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https://github.com/bevyengine/bevy
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12 lines
220 B
GLSL
12 lines
220 B
GLSL
#version 330
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layout(points) in;
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layout(triangle_strip, max_vertices = 0) out;
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in highp vec4 v_geom_FragColor[];
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out highp vec4 v_frag_FragColor;
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void main (void)
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{
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EndPrimitive();
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EndPrimitive();
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}
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