Michael Hadley
0993af649a
Bug fix: extend from empty object
2017-11-30 12:26:07 -06:00
Richard Davey
2e7a336ef9
Handling new style settings for fonts and padding.
2017-11-30 17:17:29 +00:00
Richard Davey
5e975eda2c
font has been removed and replaced with fontFamily, fontSize and fontStyle.
...
fill has been replaced with color as it just makes more sense.
2017-11-30 17:17:28 +00:00
Richard Davey
4d71806bea
Text padding is passed to the Text.setPadding method to handle.
2017-11-30 17:17:27 +00:00
Richard Davey
7bd8bf2075
The testString can now be set in the Text config.
2017-11-30 17:17:27 +00:00
Michael Hadley
b53f68c84a
Factor layer scale into tile culling
2017-11-30 11:15:35 -06:00
Michael Hadley
85e75eafa8
Fix for coord transform between world <-> tile + expose tile -> world methods
2017-11-30 09:22:54 -06:00
Michael Hadley
bde77f7b95
Blank layers - pass along map's base tile size
2017-11-30 06:56:35 -06:00
Michael Hadley
76b74c677c
Tile culling: use tile's worldXY and w/h so maps with different tileset sizes work
2017-11-30 06:56:13 -06:00
Michael Hadley
a3b8a25521
Allow tilemap to change base tile size for all tiles
2017-11-29 23:16:48 -06:00
Michael Hadley
1be6d7a681
Tilemap & Dynamic: new method for putting a 2D array of tiles at a location
2017-11-29 21:59:11 -06:00
Michael Hadley
e548b73e80
Proper support for multiple tile sizes in a tilemap
...
- Adds base tile size to Tile class. Tiled positions tiles based on the base size.
- Supports proper translation of Tiled's bottom left coord system to Phaser's top left coord for tiles that are bigger or smaller than the base tile size.
- Update static renderer to read position/size from tile
2017-11-29 20:06:52 -06:00
Michael Hadley
2ae4bfa85a
Jsdocs: StaticTilemapLayer & DynamicTilemapLayer
2017-11-29 19:23:42 -06:00
Michael Hadley
36a92d15e7
Add note about ImageCollection being a direct v2 port
2017-11-29 19:23:42 -06:00
Michael Hadley
59cdf89836
Jsdocs: Tilemap
2017-11-29 19:23:42 -06:00
Richard Davey
d1cc12693c
If a GameObject has a preDestroy
method then call it before running the standard destroy calls.
2017-11-30 01:20:22 +00:00
Richard Davey
3964c7a2ac
Added in support for RTL text in the Text Game Object.
2017-11-30 01:20:02 +00:00
Richard Davey
3c8a5b4132
Fixed issue where an array passed in the constructor wasn't properly displayed
...
fix #3094
2017-11-30 00:03:22 +00:00
Michael Hadley
d6f8812f49
Jsdoc: Tile
2017-11-29 15:37:23 -06:00
Michael Hadley
a76e270c78
Jsdoc fixup: Number -> Integer, array -> Type[]
2017-11-29 15:07:56 -06:00
Michael Hadley
191f621dad
Jsdocs: Tileset
2017-11-29 14:39:30 -06:00
Michael Hadley
5f3156e2b8
Jsdocs: Tilemap parsing
2017-11-29 14:02:45 -06:00
Michael Hadley
0ee08b76a8
Jsdocs: ParseToTilemap
2017-11-29 13:53:05 -06:00
Michael Hadley
382d8edfcc
Jsdocs: Tilemap Creator & Factor
2017-11-29 13:46:29 -06:00
Michael Hadley
f0e59b3d3d
Blank Layer: remove unnecessary setting of tile size
2017-11-29 13:23:01 -06:00
Michael Hadley
b8695342e1
Prefer UK spelling over US: indices -> indexes
2017-11-29 13:22:30 -06:00
Michael Hadley
80a16065e2
Update to allow multiple tileset sizes within one map
...
Tileset is source of truth for tile size, so this update makes sure that layers are sync'd with the tileset
2017-11-29 12:52:34 -06:00
Michael Hadley
184cfd1979
When creating a Tilemap layer, use Tiled layer offset if no xy specified
2017-11-29 11:59:25 -06:00
Michael Hadley
a7df7c2df9
Tidying up linting, notes and comments
2017-11-29 11:46:19 -06:00
Michael Hadley
f4a6888d86
Tilemap: add method for converting layer from dynamic to static
2017-11-29 11:36:36 -06:00
Michael Hadley
0b4a08730c
Adding debug rendering method to tilemap and layers
2017-11-29 09:05:53 -06:00
Michael Hadley
60f20aa05b
setTileLocationCallback
2017-11-29 08:20:24 -06:00
Michael Hadley
da79734b22
SetTileIndexCallback
2017-11-29 07:53:04 -06:00
Michael Hadley
b4d89fb554
createFromObjects: return an array of sprites
2017-11-29 07:35:26 -06:00
Michael Hadley
a0b4362979
createFromObjects: allow sprite to have any origin while still matching Tiled
2017-11-29 07:25:04 -06:00
Michael Hadley
ee5190660c
Tilemap: upgraded version of createFromObjects from v2
2017-11-28 22:40:48 -06:00
Michael Hadley
e5a8600686
BuildGameObject bug: origin was being set to position xy
2017-11-28 21:57:52 -06:00
Michael Hadley
68634a0deb
Tilemap & layer methods: FilterTiles & CreateFromTiles
2017-11-28 20:49:24 -06:00
Felipe Alfonso
3b296162cf
Camera input transform update
2017-11-28 19:18:05 -03:00
Michael Hadley
bd8a2fa39b
More tilemap jsdocs
2017-11-27 07:33:30 -06:00
Michael Hadley
e45bc5c71d
PutTileAt: copy all tile properties from source tile
2017-11-27 07:19:20 -06:00
Michael Hadley
dabe3d27ff
Tilemap: more jsdocs
2017-11-26 09:33:19 -06:00
Michael Hadley
80185eb5eb
Fill update: jsdocs & allow fill to update tile collisions + faces
2017-11-26 09:19:57 -06:00
Michael Hadley
09224b724e
Tilemap: adding jsdocs
2017-11-26 09:07:27 -06:00
Michael Hadley
6ca7c9ecfd
Copy update: copy all tile props and recalculate faces within dest region
2017-11-26 08:58:38 -06:00
Michael Hadley
8ec6528d20
Tilemap & layers: replace v2 raycasting with getTilesWithinShape
2017-11-26 07:55:44 -06:00
Michael Hadley
9d29948a02
Update tile culling to factor in the new scale
2017-11-25 20:47:47 -06:00
Michael Hadley
aaa0d41f5d
Fix dynamic layer scale bug
2017-11-25 20:47:20 -06:00
Michael Hadley
c31147df19
Add filtering options to forEachTile, GetTilesWithin, GetTilesWithinWorldXY
2017-11-25 18:03:21 -06:00
Michael Hadley
998ae1bd40
Factor layer scale into WorldToTile calculation
2017-11-25 17:12:24 -06:00
Michael Hadley
b21fc88660
Dynamic Tilemap WebGL - respect layer scale in rendering
2017-11-25 17:09:56 -06:00
Michael Hadley
557ac4fe6e
Add GetTilesWithinWorldXY method to tilemap and layers
2017-11-25 08:42:19 -06:00
Michael Hadley
432c1c0f6d
GetTilesWithin: clip rectangular area to map bounds
2017-11-25 08:40:07 -06:00
Michael Hadley
4c34d09955
Optional snapToFloor parameter added to WorldToTile methods
2017-11-25 07:08:06 -06:00
Michael Hadley
7a90d55dd5
Fix: WorldXY now passes recalculateFaces to TileXY methods
2017-11-25 07:06:14 -06:00
Michael Hadley
7844927256
Image layers added to Tilemap
2017-11-24 09:15:02 -06:00
Michael Hadley
0d02f7d941
Extend Tiled importer to handle offsetx and offsety for the various layers
2017-11-24 08:59:36 -06:00
Michael Hadley
d3aa842bfe
Adding collision prop to Tilemap
2017-11-24 08:23:40 -06:00
Michael Hadley
0e73bae5bc
Extend Tileset to have methods for accessing properties and data per tile
2017-11-24 08:23:22 -06:00
Michael Hadley
805c0a0125
Break Tiled parser into modular pieces & extended capabilities
...
New features:
- Parsing text object
- Parsing "tiles" prop of tileset which contains collision & terrain information
2017-11-24 08:22:55 -06:00
Michael Hadley
fa8178f47b
Port of ImageCollection from v2
2017-11-24 08:21:09 -06:00
Felipe Alfonso
f1ea070256
Switched inverted rotation transform
2017-11-23 16:02:41 -03:00
Felipe Alfonso
c6d674af8d
strokeRect fix
2017-11-23 15:53:15 -03:00
Michael Hadley
0fd6779107
Adding a couple notes about methods that manipulate multiple tiles
2017-11-21 19:19:13 -06:00
Michael Hadley
e19de28932
Tilemap & layers now recalc faces (with a parameter for disabling recalc)
2017-11-21 19:18:34 -06:00
Michael Hadley
bdea565586
Better optimized calc/recalc faces methods for tiles
...
These eliminate the need for the preventRecalc method from v2. If an individual tile is changed with putTileAt, only the min number of faces will be recalculated (vs all faces being recalculated in v2)
2017-11-21 19:16:46 -06:00
Michael Hadley
dd8bbfa625
Update SetCollision methods to track which indices have been set to collide
2017-11-21 19:13:43 -06:00
Michael Hadley
e3dbf7c2d0
Fixing internal method name typos
2017-11-21 19:07:22 -06:00
Felipe Alfonso
500da5d07f
Canvas GeometryMask rendering
2017-11-21 20:21:43 -03:00
Michael Hadley
105dc755ce
Tilemap & layers: optimized SetCollision methods
...
v2 was structured in a way where a full pass through ALL tiles would occur if SetCollisionBetween or SetCollisionByExclusion was used. That's a huge penalty for large tilemaps, so this version duplicates some loop code for the sake of speed.
2017-11-20 20:08:50 -06:00
Michael Hadley
21584f922c
Fix for last commit
2017-11-18 16:11:51 -06:00
Michael Hadley
3f14382951
Make naming consistent for accessing individual tiles (e.g. getTile vs getTileAt)
2017-11-18 15:41:26 -06:00
Michael Hadley
759252a078
Better handling of resizing a tilemap
...
Force the tilesets and tiles to inherit their tile size from the tilemap
2017-11-18 15:40:27 -06:00
Michael Hadley
e2960486a9
Filling out Tile with some methods & props from v2
2017-11-18 15:38:46 -06:00
Michael Hadley
b48d82daee
Format name typo
2017-11-18 08:41:57 -06:00
Michael Hadley
d2f72fbe58
Create CullTiles component to allow static and dynamic layers to cull when needed
...
Fixes performance issue with canvas static tile renderer on large maps
2017-11-18 08:31:59 -06:00
Michael Hadley
b5fb0b8879
Refactor in order to update TilemapCreator & TilemapFactory
2017-11-17 15:55:12 -06:00
Michael Hadley
f82217e868
Move Parse to tilemap/Parse
2017-11-17 15:54:18 -06:00
Michael Hadley
49854bfd1b
Format Typo
2017-11-17 15:49:32 -06:00
Michael Hadley
6da642bd99
Set alpha in dynamic layer canvas renderer
...
Set it directly because of the explicit save/restore commands throw the renderer's internal alpha out-of-sync
2017-11-17 15:31:41 -06:00
Michael Hadley
5535af2a17
Bug fix: tilemap layer renderer didn't account for layer xy position
2017-11-17 13:53:11 -06:00
Michael Hadley
09ed883f4d
Remove old todos in static layer
2017-11-17 13:52:32 -06:00
Michael Hadley
b8e8d9d3aa
Made data structure for maps and layers more explicit via classes & default props
2017-11-17 13:16:39 -06:00
Richard Davey
5f1c022866
lint fix
2017-11-17 18:29:50 +00:00
Michael Hadley
3266974ea0
Tilemap & layer WorldXY methods: get, has, put, remove
2017-11-17 07:58:33 -06:00
Richard Davey
6ccae5ec49
Particle Manager no longer uses BuildGameObject and instead manages its own addition to the system lists.
2017-11-17 13:30:29 +00:00
Richard Davey
d74018f3d0
Rogue null
check borked the creation of emitters when a null frame was specified.
2017-11-17 13:30:07 +00:00
Richard Davey
153d1a113a
Fixed factory name.
2017-11-17 13:29:33 +00:00
Richard Davey
f29d94356c
eslint tidy
2017-11-17 13:29:23 +00:00
Michael Hadley
b34d18e10c
World to Tile conversion on maps and layers - both accounting for camera scroll
2017-11-16 20:36:45 -06:00
Michael Hadley
205675c387
Tilemap: prevent methods from acting on a static tilemap layer & warn user
2017-11-16 19:58:35 -06:00
Michael Hadley
b34f8a9dcc
Associate tilemap layer data with the static or dynamic tilemap layer that "owns" it
...
This enforces 1x tilemap layer data <-> 1x static/dynamic tilemap layer and allows the Tilemap instance to look up the static/dynamic tilemap layer when needed.
2017-11-16 19:55:17 -06:00
Michael Hadley
83b7df2a73
Tilemap: destroy, removeAllLayers, setTileSize
2017-11-16 19:09:28 -06:00
Michael Hadley
63fb2e863f
Tilemap & layer: ReplaceByIndex, FindByIndex, SwapByIndex
2017-11-16 19:08:58 -06:00
Michael Hadley
4c306d60a7
Last Tileset API method to match v2
2017-11-16 15:25:45 -06:00
Michael Hadley
e6c6d1ddce
TIlemap & layers: GetTileAtWorldXY
2017-11-16 13:27:52 -06:00
Michael Hadley
c2268f3dee
PutTile, RemoveTile & Tile#Copy
2017-11-16 13:09:07 -06:00
Michael Hadley
2b08daff32
Tilemap: modularize empty map generators & add createBlankDynamicLayer
2017-11-16 11:44:24 -06:00
Richard Davey
a60562a634
'add' shouldn't control the update state.
2017-11-16 16:47:13 +00:00
Michael Hadley
efae7f5796
DynamicTilemapLayer updates that should have been in the last commit
2017-11-15 20:16:43 -06:00