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https://github.com/bevyengine/bevy
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13 lines
147 B
GLSL
13 lines
147 B
GLSL
#version 310 es
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precision mediump float;
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float func(float a)
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{
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return -a;
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a = a * -1.0;
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}
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void main()
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{
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gl_Position.x = func(0.0);
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}
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