bevy/crates/glsl-to-spirv/glslang/Test/whileLoop.frag

16 lines
226 B
GLSL

#version 110
uniform vec4 bigColor;
varying vec4 BaseColor;
uniform float d;
void main()
{
vec4 color = BaseColor;
while (color.x < d) {
color += bigColor;
}
gl_FragColor = color;
}