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8 lines
136 B
GLSL
8 lines
136 B
GLSL
#include "bar.h"
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#include "./inc1/bar.h"
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#include "inc2\bar.h"
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float4 main() : SV_Position
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{
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return i1 + i2 + i3 + i4 + i5 + i6;
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}
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