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16 lines
172 B
GLSL
16 lines
172 B
GLSL
#version 450
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#pragma use_storage_buffer
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uniform ub {
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vec4 a;
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} ubi;
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buffer bb {
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vec4 b;
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} bbi;
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void main()
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{
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gl_Position = ubi.a + bbi.b;
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}
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