bevy/crates/glsl-to-spirv/glslang/Test
2020-05-02 13:57:22 -07:00
..
baseResults remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
inc1 remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
inc2 remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
100.conf remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
100.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
100Limits.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
100scope.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
110scope.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
120.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
120.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
130.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
130.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
140.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
140.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
150.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
150.geom remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
150.tesc remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
150.tese remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
150.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
300.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
300.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
300block.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
300BuiltIns.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
300layout.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
300layout.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
300link.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
300link2.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
300link3.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
300operations.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
300scope.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
310.comp remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
310.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
310.geom remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
310.tesc remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
310.tese remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
310.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
310AofA.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
310implicitSizeArrayError.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
330.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
330comp.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
400.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
400.geom remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
400.tesc remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
400.tese remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
400.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
410.geom remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
410.tesc remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
410.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
420.comp remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
420.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
420.geom remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
420.tesc remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
420.tese remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
420.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
420_size_gl_in.geom remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
430.comp remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
430.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
430AofA.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
430scope.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
440.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
440.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
450.comp remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
450.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
450.geom remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
450.tesc remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
450.tese remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
450.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
aggOps.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
always-discard.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
always-discard2.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
array.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
array100.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
atomic_uint.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
badChars.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
badMacroArgs.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
bar.h remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
bump remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
comment.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
conditionalDiscard.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
constErrors.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
constFold.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
conversion.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
cppBad.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
cppBad2.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
cppComplexExpr.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
cppIndent.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
cppNest.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
cppSimple.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
dataOut.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
dataOutIndirect.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
dce.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
decls.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
deepRvalue.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
depthOut.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
discard-dce.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
doWhileLoop.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
earlyReturnDiscard.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
empty.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
empty2.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
empty3.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
errors.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
es-link1.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
es-link2.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
flowControl.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
foo.h remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
forLoop.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
forwardRef.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
functionCall.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
functionSemantics.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
glsl.-D-U.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
glslangValidator remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
glspv.esversion.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
glspv.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
glspv.version.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
glspv.version.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
glspv.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.-D-U.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.aliasOpaque.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.amend.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.array.flatten.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.array.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.array.implicit-size.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.array.multidim.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.assoc.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.attribute.expression.comp remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.attribute.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.automap.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.basic.comp remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.basic.geom remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.boolConv.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.buffer.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.calculatelod.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.calculatelodunclamped.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.cast.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.charLit.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.clip.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.clipdistance-1.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
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hlsl.clipdistance-3.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.clipdistance-4.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.clipdistance-5.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.comparison.vec.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.conditional.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.constantbuffer.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.constructArray.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.constructexpr.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.constructimat.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.dashI.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.deadFunctionMissingBody.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.depthGreater.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.depthLess.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.discard.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.doLoop.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.domain.1.tese remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.domain.2.tese remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.domain.3.tese remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.emptystruct.init.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.emptystructreturn.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.emptystructreturn.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.entry-in.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.entry-out.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.entry.rename.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.flatten.return.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.flattenOpaque.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.float1.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.float4.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.forLoop.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.fraggeom.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.function.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.gather.array.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.gather.basic.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.gather.basic.dx10.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.gather.offset.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.gather.offsetarray.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.gathercmpRGBA.array.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.gathercmpRGBA.basic.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.gathercmpRGBA.offset.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.gathercmpRGBA.offsetarray.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.gatherRGBA.array.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.gatherRGBA.basic.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.gatherRGBA.offset.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.gatherRGBA.offsetarray.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.getdimensions.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.getdimensions.dx10.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.getdimensions.rw.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.getsampleposition.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.hlslOffset.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.hull.1.tesc remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.hull.2.tesc remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.hull.ctrlpt-1.tesc remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.hull.ctrlpt-2.tesc remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.hull.void.tesc remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.identifier.sample.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.if.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.implicitBool.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.include.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.includeNegative.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.inf.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.init.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.init2.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.inoutquals.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.intrinsic.frexp.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.intrinsic.frexp.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.intrinsics.barriers.comp remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.intrinsics.comp remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.intrinsics.d3dcolortoubyte4.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.intrinsics.double.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.intrinsics.evalfns.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.intrinsics.f1632.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.intrinsics.f3216.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.intrinsics.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.intrinsics.lit.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.intrinsics.negative.comp remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
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hlsl.intrinsics.promote.down.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
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hlsl.intrinsics.promote.outputs.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.intrinsics.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.isfinite.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.layout.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.load.2dms.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.load.array.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.load.basic.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.load.basic.dx10.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.load.buffer.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.load.buffer.float.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.load.offset.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.load.offsetarray.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.load.rwbuffer.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.load.rwtexture.array.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.load.rwtexture.dx10.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.logical.binary.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.logical.binary.vec.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.logical.unary.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.logicalConvert.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
hlsl.loopattr.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
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spv.450.noRedecl.tesc remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.450.tesc remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.accessChain.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.aggOps.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.always-discard.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.always-discard2.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.AofA.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.atomic.comp remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.bitCast.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.bool.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.boolInBlock.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.branch-return.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.buffer.autoassign.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.conditionalDiscard.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.conversion.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.dataOut.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.dataOutIndirect.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.dataOutIndirect.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.debugInfo.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.deepRvalue.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.depthOut.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.deviceGroup.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.discard-dce.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.do-simple.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.do-while-continue-break.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.double.comp remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.doWhileLoop.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.drawParams.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.earlyReturnDiscard.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.float16.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.flowControl.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.for-complex-condition.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.for-continue-break.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.for-nobody.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.for-notest.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.for-simple.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.forLoop.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.forwardFun.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.functionCall.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.functionNestedOpaque.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.functionSemantics.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.GeometryShaderPassthrough.geom remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.glFragColor.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.glsl.register.autoassign.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.glsl.register.noautoassign.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.hlslOffsets.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.image.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.image.load-formatted.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.int16.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.int64.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.interpOps.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.intOps.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.layoutNested.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.length.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.localAggregates.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.loops.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.loopsArtificial.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.matFun.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.matrix.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.matrix2.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.memoryQualifier.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.merge-unreachable.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.multiStruct.comp remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.multiStructFuncall.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.multiView.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.multiviewPerViewAttributes.tesc remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.multiviewPerViewAttributes.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.newTexture.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.noDeadDecorations.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.noLocation.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.nonSquare.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.noWorkgroup.comp remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.offsets.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.Operations.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.precise.tesc remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.precise.tese remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.precision.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.prepost.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.pushConstant.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.pushConstantAnon.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.qualifiers.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.queryL.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.register.autoassign-2.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.register.autoassign.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.register.autoassign.rangetest.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.register.noautoassign.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.rw.autoassign.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.sampleMaskOverrideCoverage.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.separate.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.set.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.shaderBallot.comp remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.shaderBallotAMD.comp remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.shaderDrawParams.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.shaderGroupVote.comp remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.shiftOps.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.shortCircuit.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.simpleFunctionCall.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.simpleMat.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.sparseTexture.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.sparseTextureClamp.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.specConst.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.specConstant.comp remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.specConstant.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.specConstantComposite.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.specConstantOperations.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.ssbo.autoassign.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.ssboAlias.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.stereoViewRendering.tesc remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.stereoViewRendering.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.storageBuffer.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.structAssignment.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.structDeref.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.structure.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.subpass.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.switch.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.swizzle.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.swizzleInversion.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.test.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.test.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.texture.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.texture.sampler.transform.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.texture.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.textureBuffer.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.textureGatherBiasLod.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.types.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.uint.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.uniformArray.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.variableArrayIndex.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.varyingArray.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.varyingArrayIndirect.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.viewportArray2.tesc remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.viewportArray2.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.voidFunction.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.while-continue-break.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.while-simple.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
spv.whileLoop.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
structAssignment.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
structDeref.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
structure.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
switch.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
swizzle.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
syntaxError.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
test.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
texture.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
tokenLength.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
tokenPaste.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
types.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
uint.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
uniformArray.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
variableArrayIndex.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
varyingArray.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
varyingArrayIndirect.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
versionsClean.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
versionsClean.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
versionsErrors.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
versionsErrors.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
voidFunction.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
vulkan.ast.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
vulkan.comp remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
vulkan.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
vulkan.vert remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00
whileLoop.frag remove shaderc dependency (makes windows builds seamless) 2020-05-02 13:57:22 -07:00