phaser/v3/src/gameobjects
2017-11-11 03:51:28 +00:00
..
bitmaptext Fix incorrect and unnecessary uses of closePath 2017-11-03 13:45:55 +01:00
blitter Re-parent the Bob class. 2017-10-02 14:50:02 +01:00
components Added getCenter to the Bounds component 2017-11-11 03:51:28 +00:00
container Fixed Container proxy 2017-11-08 03:52:00 +00:00
effectlayer Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
graphics Fix incorrect and unnecessary uses of closePath 2017-11-03 13:45:55 +01:00
group Groups can now pass a config as the first argument. 2017-11-09 03:59:56 +00:00
image Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
lightlayer Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
mask BitmapMask rendering progress. Still missing blend mode support specifically for it to work with particles 2017-11-08 15:14:14 -03:00
mesh Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
particles BitmapMask rendering progress. Still missing blend mode support specifically for it to work with particles 2017-11-08 15:14:14 -03:00
pathfollower Renaming folder to match namespace. 2017-10-12 15:14:34 +01:00
pool Renaming from State to Scene internally. 2017-07-14 14:50:51 +01:00
quad Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
renderpass Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
sprite Fix Sprite.play to have the same parameters as Sprite.anims.play 2017-09-26 10:45:04 +02:00
sprite3d Added x, y, z getters and setters and removed some test code. 2017-09-19 15:49:24 +01:00
text Fixed update origin name change. 2017-11-07 01:32:53 +00:00
tilemap ParseTiledJSON eslint auto fix 2017-11-10 17:13:11 -06:00
tilesprite Tidying-up the namespace. 2017-10-11 17:06:13 +01:00
zone Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
BuildGameObject.js Renamed z property to depth to allow for future 3D cameras 2017-09-14 03:12:00 +01:00
BuildGameObjectAnimation.js Reduce anims.load duplication 2017-09-13 19:10:21 +03:00
GameObject.js Adding JSDoc blocks. 2017-10-04 17:05:26 +01:00
index.js Rename static & dynamic tilemaps -> tilemap layer 2017-11-09 12:18:23 -06:00