bevy/crates/glsl-to-spirv/glslang/Test/hlsl.-D-U.frag

31 lines
349 B
GLSL

#define IN_SHADER
static float4 color;
void main()
{
#if FOO==200
color = 1.0;
#else
#error expected FOO 200
#endif
#ifdef FOO
color -= 5.0;
#else
#error expected FOO 200
#endif
#ifdef IN_SHADER
color++;
#else
#error IN_SHADER was undef
#endif
#ifdef UNDEFED
#error UNDEFED defined
#else
color *= 3.0;
#endif
}