mirror of
https://github.com/bevyengine/bevy
synced 2025-01-11 12:48:56 +00:00
29 lines
402 B
GLSL
29 lines
402 B
GLSL
uint PixelShaderFunctionS(float inF0)
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{
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return f32tof16(inF0);
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}
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uint1 PixelShaderFunction1(float1 inF0)
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{
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return f32tof16(inF0);
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}
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uint2 PixelShaderFunction2(float2 inF0)
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{
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return f32tof16(inF0);
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}
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uint3 PixelShaderFunction3(float3 inF0)
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{
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return f32tof16(inF0);
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}
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uint4 PixelShaderFunction(float4 inF0)
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{
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return f32tof16(inF0);
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}
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float4 main() : SV_Target0
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{
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return 0;
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}
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