mirror of
https://github.com/bevyengine/bevy
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15 lines
174 B
GLSL
15 lines
174 B
GLSL
#version 150
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uniform vec4 bigColor;
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varying vec4 BaseColor;
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uniform float d;
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vec4 foo()
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{
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return BaseColor;
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}
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void main()
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{
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gl_FragColor = foo();
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}
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