
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2017-10-12 15:14:34 +01:00 |
pool
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Renaming from State to Scene internally.
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2017-07-14 14:50:51 +01:00 |
quad
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Updated GameObjectCreator to use same system as GameObjectFactory.
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2017-09-14 02:27:29 +01:00 |
renderpass
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Updated GameObjectCreator to use same system as GameObjectFactory.
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2017-09-14 02:27:29 +01:00 |
sprite
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Fix Sprite.play to have the same parameters as Sprite.anims.play
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2017-09-26 10:45:04 +02:00 |
sprite3d
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Added x, y, z getters and setters and removed some test code.
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2017-09-19 15:49:24 +01:00 |
text
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Fixed update origin name change.
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2017-11-07 01:32:53 +00:00 |
tilemap
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Tilemap: json tiled parser from v2
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2017-11-10 15:57:38 -06:00 |
tilesprite
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Tidying-up the namespace.
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2017-10-11 17:06:13 +01:00 |
zone
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Updated GameObjectCreator to use same system as GameObjectFactory.
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2017-09-14 02:27:29 +01:00 |
BuildGameObject.js
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Renamed z property to depth to allow for future 3D cameras
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2017-09-14 03:12:00 +01:00 |
BuildGameObjectAnimation.js
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Reduce anims.load duplication
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2017-09-13 19:10:21 +03:00 |
GameObject.js
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Adding JSDoc blocks.
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2017-10-04 17:05:26 +01:00 |
index.js
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Rename static & dynamic tilemaps -> tilemap layer
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2017-11-09 12:18:23 -06:00 |