bevy/crates/glsl-to-spirv/glslang/Test/max_vertices_0.geom

12 lines
220 B
GLSL

#version 330
layout(points) in;
layout(triangle_strip, max_vertices = 0) out;
in highp vec4 v_geom_FragColor[];
out highp vec4 v_frag_FragColor;
void main (void)
{
EndPrimitive();
EndPrimitive();
}